howlingFantods
Learned
Sort of astounded that this game gets so much love here. I don’t think it’s bad game but I don’t think it’s a great game either. There’s just so much about it that I find uninteresting and even downright annoying.
For instance, the amount of micromanaging involved in BGII is a huge turnoff for me. There’s way too much loot in this game but collecting loot is sheer tedium. Juggling 6 inventories really takes all of the inertia out of dungeon run and is hardly my idea of fun. I mean, 6 inventories is fine in some games (wizardry) but that’s only because there is waaaay less loot in those games. But to get back to this loot issue, I actually clocked the time it took me to sell and organize a full 6 inventories to a shopkeeper and it took 31 minutes. For this reason I avoided most loot, but it was still a pain because now every piece of loot became a decision: take it or leave it, take it or leave it, over and over. And if this wasn’t bad enough, the combat was ALSO often an exercise in micromanagement thanks to RTWP. Now, this in itself isn’t that bad, the combat was mostly good otherwise, but combined w the loot inventory micromanagement it really kind of killed the pace of the game.
All of those small incessant decisions drained me too—felt like work.
And then one of the things which is supposed to be good about this game is the companions, but my GOD what an annoying bunch. Aerie is a insufferable child, Yoshimo is a boring stereotype, Jaheira is even worse than Hamlets mom, Minsc is absurdly stupid, Jan is insane in an annoying way, Imoen is emo and little else, Nadia is a hippie SJW wannabe. The ones I didn’t mention are either boring or merely unbelievable (except for Korgan). I wasn’t allowed full party creation for these clowns?
And another thing, exploration is practically nonexistent save for the first city!
Anyhow, there are things I like about this game: combat (mostly), fort stuff, some quests; but, in the end these things are dragged down by micromanagement and childish companions. Honestly they ought to rebrand this as a single mother simulator.
For instance, the amount of micromanaging involved in BGII is a huge turnoff for me. There’s way too much loot in this game but collecting loot is sheer tedium. Juggling 6 inventories really takes all of the inertia out of dungeon run and is hardly my idea of fun. I mean, 6 inventories is fine in some games (wizardry) but that’s only because there is waaaay less loot in those games. But to get back to this loot issue, I actually clocked the time it took me to sell and organize a full 6 inventories to a shopkeeper and it took 31 minutes. For this reason I avoided most loot, but it was still a pain because now every piece of loot became a decision: take it or leave it, take it or leave it, over and over. And if this wasn’t bad enough, the combat was ALSO often an exercise in micromanagement thanks to RTWP. Now, this in itself isn’t that bad, the combat was mostly good otherwise, but combined w the loot inventory micromanagement it really kind of killed the pace of the game.
All of those small incessant decisions drained me too—felt like work.
And then one of the things which is supposed to be good about this game is the companions, but my GOD what an annoying bunch. Aerie is a insufferable child, Yoshimo is a boring stereotype, Jaheira is even worse than Hamlets mom, Minsc is absurdly stupid, Jan is insane in an annoying way, Imoen is emo and little else, Nadia is a hippie SJW wannabe. The ones I didn’t mention are either boring or merely unbelievable (except for Korgan). I wasn’t allowed full party creation for these clowns?
And another thing, exploration is practically nonexistent save for the first city!
Anyhow, there are things I like about this game: combat (mostly), fort stuff, some quests; but, in the end these things are dragged down by micromanagement and childish companions. Honestly they ought to rebrand this as a single mother simulator.