The layout of the plan necessary to pull off the multi-patch system that is currently being developed, and that will constitute the TNM 2.0 update.
Posted by ZeroPresence on Mar 28th, 2019
Greetings Forumites, ZeroPresence here, everyone's favorite sniper rifle loot drop WorldCorp Assaassin!
So TNM 2.0 is a massive undertaking, that while certainly will not be in development as long as our first beloved TNM, is going to require a bit of different method of release. The following is a summary of the four patches we have planned, that will release one after the other as soon as each one is complete:
1. Mission 20 Patch:
Mission 20 is the beefiest of our missions in TNM. Also, it is the first so the most logical place to start for the new TNM team to begin with. Maps are being remade, revamped, and polished over as much as possible and with a speedy release in mind. Also Mission 20 bleeds into the next few missions due to repeated maps, so while this patch is labelled Mission 20 only, any new assets made that are supposed to show up again later in the game will be updated first as well. From a developer to fan relation standpoint, we want to release Mission 20 only so that we can prove to you that this isn't just smoke being blown up your rears. This truly is an official dev led project, and is on the way! If you are interested in playing TNM 2.0 as a whole when all missions are complete, you might want to skip this patch until we release the mega 2.0 patch once everything is completed. You won't hurt my feelings any if this is how you feel, because it is going to be a bit of a drip release system after this.
2. Mission 21 / Mission 22 Unique Maps Patch:
This will complete the work done during the Mission 20 patch, remaking or revamping any maps not covered during the revisit portion. Also because Mission 21 and Mission 22 are so much shorter in relation to 20, this patch will roll out much quicker.
3. Mission 23 / Mission 24 Patch:
All necessary remakes and revamps will be pushed through, much like the previous patch these two missions are even shorter and thus an even quicker release!
4. Weapon Polish / Radish Adventure / Secret Squirrel Stuff Patch:
We have a modeler on duty that is attempting to get some nicer TNM unique weapons pushed into TNM. While we have already done some balance adjustment for various weapons in TNM, their visual assets remain much the same. Radish Adventure was a very rushed feature, and I believe I made the maps seriously about two days before release of original TNM... and it shows. It was not done and it deserves justice! I plan on making amends with that issue, and making Easter Egg hunting have a much more rewarding feel as a whole. Finally, a few of the new devs have a few projects planned that will bring a lot of extra fun to TNM but we don't want to release any info yet... so stay tuned.
That may seem like a lot, and to you dear reader, we may fall into another multi-year development cycle but I must reiterate, we have 99% of the Mission 20 patch done already. The only thing I'm waiting on is
NINE BUGS to be fixed before we push out a download link to everyone that is willing to test the waters. Once this patch is out the door, each Mission after that is going to be a piece of cake, strictly content patches and minor bug fixes. This will be the final icing on the cake for TNM 2.0, and at this point our work will be done... and maybe in another 9 years I will return with more folks to work on TNM 3.0, for the one or two of you that still are interested.
Until then, eat your radishes and be good or the moderators will get 'cha.