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Stellaris - Paradox new sci-fi grand strategy game

Joined
Mar 16, 2016
Messages
450
My bet is stellaris CCG with micro-transactions.
 

normie

️‍
Patron
Zionist Agent
Joined
Mar 9, 2019
Messages
3,724
Insert Title Here
really tempting sale right now. is starter back good? https://store.steampowered.com/bundle/7611/
sort of, kind of, you'd still be missing most of the game - go check out the offer on WinGameStore if you're set on getting a steam key, they seem to have the sweetest deal on Paradox stuff as far as authorized resellers go, and add the discount code PCGAMES5OFF (?) to sweeten it some more

or just pirate the whole lot
 
Joined
Mar 3, 2010
Messages
8,818
Location
Italy
don't listen to the jew spy, utopia and apocalypse contain most of the features you could need. the real point is that pirated stellaris makes little sense because vanilla is a very very very very very very very barebone game, you need mods, you need alphamod at least to begin to turn it into a decent game, and for that you need the latest patches.
 

Seethe

Arbiter
Joined
Nov 22, 2015
Messages
967
I'm gonna get into this game myself tomorrow since I've put it away for so long. I feel it entered that "playable" Paradox state
 

Space Satan

Arcane
Vatnik
Joined
May 13, 2013
Messages
6,216
Location
Space Hell
Yeah, it's okay, game got significantly better.
Ringworlds are better, precussors award you with some nice artifact - so far I got pox, when enabled it enables new bombardment stance, which causes catastrophic damage to organics. Megastructures now are not walled behind a perk so more flexible gameplay.
And Archeology is really worth it. For example, I got lucky and had a long excavation chain, and in the end I managed to unearth a TITAN. A FUCKING TITAN. It alone had, like, 4 times more fleet power than all my early-mid game combined - 6.5k or something.
...and then foolishly lost it when during next excavation I unearthed some fucking artifact and it lured a space dragon that blasted my Titan in two shots
 

Monkeyfinger

Cipher
Joined
Aug 5, 2004
Messages
778
I bought this on sale a couple days ago.

My main thought is that it's no fun unless you shrink the map and add more players. Default settings are 600 stars, 10 regular empires including you, 2 fallen empires. That's 50 stars per player, which is way more than what you need to blow past your empire sprawl cap. So you expand where you can and then you have nothing to gain by warring, and the game just becomes a simplified sim city with 2 crises to beat.

On something like 400 stars, 15 players, other empires actually matter and it feels like a proper 4x.
 

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
15,897
Location
Stealth Orbital Nuke Control Centre
I bought this on sale a couple days ago.

My main thought is that it's no fun unless you shrink the map and add more players. Default settings are 600 stars, 10 regular empires including you, 2 fallen empires. That's 50 stars per player, which is way more than what you need to blow past your empire sprawl cap. So you expand where you can and then you have nothing to gain by warring, and the game just becomes a simplified sim city with 2 crises to beat.

On something like 400 stars, 15 players, other empires actually matter and it feels like a proper 4x.

More like 1000 stars, 30 empires, 5 fallen ones and 3 marauder ones.

This is where the fun begins.
 
Joined
Mar 3, 2010
Messages
8,818
Location
Italy
general advice o7

i play with max stars, max players and several of them advanced starts. considered i play only with custom empires, most of whose are highly efficient, some of those get to be pretty big pretty fast, especially if they're purifiers.
 

a cut of domestic sheep prime

Guest
I went ahead and bought the archaeology pack and it's actually a surprisingly decent element. a bit on the simplistic side though.

basically it gives you something to do with science ships besides anomalies.

still, I'm glad to have another exploration element in the game.
 

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