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Post your RPG ideas. The most creative one wins.

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,266
You play as a cat. No quest compass. No journal. You get quests from your owner. But he speaks human language and you don't understand it! You have to guess what the hell he wants, if you guess you will get rewarded with tasty food else you will get punished.
At some point you have the classic catch the mouse quest. But those are Nimh's rats. You get infected by experimental substances and you manage to evolve. You understand other languages now.
You understand your owner want to castrate you so you flee. Then you have to survive the street after you get the new evolution.
The second evolution is the opposable thumb. You can grab objects now. So you can start to free cats from other house to avoid them sterilization and also you infect them with the experimental substances.
Then third evolution. You can speak. You have to gather as many human followers you can to get their technology and to fight humans that oppose your plan for cat world domination.
 

Iri

Educated
Joined
May 13, 2014
Messages
43
Time travel RPG with a character that keeps running into a version/versions of themselves from different points further on in the game, with C&C that reacts to create 2 opposing timelines (with your opposite "you" making the opposite choices you make) that keep bumping into each other throughout the game, where you ultimately fight your self from another dimension that is your moral opposite.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,702
Location
I cum from a land down under
Insert Title Here
An Indie pixel art game where you play as a gender confused Xir infested with cancer and all the battles are in the form of long complex dialogues where you work through emoshuns about how no one on the internet truly understands you. And then you die from the cancer and possibly AAAAAAAAAAAAAAAAAAIDS!!!
 

Frozen

Arcane
Joined
Jan 1, 2014
Messages
8,325
Survivalist single player/co-op RPG based on Jules Verne's books like The Mysterious Island.

Your goal is to grind and survive together. Environment and sparsity of recourses it the enemy (and wildlife). You chose a class at the beginning like cook, gardener, hunter etc. for up to 6 players in a party. Classes are complementary like paper&rock&scissors and you need a synergy of all to survive.

Gameplay should be boring monotonous repetitive thing like paper please or Pokémon mixed with Minecraft and a bit of fighting. As you growing better at surviving you level up and some scripted story elements appear. Main goal is to escape the island (in like at least 3 standard different ending ways)

If profit add multiplayer.
 

Deleted Member 16721

Guest
First-person survival/exploration/Morrowind-style RPG, but with RTwP combat in first-person. Morrowind-style in that there's lore, NPCs that give advice/rumors/etc., lots of exploration of a huge and dangerous map with various biomes, limb damage/mental health stats (weariness, fatigue, sanity, etc..) You can have followers but they act on their own accord. You can build a base and automate workers and farmers to provide you the needed food and things necessary to survive. Complex and deep crafting with rare items, rare/dangerous enemies, biomes that can kill you in an instant (no level-scaling anywhere) and a map much larger than Vvardenfell but more diverse. Faction system, reputation system, procedurally generated quests from factions to rise in ranks and become higher level (from wanderer to Knight to Paladin, etc..) Companions have basic banter and will act based on their own stats and personality. No fast travel other than how Morrowind's fast travel was set up. Deep Morrowind levels of spell schools, spellcrafting, enchanting, etc.. Scrolls and items that are rarer and shouldn't be hoarded, needed to help win tougher fights. Huge bestiary of mythical monsters, some of which we've never seen before in an RPG (go very deep with the weird type of monsters and have many enemy types.) Become a bandit, a farmer, a miner, a warrior, a bounty hunter, a cave looter, a trader, a slaver, a mayor of your own town and faction and more. Dice-roll based and many stats/skills/abilities/unique traits both positive and negative. Set in a dangerous island setting with evil humanoid factions as well, and have dwarf-likes and elf-likes and ogre-likes based on the lore. Lots of lore and books to read and NPCs to give you lore information. That's about it or what I can think of right now. Hope you enjoyed this wall of text.
 
Joined
Jul 18, 2016
Messages
78
Survival horror rpg set in alternate universe in late 1950s with nuclear spacestations, moonbases and house sized computers. Strange creatures start to appear and kill humans while also fighting among themselves. You have things like the thing from the thing, the blob from the blob, dragons and giant flying spiders and weirdly mutated humans and plant life among other things. You can start the game as small radioactive rat, shapeshifter or mass eating mass and as you gain levels you become a bigger and badder creature of some sort. Your goal is to survive and keep growing. Depending how human you are you may join the human side or you can create some alliance with the other mutants or simply try to work towards world peace instead of world dinner.
 

Fishy

Savant
Joined
Jan 24, 2019
Messages
398
Location
Ireland
Space travel themed game with near-lightspeed propulsion technology and relativistic time dilation. Every time you go back to a previously visited system, decades/centuries have passed.
 

Apostle Hand

Liturgist
Batshit Crazy
Joined
Apr 18, 2018
Messages
1,552
Location
Inferno
rpg set in dark medieval world where you fight some evil emperor and his soldiers. female characters can get raped by hostile soldiers. evil emperor alone is hidden in his castle and operates against you in often mysterious ways. you can eventually choose to side with him and betray your friends or you can find his castle and battle his most deadliest soldiers.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,154
Location
Bulgaria
A RPG where you start as a noble lord of a double border province ravaged by war,religious turmoil,famine,bandits,enemy raids and few other bad things. Then you have to fix the shit and carnage your enemies trough the power of the divine and absolute might! It will be set in a old empire crumbling to arrogance,laziness and debauchery. You will have to bring the glory days of old trough mountain of corpses! It will be hyper fanatical and epic game,something like warhammer 40k!
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,963
Location
Russia
An RPG where you play as a giant spider that simply wants to be left alone in their cave and make a good living with their giant spider family.
That time I got reincarnated as a Spider

Not a lot of games where you play monsters, last time I read anything interesting about that was Codex Wizardry Return of Werdna LP
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,099
Location
デゼニランド
Something more or less interesting: you play as a rather literate guy living in an isolated settlement and a local wise guy gives you a piece of cloth and asks you to travel around and create the world map. You would explore the world and ask other wise guys to help fill in the blanks and due to the different beliefs you'd get funny drawings of dragons/bandits/etc on some of these blanks based on their experience. Naturally, the fun part lies in the journey -- exploring the world, seeking out other settlements, surviving in the wild, learning new skills from craftsmen and more or less friendly travelers (or getting robbed), getting hanged on suspicion of being a spy... it already sounds better than 'kill the evil bad guy' and has enough room for further development.

I, for one, would add an option to beg for yehzah in exchange for stories about the world outside of the current region and traversing outside of the 'game world' to the unknown lands only to get butchered and skinned alive by barbaric tribes.
 

Deleted Member 16721

Guest
Something more or less interesting: you play as a rather literate guy living in an isolated settlement and a local wise guy gives you a piece of cloth and asks you to travel around and create the world map. You would explore the world and ask other wise guys to help fill in the blanks and due to the different beliefs you'd get funny drawings of dragons/bandits/etc on some of these blanks based on their experience. Naturally, the fun part lies in the journey -- exploring the world, seeking out other settlements, surviving in the wild, learning new skills from craftsmen and more or less friendly travelers (or getting robbed), getting hanged on suspicion of being a spy... it already sounds better than 'kill the evil bad guy' and has enough room for further development.

I, for one, would add an option to beg for yehzah in exchange for stories about the world outside of the current region and traversing outside of the 'game world' to the unknown lands only to get butchered and skinned alive by barbaric tribes.

That actually sounds...great. I'd play that.
 

Maculo

Arcane
Patron
Joined
Jul 30, 2013
Messages
2,537
Strap Yourselves In Pathfinder: Wrath
A RPG that actually focuses on playing an evil character. My issue with evil as written in many games is that it is impersonal and can devolve into just being a murderhobo. Instead, I would love to see a game where the PC is a son/daughter of a noble and is vying for control against family and/or rival nobles. In my mind, evil in the context of familial or political rivalry can provide a personal element to it and better guards against "lol random" evil. You can play a brute, a manipulator, sorcerer, cloak-and-dagger, or whatever means to best your rivals. As far as rule set, I suppose it could use or borrow from DND.

Otherwise, Idiot Quest. The only reason your character is instrumental to the plot is because the PC is too stupid to be affected by the BBEG's mind control. No bullshit magic or skills from the player, just brute force and ignorance.

The novelty would last 30 minutes before being a gimmick and restrictive to gameplay.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
You know what I'm talking about. Ideas for RPGs you've come up with while bored, that'll never get realized. Whoever posts the most imaginative idea gets a free dick pic.
Here are my entries:
  • An RPG where you play as a supervillain. The main focus would be the character system and world reactivity (like in Arcanum), so you could RP as different types of villains. The generic warlord, the femme fatale, the shits-and-giggles villain (Mark Hamill's Joker), etc. The graphics would be hand-drawn, in a sort of a Gargoyles or B:TAS style. I'd call this one "Rule the world!".
  • A strategy RPG where you run an underground webshow about killing people. The more stylish you get with your kills, and the more repulsive victims you pick, the more money you make. For example, sending a suicide bomber to an anime convention, and getting a clear shot of what unfolds, would make you good money, while walking up to a random guy on the street and shooting him in the head wouldn't. Besides the kills, avoiding the police, and the resource management, an important part of the gameplay would be tracking the public opinion of your show and reacting accordingly (e.g. people might start thinking you're a neo nazi if you kill enough jews), and making deals with other media establishments (e.g. if you're planning to squash some furries, you could pay the local news station to show what happened at rainfurrest). I'd call it "Grindhouse".

You win !

Send me your phone number ... and enjoy ...
 

King Crispy

Too bad I have no queen.
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,876,648
Location
Future Wasteland
Strap Yourselves In
UMBILICAL

Imagine a world cataclysmically split into two halves, each hemisphere drifting further apart, threatening to end all life in an otherwise ultra-advanced civilization.

Miraculously, through a combined effort of both halves' governments and their best and brightest minds, the world is saved through the construction of a colossal UMBILICAL connecting the two hemispheres together and re-uniting what should be a cohesive and thankful populace again.

But wait! There is strife and antagonism between these two divided half-worlds! Both governments claim responsibility for their planet's salvation, demanding the other half subjugate itself and be treated as slaves. The UMBILICAL becomes not a bridge of peace, but rather a war zone; four-hundred and twenty-two miles of indestructible, yet barren, cold, and unforgiving metal construction serves as the focal point of conflict between two peoples bent on one another's destruction.

Engross yourself in choosing your own race, between the human-like Lhia or the rock-like beings known as Dargdors; will you instead be the cat-like Rodaya with its enhanced reactions? Perhaps the pious yet deadly mind manipulators known as the Quat?

Delve into the deep choices of character classes from the Warriors of Yunwiar and their girder hammers to the ninja-like, free-swinging Infiltrators and their mile-reaching grappling guns. Or will you choose to be a non-direct-combat participant like the defensive Rampart and his ability to construct barriers and repair battle damage? Endless choices await!

UMBILICAL promises to be the most unique, most engrossing roleplaying system you've ever experienced. Dare to be different! Dare to fight for your beliefs! Dare to rekindle the spirit of battle in a world of unimaginable technology, indescribable action, and mind-blowing imagination!

UMBILICAL, coming to a hobby shop or specialty store near you!

© 1989, Crispy Enterprises, Ltd.
All Rights Reserved
 

HarveyBirdman

Arbiter
Joined
Jan 5, 2019
Messages
1,044
Dick Pic: The Awakening

It all started with a simple joke -- a thread contest on RPG Codex wherein the winner gets to see vlajina's rancid penis. The Codexian, the player character, wins and sees the dong. It's so terribly repulsive that the Codexian pukes out his organs and dies. His spirit wanders to the River Styxx. As Charon paddles him across the deathly waters, he tells the Codexian of a way he can return to life; but to do so requires entering your own personal hell and defeating the monster of your soul that lives within. Gameplay starts here.

Choose to just go ahead and die: game over. Good job faggot.

Choose a chance at life: go to your own personal hell, which is incidentally entirely dick themed.
- Character creation is choosing different dick traits that affect gameplay (girth [health and carry weight], sensitivity [how long you can last, i.e. mana], ball size [stamina], length [damage modifier], curvature [agility], shapeliness [like speech], hairiness [defense modifier])
- The Codexian is transformed into an anthropomorphic dick. Your appearance matches your traits, and changes if you alter the traits through gameplay/leveling.
- NPCs are anthropomorphic dicks
- Dick factions with different views on dickdom -- size of the ship faction, motion of the ocean faction, raw dog faction, condom faction, etc.
- Roads are actually long and winding dicks, veins and all
- Building are erect little peckers
- Dick swords
- Dick staffs
- Dick bows shooting dick arrows
- Dick magic shooting various different dick effects, like the clap or having an erection lasting longer than 4 hours
- The monster of your soul is a hydra of dicks
- It all takes place within a dick -- metroidvania style, enter through the dickhole, travel through the dick, fight the dick hydra in the scrotum
- 69 possible endings
 
Last edited:

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,195
First-person survival/exploration/Morrowind-style RPG, but with RTwP combat in first-person. Morrowind-style in that there's lore, NPCs that give advice/rumors/etc., lots of exploration of a huge and dangerous map with various biomes, limb damage/mental health stats (weariness, fatigue, sanity, etc..) You can have followers but they act on their own accord. You can build a base and automate workers and farmers to provide you the needed food and things necessary to survive. Complex and deep crafting with rare items, rare/dangerous enemies, biomes that can kill you in an instant (no level-scaling anywhere) and a map much larger than Vvardenfell but more diverse. Faction system, reputation system, procedurally generated quests from factions to rise in ranks and become higher level (from wanderer to Knight to Paladin, etc..) Companions have basic banter and will act based on their own stats and personality. No fast travel other than how Morrowind's fast travel was set up. Deep Morrowind levels of spell schools, spellcrafting, enchanting, etc.. Scrolls and items that are rarer and shouldn't be hoarded, needed to help win tougher fights. Huge bestiary of mythical monsters, some of which we've never seen before in an RPG (go very deep with the weird type of monsters and have many enemy types.) Become a bandit, a farmer, a miner, a warrior, a bounty hunter, a cave looter, a trader, a slaver, a mayor of your own town and faction and more. Dice-roll based and many stats/skills/abilities/unique traits both positive and negative. Set in a dangerous island setting with evil humanoid factions as well, and have dwarf-likes and elf-likes and ogre-likes based on the lore. Lots of lore and books to read and NPCs to give you lore information. That's about it or what I can think of right now. Hope you enjoyed this wall of text.

Fallout new vegas?
 

ColonelTeacup

Liturgist
Joined
Mar 19, 2017
Messages
1,433
You begin extremely strong with your entire moveset and abilities but due to a curse that happens to you early in the game, as you progress you get weaker and begin to lose your special abilities and traits, and enemies you originally oneshot, start to be able to fight you until it's a challenge to not only fight them but the weakest of enemies. The goal is to finish the game and undo your curse before you become too weak to complete it. Alternatively there could be persuasion and non-combat options added in for when you're too weak to fight anymore.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,065
You start with max skills, equipment and money and then you gradually lose everything while progressing towards the end game.
Let me guess, the final battle would require fighting against a bunch of rats.
 

Freddie

Savant
Joined
Sep 14, 2016
Messages
717
Location
Mansion
Game set in real world where you start as nobody without much anything on foreign but wealthy country. Slowly you build your economical and social status in this society starting from lowly thief to drug mule where you must make your way to drug seller and build your own ring. Strategic element would be setting up kebab kiosks and other fronts for money laundering where you can expand to pimping whores, illegal gun trade, extortion and ultimately work up your own human trafficking network.

While successfully completing initial tasks gives money and social status among some parts of society giving you more options for people who are willing to join your cause and enables you to make new agreements via Kebab kiosk or in case you have lost your kiosk to rival gang, mosque (which is always available, but have more options available if you donate). Further stages on progressing on social status scale would include using skills like bribery and blackmailing your customers. All this time you are fighting against other interested of your wealth and social position and police and such. As you progress your enemies will also come more powerful, resourceful and varied keeping game thrilling to the end.
 

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