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HITMAN 2 - the new NON-episodic Hitman game

Belegarsson

Think about hairy dwarfs all the time ( ͡° ͜ʖ ͡°)
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Steve gets a Kidney but I don't even get a tag.
After killing him, just alt tab and close the game. It will register the kill but the level is still available to play
 

a cut of domestic sheep prime

Guest
I'm almost done with the first runthrough. I have 15 hours so far. Haven't replayed any of the missions.

fantadomat, you're worrying a lot about nothing. It's a decent game and it's fun.

Are there aspects that are dumbed down compared to Blood Money? Yep, but not many.

Haven't messed with the briefcase gimmick at all, so no comment.

The levels are more complex than part 1 imo.

The story is meh, but tbh Hitman 2 is the only one with a truly great story and this is as serviceable as any of the others.

I agree with what that one vlogger said about the cinematics. Not sure if it's style or just a tactic to save money, but I miss the live motion ones from part 1.

I'd also like to point out that while there are fewer levels, there are also a lot more story mission style kills than in most Blood Money levels. At least 3 per level, if not more.
 
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a cut of domestic sheep prime

Guest
lol, and I just encountered my first legitimate bug. A guy just walked straight through a wall and through the air over the ocean without falling.

lJj0hdG.jpg
 
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PowerTorment

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a cut of domestic sheep prime

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It's way too easy to achieve 5 stars silent assassin.

I took almost 2 hours to do that last mission, knocked out over a half dozen guards and npcs, left one guard unhidden. Invisible I was not.

Yet I still got 5 stars and a silent assassin rating. Meh.

That said, the game was/is fun, the level design is imaginative and the story ends well enough, though it is clearly set up for either sequels or an expansion pack or two.

Over 19 hours play time and I still need to replay the missions and can still do custom target missions or elusive target missions. There's the sniper mission as well. Some multiplayer bs is there two, but I don't plan on touching it.

edit: sniper mission is pretty easy and can be done in under 5 minutes. Good for a quick diversion and it has some unlocks, but nothing compared to the main game. Odd that they made it the centerpiece of multiplayer when single player is so easy.
 
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unfairlight

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I took almost 2 hours to do that last mission, knocked out over a half dozen guards and npcs, left one guard unhidden. Invisible I was not.

Yet I still got 5 stars and a silent assassin rating. Meh.
Silent Assassin just means that no one found a body, you killed zero nontargets, there were no witnesses and there were no "noticed kills" which means that no one saw you kill someone in broad daylight. An exception applies for accident target kills, which will never be counted as a noticed kill nor a body found.
This is no different from Blood Money, where everything was the same except the noticed kills thing didn't exist and you could kill as many people (nontargets or otherwise) as you wanted to via accidents and still retain a SA.
Consider doing Silent Assassin/Suit Only. It's a real challenge in Hitman 2016 and 2 and a valid way to complete the mission, while in previous HM games it really wasn't a valid option (with the exception of Blood Money, where you could run through restricted areas, get shot by a dozen guards and still retain a SA because that isn't a crime in BM and hence doesn't grant a witness.)
 

a cut of domestic sheep prime

Guest
Silent Assassin just means that no one found a body
I know, I just think the 5 stars is a bit much. I want more reactivity basically. I want there to be a difference if I manage to get through like a freaking ghost vs strangling half the people in the building and oops there just happen to be two accidents gosh what a coincidence.
get shot by a dozen guards and still retain a SA because that isn't a crime in BM and hence doesn't grant a witness.
yeah, that was pretty lame. I personally didn't figure that out until I saw a bunch of speedrunners do it and then I kind of kicked myself for trying to do it the hard way.
 
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unfairlight

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I know, I just think the 5 stars is a bit much. I want more reactivity basically. I want there to be a difference if I manage to get through like a freaking ghost vs strangling half the people in the building and oops there just happen to be two accidents gosh what a coincidence.
True enough, although I believe there are some challenges for doing some missions without knockouts. And no KOs is a self imposed challenge for many, might want to try it yourself. I think SA/SO is the most challenging and fun way to play a lot of the game.
I was in favor of limiting knockouts for SA, but then I realized it would make the game really hard for casuals and would simply make it less fun to play, so I dropped the idea.
 

bertram_tung

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i just got a new pc and i cant even play this game without crashing within 1 or 2 minutes

anyone having this issue? checking the hitmanforums and the steam forums and it seems like a lot of people are having this issue since the latest patch
 

Vibalist

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What the devs need to do is add more challenges like "silent assassin, no knockouts" or "silent assassin, no suspicion raised" (where you can't even do something mildly inappropriate, like quickly entering and exiting a restricted area).

Basically introduce proper ghosting challenges. Casuals can still get SA rating, but there'll be something to do for people who have mastered the game.
 

Raghar

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i just got a new pc and i cant even play this game without crashing within 1 or 2 minutes

anyone having this issue? checking the hitmanforums and the steam forums and it seems like a lot of people are having this issue since the latest patch
Blame Denuvo.

Frankly it's most likely the DRM that's crashing it, you are obviously illegal user.
 

a cut of domestic sheep prime

Guest
What the devs need to do is add more challenges like "silent assassin, no knockouts" or "silent assassin, no suspicion raised" (where you can't even do something mildly inappropriate, like quickly entering and exiting a restricted area).

Basically introduce proper ghosting challenges. Casuals can still get SA rating, but there'll be something to do for people who have mastered the game.
Exactly. I got Silent Assassin on almost every mission without even trying. The only reason I didn't get all of them is because I killed some non-targets for the fun of it. I'm not even close to a speedrunner/spergs level of skill.
Lambchop19 what difficulty level are you playing on?
My first run I did professional for the unlimited saves. I like to explore levels and dick around.

It's pretty clear that I need a higher setting though and really, I think it affected my enjoyment of the game to have the story kills explained to me with that quest compass etc.

I'd recommend anyone here who wants a serious experience play on master.
 
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unfairlight

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I'd recommend anyone here who wants a serious experience play on master.
I wouldn't. Master difficulty (Professional in 2016) is dogshit because it felt like the developers just watched some Youtube videos of effective ways to beat the mission and just ruined the original intention. I don't think they have changed this with HM2 missions, so I'd advise to play on Professional difficulty instead with stuff like stories, tips, et cetera turned off. Stories I prefer keeping on minimal personally because I like keeping track of them for challenges.
 

Raghar

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C'mon the best mission was that one where rednecks were shooting crocodiles from shotgun, and you could poison husband who secretly ate his torte before wedding, (and throw person into grave) or simply do wedding yourself.

Also Hitman was about killing people, even if not properly done, it was something different than typical Japanese:
Oh, that person is a military that's doing coup.
Oh, you must protect muilticultural country, or students, or soldiers are using name of terrorist organization to spread dissent against themselves.
Oh, you are using knife that's horrible. (It's not like you just didn't removed brain from head by a large metal object. This is sharp so it must be something different.)

Well, that Paris mission where you could push that woman to fall on her husband and leave in your original clothes felt like typical Hitman mission, but that was more an exception.

Also no proper offline gameplay.
 

a cut of domestic sheep prime

Guest
I wouldn't. Master difficulty (Professional in 2016) is dogshit because it felt like the developers just watched some Youtube videos of effective ways to beat the mission and just ruined the original intention. I don't think they have changed this with HM2 missions, so I'd advise to play on Professional difficulty instead with stuff like stories, tips, et cetera turned off. Stories I prefer keeping on minimal personally because I like keeping track of them for challenges.
Yeah, I just went back and played a mission on Master and you're right. They got rid of some poison etc, added some guards and a bunch of cameras - which btw, are pretty lame and are easily picked off/disabled. It's kind of fun if you already know all the ways to make kills, but apart from that, not very interesting.
 

Vibalist

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Master difficulty with certain easy mode features turned on (minimap and detective vision mostly) works nicely for me. Yeah, probably not optimal for your first run, but after you know the levels a bit it gets fun. I managed to get silent assassin on the last level on master with relative ease despite only having one save. It works well enough imho and isn't any different from the old Hitman games where you couldn't save during missions either.

Lack of save slots is an essential part of the Hitman experience, really.
 

a cut of domestic sheep prime

Guest
Lack of save slots is an essential part of the Hitman experience, really.
Your enjoyment of this concept really depends on your level of skill and how much time you have on your hands. If you only have an hour or so for gaming, repeating the same 15 minutes over and over can get pretty frustrating.
 

bertram_tung

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Insert Title Here
i just got a new pc and i cant even play this game without crashing within 1 or 2 minutes

anyone having this issue? checking the hitmanforums and the steam forums and it seems like a lot of people are having this issue since the latest patch
Blame Denuvo.

Frankly it's most likely the DRM that's crashing it, you are obviously illegal user.

Nah, I figured out the graphics card I was sold was just faulty. Got a refund and plan to buy the damn game on Ps4. Fucking pc master race bullshit
 

LESS T_T

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Codex 2014
https://www.ioi.dk/hitman-2-game-update-2-12/

HITMAN 2 – Game Update 2.12

The second significant game update for HITMAN 2 is on the horizon, and outlines our commitment to new content, improvements and community feedback. We’re introducing a holiday event, adding unlocks to Featured Contracts and a making whole host of improvements across the board, many of which have been requested by our community.

Release Details
Update 2.12 will arrive on December 18 and we expect it to be approximately 1GB – 1.2GB on all platforms.

We’ll be taking the HITMAN 2 servers offline for maintenance starting at 11am UTC on December 18, to prepare for the release of the game update. We’re expecting to have the servers back online again at 2pm UTC.

Please note that the update version you see on your console or PC may differ from our internal names for the update. The number we use will be the one you see in-game.

What’s Changing?

Overall Game Improvements
We’ve made hundreds of improvements, fixes and tweaks to the entire game across all disciplines. These improvements will greatly improve the experience of playing HITMAN 2. We’ve listed the stand-out highlights below.

Holiday Hoarders
Our first seasonal event for HITMAN 2 goes live on December 18. This time-limited event includes the Holiday Hoarders mission with new festive items to use and a Challenge Pack that allows players to permanently unlock the Santa 47 suit for use in all HITMAN 2 locations – just make sure to unlock it before the event ends on January 8th!

HolidayHoarders-1024x576.png


Featured Contracts Rewards
We’ve introduced four new Challenges that can be earned by completing Featured Contracts. Each one will reward a new unlock, which will be permanently added to your inventory. Featured Contracts are just one element of the ‘live content’ that is continually released for all HITMAN 2 players. We are currently planning to release 5 new Featured Contracts per month.

Progress towards all of these challenges will begin starting on December 18 2018 and players can only gain credit for completing each contract once. Completing the same Featured Contract 40 times won’t help. If players have already completed a Featured Contract, they will need to complete it again to make progress on these new challenges.
  • Contract Apprentice
    Complete 5 Featured Contracts to unlock the Measuring Tape.
  • Contract Journeyman
    Complete 15 Featured Contracts to unlock the Handyman Wrench.
  • Contract Specialist
    Complete 25 Featured Contracts to unlock the [Redacted unlock].
  • Contract Master
    Complete 40 Featured Contracts to unlock the [Redacted unlock].
MeasuringTape-300x224.jpg
HandymanWrench-300x224.jpg


Discover Cuba
We’ve fixed an issue that would cause the ‘Discover Cuba’ Challenge in the ICA Facility not to progress or unlock.

Save Load Cycles
We’ve fixed a handful of issues that could be caused by saving/loading, specific to challenge completion and target status.

Aim Assist Snap
We’ve fixed an issue that could cause the aim assist ‘snap’ to be incrementally higher if a player uses it in quick succession after a kill.

Nul Point
We’ve fixed a rare issue that could cause players to receive 0 points on their final scoreboard. This was caused by performing very specific actions followed by a save/load cycle.

Crash(es) on PS4
We’ve fixed a handful of prominent crashes on PS4, caused by various factors. Basically, this system software update improves system performance on PS4.

Fast Target
We’ve made a change to ensure that the ‘Fast Target’ option works consistently.

No Master
We’ve fixed an issue that caused Location Mastery trophies/achievements to remain locked after earning Mastery outside of main campaign missions. Players can now expect to unlock the achievement/trophy whenever they reach the max Mastery level.

Helicopter Exit Exit
We’ve fixed an issue where an emergency escape hatch on the bottom of the Miami helicopter would trigger if the exit cinematic was skipped, resulting in Agent 47 falling out and floating behind it.

LOC Down
We’ve fixed multiple issues with fonts, overlapping text and special characters in various localised languages. We’ve also introduced a new font for Russian and Japanese localisation.

Cohh-lombian Carnage
We’ve removed the option to take cover against the mansion gate in Santa Fortuna, due to an issue that could result in 47 only able to shoot the door.

That Was Fast
We’ve fixed an issue where saving and loading in Miami could cause the Global Innovation Race to end almost immediately. It was also confusing Diana a bit, so we had to fix it.

Tranquilizer ammo
We’ve fixed an issue that caused the Kalmer-1 Tranquilizer gun to lose ammo when reloading a save game.

None Shall Pass
We’ve added a progress bar to the ‘None Shall Pass’ Challenge on Isle of Sgail.

The Sound of XP
We’ve fixed an issue where the audio cues for unlocking Performance XP would still trigger when players have toggled the ‘HUD Score’ to Off.

Painter’s Immunity
We’ve fixed an issue where Agent 47 could get away with murder by blending in as a painter in Mumbai. Now, guards will engage and open fire. He’ll probably still get away with it.

Autosave HUD
The small icon in the bottom right-hand side of the screen that indicates whether you can save or not, is now toggled ‘off’ by default.

Whittleton Creek Loading UI
We’ve made a change to the objectives icons visible during the loading screen for Whittleton Creek, in order to describe the objectives fully.

Bus Stopped
We’ve fixed an issue that could make it impossible to exit a created Contract in Mumbai if the main exit (bus) was used.

Too Much Sugar
We’ve fixed an issue where Agent 47 could insert an infinite number of coins into a vending machine by concealing a coin in the briefcase. We laughed at this one, but it’s still been fixed.

Sensitive Security
We’ve fixed an issue that could cause some car alarms to trigger in Miami without any player interaction.

Hidden Targets
We’ve fixed an issue where unconscious targets could be placed into cupboards in some rare cases.

Poor Jeeves
The Butler disguise was previously not required for the Chameleon challenge in Isle of Sgail. Now it is.

Postal Insurance
The ‘Priceless’ challenge has been removed from the game on all platforms because the package was indestructible. Mr Batty will be pleased, for now…

Triumph Trigger
We’ve fixed an issue that could prevent the fireworks and confetti from triggering when Sierra walks on the podium.

Challenge Breaks
We’ve fixed an visual issue in the main menu that would cause the ‘Challenges Completed’ number to break into two lines when players reached double figures.

One A Day
We’ve fixed an issue where an apple would be considered as an illegal item in Whittleton Creek on Casual Difficulty Level.

Briefcase
Don’t worry, it’s not *that* fix. Instead, we’ve fixed an issue that was preventing some players from accessing the Aluminium Traveler Briefcase. Check your inventories…

Terminus
We’ve fixed an issue that prevented eligible players from being awarded with the Terminus Suit for completing an Elusive Target with the Silent Assassin rating.

Elusive Target Text
We’ve made some subtle changes to the communication when attempting to launch an Elusive Target that isn’t live yet. The intention is to give more information to the player and have it feel less like an ‘error’ message.

Ghost Mode Improvements
Timer Stacking
We’ve added a new mechanic that adds 20 seconds to the opponent’s target countdown clock for each consecutive noticed target kill/pacification you perform. For example, 1 noticed kill equals the regular 20 seconds. A consecutive noticed kill will result in an additional 20 seconds being offered to your opponent, up to a maximum of 80 seconds. We’ve made this change to further encourage unnoticed kills/pacifications and to give more room for players to eliminate their target without being pressurised by opponents who consistently perform noticed kills.

Once both players have eliminated the target, the waiting period for the next target will be 10 seconds or less, depending what was on the clock when the second players’ target was killed.

Ghost PiP
We’ve fixed an issue that could cause the PiP camera in Ghost Mode to be too dark if a kill is performed indoors.

PiP Boy
We’ve fixed an issue where the audio cues for the PiP camera are played, even when players have disabled it.

Lobby Challenges
We’ve added the Challenges Menu to the Ghost Mode Lobby.

SFX Connection
We’ve added a sound effect that plays when you have connected to another player in the lobby. It sounds a bit like “whooosh-ka-ching”, but we recommend you play Ghost Mode to hear it for yourself.

Mission Timer
We’ve disabled the ‘Mission Timer’ option when playing Ghost Mode.

Considerate Assassin
We’ve fixed an issue in Ghost Mode that could cause inconsistencies with explosive devices.

Crate Crashers
We’ve fixed an issue in Ghost Mode that could reliably cause a crash when retrieving items from Ghost Crates.

Fish Lunch
The Ghost Mode announcer will now declare “Victory” or “Defeat” at the end of a completed match.

Legacy Pack Specific Improvements
Jeg Sauna Hende Stadig Ikke
We’ve fixed an issue where raising the temperature of the sauna in Hokkaido would insta-kill the NPC’s in the sauna. Now, they’ll leave the room, as expected.

Shadow Man
We’ve fixed an issue on Xbox One that could cause shadows in Marrakesh to behave erratically near the APC turret controls.

Frequently Answered Questions Pt. 2
We still strongly recommend that any players who are having issues with the Legacy Pack check the Legacy Pack FAQ.

PC Specific Improvements
Go to Map
Press the M key to go directly to map, do not pass Challenges, do not collect $200. You can also choose to bind it to another key in the Options menu.

Screenspace Shadows
We’ve added a new Graphics Option; Screenspace Shadows. Toggle on to give high quality shadow detail.

Reflection Quality
We’ve added a new Graphics Option; Reflection Quality. Toggle off, low, default or high to control the resolution of the rendered reflections in mirrors and floors.

Motion Blur
We’ve added a new Graphics Option; Motion Blur. Toggle off, low, default or high to give a smoother look.

Dynamic Sharpening
We’ve added a new Graphics Option; Dynamic Sharpening. This option counters effects caused by temporal anti-aliasing.

SLI Performance
We’ve fixed an issue that could cause performance drops for players using NVIDIA cards with SLI enabled.

Simulation Separation
In the release notes for our previous update, we included a new option called “Simulation Quality.” In this update, we’ve split this option into two; Graphical Simulation and Audio Simulation, allowing players to take advantage of the audio improvements but without affecting their GFX performance.

What’s Next? The January Update
We’re already looking ahead to our January update, which will bring more fixes and more improvements as well as some other exciting announcements. We’ll also have a full January Roadmap to release early next year, which is packed full of brand new content. We’re looking forward to it. See you there!
 

Spectacle

Arcane
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Messages
8,363
i just got a new pc and i cant even play this game without crashing within 1 or 2 minutes

anyone having this issue? checking the hitmanforums and the steam forums and it seems like a lot of people are having this issue since the latest patch
Crashing to desktop, or a blue screen and forced reboot? If you have a brand new PC then it could be that there's a problem with one of your hardware components that Hitman 2 just happens to trigger.
 

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