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KickStarter Forged of Blood - turn-based tactical fantasy RPG

Shrimp

Arbiter
Joined
Jun 7, 2019
Messages
1,039
Some time in August. I don't think the specific release date has been announced yet.
 

CritiestBunny

Critical Forge
Developer
Joined
Oct 19, 2016
Messages
94
You first!

Some time in August. I don't think the specific release date has been announced yet.

We're shooting for that first week of August, but we're still waiting on a couple things and need to align the launch with our PR plans. Should have a more concrete date some time next week. Will keep you guys posted here, in the meantime we're needing all the help we can to share and get our game on wishlists!
 

CritiestBunny

Critical Forge
Developer
Joined
Oct 19, 2016
Messages
94
Hey guys! This is it as promised, a new trailer and a release date.

Our release date will be August 1, 2019

 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,231
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


Part 1 of 2. A developer narrated preview of Forged of Blood's main gameplay loop, going from the strategic layer into tactical combat. Disclaimer: parts of the game are not final and may be subject to change.
 

CritiestBunny

Critical Forge
Developer
Joined
Oct 19, 2016
Messages
94
I must apologize for subjecting all of you and the internet to my stream of consciousness narration and the old chin scratching. Thanks for posting Infinitron!
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,083
Location
Bulgaria
I must apologize for subjecting all of you and the internet to my stream of consciousness narration and the old chin scratching. Thanks for posting Infinitron!
Remove the zero from the health and damage. 800 damage looks retarded and pointless,big health and damage numbers are for diablo clones to make you feel strong while killing mindless hordes.
 
Last edited:

Shadowfang

Arcane
Joined
Aug 27, 2009
Messages
2,002
Location
Road to Arnika
Shadorwun: Hong Kong BattleTech
Looks great but couldn't find it on GOG.
Hope you guys manage to go through their stupid curating process.

Our GoG application was denied by their curator unfortunately, so Steam is our only launch platform at the moment. :cry:
That's the 3rd game GOG turns down that I would like to get.

GOG today would turn down Battle Brothers, Underrail and KOTC!

Codex should start selling games.
All curated of course. :obviously:
 
Last edited:

joesys

Critical Forge
Patron
Developer
Joined
Jun 2, 2013
Messages
24


Combat crawling speed (around 10 minutes in) isn't very engaging, is there a x2 and x3 moving speed option ?

Also, the steam page says 8 Gb RAM minimum ...
Can we expect some engine optimization at some point ?


We have "x2" and "x3" moving speed option. I don't remember the exact multiplier, but I believe on the fastest speed, it's more than x3.

With regards to 8GB of RAM, we tried to optimize our game as much as we can. However, we don't really have 4GB of RAM computer to test it. It may run or it may not. We don't feel at ease saying about a minimum requirement that we don't test it out ourselves.

Thanks,
-Joe
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,231
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://steamcommunity.com/games/617640/announcements/detail/1599260173197167144

Forged of Blood is now released on Steam!
1 AUG @ 10:00AM - LITTLESTCUTESTBABYBUNNY

5b24886d6a3a47295da3dc4ea9a7c9ba4e89d38b.jpg

Hello and welcome!

We are so pleased to welcome you to the world of Attiras. A world, Forged of Blood, is now yours for the taking.

As you take on the role of Prince Tavias Caenican, you will be presented with a world of grey moral choices and difficult decisions in the war ahead. The forty-two regions of Attiras are yours to claim in conquest, and the three varied faction arcs will place the fate of this world in your hands.

Forged of Blood is a complex and expansive game. As you recruit and build characters in your retinues, you will have at your disposal an array of 10 Weapon Categories and 6 General Ability trees. Each weapon has a place on the battlefield, and various synergies with the General Ability trees are available for you to discover as you explore and experiment our character systems.

Beyond the confines of the medieval armory are the unending mysteries of magurite - our vast system of magical energies. Here, we put at your fingertips one of the largest spellcrafting systems ever made in a video game and empower you with freedom to experiment and explore to your heart’s content. In Forged of Blood, players will wield 3 “types” of energies, and 2 energy “states” for each that add up to 6 unique “primordials.” Each of these 6 “primordials” will have 8 unique effects, with each spell able to contain 5 effects at any single time. Each of these effects can then be modified through the use of the 12 “effect modifiers” before the entirety of the spell can be shaped through the 12 “global modifiers.” All this is to say that there will literally be an almost incalculable amount of spell combinations for you to play with.

Finally, in keeping with our general theme of choices and consequences, we come to the philosophies that will drive the narrative and endgame mechanics of our game. Gone are the binary good and evil tropes of old, and in its stead we present the Tri-axis Philosophical Index. Choices throughout the game will move you along three axes that follow the world’s philosophies of Altruism, Hedonism, and Rationalism. Your movement and placement in this index will have narrative, gameplay, and endgame consequences as you conduct your war in Attiras, and the outcomes of your campaign are myriad.

As gamers and game makers, we lean into the complexities we’ve built in Forged of Blood. Through the complex depth of our mechanics we’ve found freedom in gameplay, and we are extremely proud of that. However, we do know that it is not for everyone, and we have gone to great lengths to make sure that everyone can play and enjoy our game. For our weapons, we have provided two archetypes that will auto-level your characters as they gain ability points. With our spellcrafting we provide a selection of pre-set spells that will scale in power as your character grows more powerful. And finally, we provide gameplay sliders that will give players the freedom to play our game the way they want to.

It had taken us three years, five months, and seventeen days to get here, but the studio and I are by no means “done with this game. In the coming weeks and months we will continue to refine and tune the game. In the immediate days that will follow our launch, we will be watching, listening and reacting to your feedback and we hope to smooth any rough edges as we go. Internally, we have our own back-log of refinements that we will be taking on and we will share these updates with you as we go.

From all of us here at Critical Forge, I welcome you to Attiras and hope that you will enjoy our game.

On a personal note to my team: Sharing this announcement, this game, and this moment with you is one that I will never forget. We are fortunate to have had fans, friends, and family pushing us ever forward in the long years of development. We have had the chance to work with some incredible talent from around the world; and none of this would have been possible without you and the work you have put into this game.

Thank you.

- Igor
 

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