Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 27,089
Fuck Siberia.
That mission had TOO FUCKING MANY snipers that take out your entire armour bar and about 25% HP with
one shot and kill you with a second that are BEHIND a fog that obscures your vision, but not theirs. You'll be 2shotted by invisible enemies who's position you can only know if you just "know", I guess. Your way to beat them? Just trial and error through the map and spam SMG at where they spawn, hoping to stunlock them with a stray shot and hoping they don't shoot you in 0.5 seconds when you turn a corner.
I'm playing on Challenging, that's one step below the hardest which is Unfair.I only played on normal difficulty, though, so it was more annoying than hard. I assume you played on higher difficulty?
can confirmi think it's safe to say that siberia is the local equivalent of the sewer level
If you think it's bad now, it only gets worse and the final boss is a total slog on challenging.I'm playing on Challenging, that's one step below the hardest which is Unfair.I only played on normal difficulty, though, so it was more annoying than hard. I assume you played on higher difficulty?
However, one thing that is striking me in this playthrough is how full of shit many people are who say that Outcast was total decline from JK in terms of level design. To be brutally frank, I find this accusation total nonsense, because if anything, JK's level design is a sharp decline from Dark Forces. Dark Forces had the approach where maps were used in their entirety consistently throughout the levels, barring some exceptions, despite having neither underwater swimming nor force jump. Meanwhile in JK, barring a few exceptions, the levels are mostly of the "keep moving forward until you win" variety, which in essence is the same thing as Outcast. It may have more weirdo jumping puzzles and leaps of faith to it, but that hardly makes it as groundbreaking as most people here would have you believe - and when some say that these levels are labyrinthine or whatever, now that's just straight up untrue.
Shadowrun: Dragonfall: Directors Cut. The last time I played this game was five years ago and I have to say, this game has aged quitegoodwell.
Shadowrun: Dragonfall: Directors Cut. The last time I played this game was five years ago and I have to say, this game has aged quite well. It even gets a bit challenging on hard, but the reason why I'm coming back is for the questdesign, the atmosphere and the story. The writing is so good after the first scene (which starts a bit flowery) and I like the characters and how well the developers catched the idea of how Shadowrun can work, if you take the pulpy, over the top - setting serious. It's a smart story about a cycle of revenge, but also an exciting actionmovie.
This game is Shadowrun. It's dark and atmospheric, pulpy and fun and creative and crazy. I guess, I am in love with the freestate Berlin again. Lucky for me, that this game is at least thirty hours long, if you do everything.
I'm extremely disappointed that your misspelling of the word 'peeve' here was apparently not intentional, seeing as you've fixed it.Shadowrun: Dragonfall: Directors Cut. The last time I played this game was five years ago and I have to say, this game has aged quitegoodwell.
pet peeve
The writing and atmosphere/style are definitely off the charts good. I have quibbles with other areas of it, but those things are so good it can't be ignored. I'm actually playing Hong Kong right now for the first time (alternating with Mass Effect Andromeda because I'm a masochist) and it's not quite as good. It's solid, but the writing takes a bit of a step back.