LESS T_T
Arcane
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https://www.ruinarch.com/
This Which Filipino indie team makes.
Ruinarch is a devilishly fun simulation/sandbox game where you are an evil demon overlord creating havoc and invading procedurally generated fantasy worlds. You will have access to a vast repertoire of spells, afflictions, demons and monsters. Cast a Meteor or a Lightning Bolt directly on the pitiful wretches, or turn them against each other by cursing them with flaws like Unfaithfulness or Cannibalism, or just send out your demons and minions to invade their villages. We'll give you all sorts of tools to create a hellish chronicle for the ages.
Inspired by story generator games like Rimworld and Dwarf Fortress, weaving tales of anguish and woe are central to Ruinarch’s gameplay. Sure, you could just summon a bunch of skeletons to attack a village, but a true evil overlord toys with his prey first. Inflict the local hero with Lycanthropy and watch as his once loyal friends turn on him when the full moon rises. Turn the local village idiot into a serial killer that has a killing pattern that you personally designed. And if you’re feeling lazy and have no time to be creative, just start a zombie apocalypse!
Every evil overlord needs minions to command and spells to cast! The nether realm is home to seven types of lesser demons, each one corresponding to a Deadly Sin and capable of a unique set of actions and abilities. Send a Lust Demon to recruit monsters to your cause. Instruct a Sloth Demon to guard your Portal. Use a Wrath Demon to harass a nearby village.
Your minions can do some grunt work like defending your demonic structures or invading villages but most of the powerful spells are at your command! You have access to destructive powers like Tornadoes, Blizzards, Earthquakes or Poison Clouds. You can also debilitate characters with various afflictions like Vampirism, Narcolepsy, Cowardice and Pestilence.
Casting Brimstones upon villages can be fun, but these powerful calamities will increase your Threat. Cause too much mayhem and the heroes will eventually fight back! Sometimes, subtle actions may be more appropriate. The factions in the realm may all be against you, but you can exploit their differences and make them fight amongst each other. Stoke this dissent by spreading rumors and intrigue to fracture feeble relationships and watch them destroy each other without you even having to lift a finger.
Each playthrough generates a random fantasy world for you to conquer. You have a vast array of spells, minions and monsters at your disposal! While your primary goal is to wipe out all defenders to gain more experience and unlock more powers, you can also simply toy around with a generated world in devilishly creative ways!
- Generate an infinite number of procedural fantasy worlds
- Invade elven villages, human towns, bandit camps, ancient ruins, monster lairs, and much more!
- Build demonic structures with various world corrupting capabilities
- Summon lesser demons and recruit monsters to assist in world domination
- Unleash powerful spells and afflictions
- Fracture the kingdoms into multiple competing subfactions to weaken them from inside
- Unlock new abilities from three unique skill trees: Ravager, Puppetmaster, Lich
- Wipe out the world’s defenders - each one equipped with complex AI that takes into account its needs, traits and relationships.
Why Early Access?
“World's Bane is a highly experimental game with emergent storytelling and gameplay at its core. As a small indie team, we have a lot of ambitious ideas but we need the help of the community to test them out and provide feedback and critique to guide our development in the right direction. While we have a clear road map for the upcoming year, we are also very open to adjusting and pivoting based on what the community really wants.”
Approximately how long will this game be in Early Access?
“Based on our road map, Early Access will last at least 12 more months. We fully expect our road map to change through Early Access so this will certainly be a moving target. We intend the Final Release to be launched no longer than 2 years from Early Access.”
How is the full version planned to differ from the Early Access version?
“Upcoming major features include more races, more extensive character relationships and interactions, a simple base building system and lots of random events. We also want to polish the game art and sound and fully animate combat. There will also be a heavy focus on ensuring that character AI are the best and can plan and react smartly to the player's actions.”
What is the current state of the Early Access version?
“The current game includes a random world generator that produces procedurally-generated maps with multiple factions, races, character classes and areas that interact to produce emergent ever-changing worlds. This is merely the starting point of our vision for the game. We want more extensive events and interactions that would truly produce interesting emergent stories that also allows the player to manipulate and play with the NPCs lives and relationships.”
Will the game be priced differently during and after Early Access?
“The game will be slightly more expensive after Early Access.”
How are you planning on involving the Community in your development process?
“We plan to release updates once every two months. We intend to be active on the Steam discussion boards to interact with players and gather feedback and criticisms. This will aid in our iterative design process and help us assess whether there needs to be adjustments in the road map to address player issues. While it is important to us to be true to our own vision, we understand that listening to outside feedback is essential.”
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