that's a not enough explored niche I sayif Outer Worlds fully sucks you
Usualy you can almost tell instantly if the game is shit or not..... when you start to play fallout 1 or baldurs gate, pretty much all mechanics are there from the start, and what you do in the first 5 minutes, you do for the rest of the game.
The same is with shit games, like no mans sky and minecraft, in one you grind over and over and in other you don't do anything but walk around and gather.
Just to throw it out there - it's much more important for games to "front load" nowadays. A game that sucks for the first hour in 2019 is a game that sucks, period.As someone has already pointed out, shooting rats isn't representative of fallout's gameplay at all, you can lie to yourself and tell yourself it is but it's simply untrue, and since you didn't continue playing the game you can't really debate us on this, i am really glad i don't have your mentality of judging games on the first hour or so, because if i did i would've probably missed out on some of my favorite RPGs and games in general.
Just to throw it out there - it's much more important for games to "front load" nowadays. A game that sucks for the first hour in 2019 is a game that sucks, period.As someone has already pointed out, shooting rats isn't representative of fallout's gameplay at all, you can lie to yourself and tell yourself it is but it's simply untrue, and since you didn't continue playing the game you can't really debate us on this, i am really glad i don't have your mentality of judging games on the first hour or so, because if i did i would've probably missed out on some of my favorite RPGs and games in general.
20 years ago you had to go to the fucking store, buy the game, carry it home and install it off of physical media. There was no question of not giving it a good solid chance before looking for the receipt, trying to pack it up in the original box and hope you didn't tear it, and humping it back to the same store hoping for a refund.
Right now, the Steam storefront has 150+ RPGs under fucking new releases. I can buy any of them I want, play them for up to two hours, refund and buy something else, as often as I want, essentially forever. I damn well better have a reason to keep playing your game after the first hour.
I completely agree - there is, there must be, a wealth of great material out there we're not seeing, because our barrier of entry has to be so goddamn low nowadays due to competition. But we can't blame younger people for being impatient. If I saw Fallout 1 today without knowing what it was, I'd say, and rightly, this looks like crap. You click to move your guy, you click to shoot at a rat ... I mean there are thousands of games today that do this kind of primitive garbage at the start. Maybe some of them are works of genius after the first 10 hours, but how would we ever know that?Clearly the times have changed, and it's true that develeppers should by all means try to make the game appealing in the first hour if they can, but sometimes it's not about the game being bad in the first hour, sometimes it's just that a game might take a lot of time to get used to or to understand and by not giving it some time, you're effectivley missing out.
If I saw Fallout 1 today without knowing what it was
And title sequence:You'd still play it because it has the best intro of all time.If I saw Fallout 1 today without knowing what it was
If I saw Fallout 1 today without knowing what it was
You'd still play it because it has the best intro of all time.
If I saw Fallout 1 today without knowing what it was
You'd still play it because it has the best intro of all time.
The character creator also looked promising, not ground breaking stuff by today's standards, but promising neverthless.
what's after CC makes players stay with or leave the game.
20 years ago you had to go to the fucking store, buy the game, carry it home and install it off of physical media. There was no question of not giving it a good solid chance before looking for the receipt, trying to pack it up in the original box and hope you didn't tear it, and humping it back to the same store hoping for a refund.
You definitely used to be able to20 years ago you had to go to the fucking store, buy the game, carry it home and install it off of physical media. There was no question of not giving it a good solid chance before looking for the receipt, trying to pack it up in the original box and hope you didn't tear it, and humping it back to the same store hoping for a refund.
Not sure what country you lived in, but in the US you couldn't get a refund on opened software. I don't even think you could get store credit. I cannot imagine how lame you would have to be to try. Um yeah I know the rules but the game was just so bad!
Anyway, in an RPG frontloading the content is a positive development far as I'm concerned. Once you're hooked you'll push through even when quality falters, whereas if you're not hooked 2 hours in you have a problem. It makes the games feel better even if it's just a trick.
You definitely used to be able to
Anyway, in an RPG frontloading the content is a positive development far as I'm concerned. Once you're hooked you'll push through even when quality falters, whereas if you're not hooked 2 hours in you have a problem. It makes the games feel better even if it's just a trick.
Ehh well yeah maybe. I think that's overstating an obvious case, namely, that a weak opening is bad because it'll turn you off before you get to the good stuff. But to get from that to "front-loading content is good" is a stretch. Just leave it at "openings are important, m'kay?"
But its first act IS complete shit?The amount of people that would have made it through PoE would be tiny if its first act was as shitty as its last.