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The Outer Worlds Pre-Release Thread [GO TO NEW THREAD]

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
Usualy you can almost tell instantly if the game is shit or not..... when you start to play fallout 1 or baldurs gate, pretty much all mechanics are there from the start, and what you do in the first 5 minutes, you do for the rest of the game.

The same is with shit games, like no mans sky and minecraft, in one you grind over and over and in other you don't do anything but walk around and gather.

As someone has already pointed out, shooting rats isn't representative of fallout's gameplay at all, you can lie to yourself and tell yourself it is but it's simply untrue, and since you didn't continue playing the game you can't really debate us on this, i am really glad i don't have your mentality of judging games on the first hour or so, because if i did i would've probably missed out on some of my favorite RPGs and games in general.

Also the fact that you're comparing fallout to minecraft and no man's sky is astonishgly stupid, fallout is a story driven RPG that has a suprising level of reactivity and C&C and wonderful writing, combat is not the main focus of the game at all and you can completely avoid it with certain builds; now if you think that story, dialogue and C&C in RPGs aren't important there's nothing wrong with that, you're entitled to your own taste, but if so why play fallout in the first place, it's clearly not a game for you, just because the game doesn't have what you specifically want of it doesn't make it shit, this method of judging the value of a game is incredibly biased.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
As someone has already pointed out, shooting rats isn't representative of fallout's gameplay at all, you can lie to yourself and tell yourself it is but it's simply untrue, and since you didn't continue playing the game you can't really debate us on this, i am really glad i don't have your mentality of judging games on the first hour or so, because if i did i would've probably missed out on some of my favorite RPGs and games in general.
Just to throw it out there - it's much more important for games to "front load" nowadays. A game that sucks for the first hour in 2019 is a game that sucks, period.

20 years ago you had to go to the fucking store, buy the game, carry it home and install it off of physical media. There was no question of not giving it a good solid chance before looking for the receipt, trying to pack it up in the original box and hope you didn't tear it, and humping it back to the same store hoping for a refund.

Right now, the Steam storefront has 150+ RPGs under fucking new releases. I can buy any of them I want, play them for up to two hours, refund and buy something else, as often as I want, essentially forever. I damn well better have a reason to keep playing your game after the first hour.
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
As someone has already pointed out, shooting rats isn't representative of fallout's gameplay at all, you can lie to yourself and tell yourself it is but it's simply untrue, and since you didn't continue playing the game you can't really debate us on this, i am really glad i don't have your mentality of judging games on the first hour or so, because if i did i would've probably missed out on some of my favorite RPGs and games in general.
Just to throw it out there - it's much more important for games to "front load" nowadays. A game that sucks for the first hour in 2019 is a game that sucks, period.

20 years ago you had to go to the fucking store, buy the game, carry it home and install it off of physical media. There was no question of not giving it a good solid chance before looking for the receipt, trying to pack it up in the original box and hope you didn't tear it, and humping it back to the same store hoping for a refund.

Right now, the Steam storefront has 150+ RPGs under fucking new releases. I can buy any of them I want, play them for up to two hours, refund and buy something else, as often as I want, essentially forever. I damn well better have a reason to keep playing your game after the first hour.

Clearly the times have changed, and it's true that develeppers should by all means try to make the game appealing in the first hour if they can, but sometimes it's not about the game being bad in the first hour, sometimes it's just that a game might take a lot of time to get used to or to understand and by not giving it some time, you're effectivley missing out.

I used to be quite impatient with games, untill i've discovered that some of my favorite games are games i uninstalled the first time i tried, namely, Fallout, gothic, crusader kings 2, Dark souls etc........... this suprised me, so i started giving games alot more chances then i used to, and i don't regret it, it really depends on how much risk you're willing to take, having my mentality will mean that you will sometimes find yourself playing awful games, but it also means that you'll encouter the occasional gem from time to time.

Because of steam's refund policy and the abundance of games to choose from, alot of develeppers lately started using this tactic of concetrating all their efforts on the beggining of the game to make it look great to trick people into keeping it, but then it just goes downhill from there.
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Clearly the times have changed, and it's true that develeppers should by all means try to make the game appealing in the first hour if they can, but sometimes it's not about the game being bad in the first hour, sometimes it's just that a game might take a lot of time to get used to or to understand and by not giving it some time, you're effectivley missing out.
I completely agree - there is, there must be, a wealth of great material out there we're not seeing, because our barrier of entry has to be so goddamn low nowadays due to competition. But we can't blame younger people for being impatient. If I saw Fallout 1 today without knowing what it was, I'd say, and rightly, this looks like crap. You click to move your guy, you click to shoot at a rat ... I mean there are thousands of games today that do this kind of primitive garbage at the start. Maybe some of them are works of genius after the first 10 hours, but how would we ever know that?

I guess we have the answer really - it's in previews, hype, reviews by people we trust ... and knowing the right forum to ask the right questions on. :obviously:
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,882
If I saw Fallout 1 today without knowing what it was
You'd still play it because it has the best intro of all time.
And title sequence:

1qIOV5b.png


vWqQGSr.png
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,229
If I saw Fallout 1 today without knowing what it was

You'd still play it because it has the best intro of all time.

The character creator also looked promising, not ground breaking stuff by today's standards, but promising neverthless.

Fallout and Arcanum's CCs are RPG porn. I don't agree with Cain that these CCs were horrible and overwhelmed players; I've watched many RPG noobs spending an hour creating characters in PoEs & Tyranny with excitement on twitch, what's after CC makes players stay with or leave the game.
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
what's after CC makes players stay with or leave the game.

Obviously, a character creator alone can't make a good RPG, i was just making a point on why if fallout came out today i wouldn't refund it in the first two hours even if it looked like crap, because i would be very curious on what the game will do with all those skills and stats.
 

jewboy

Arbiter
Joined
Mar 13, 2012
Messages
657
Location
Oumuamua
20 years ago you had to go to the fucking store, buy the game, carry it home and install it off of physical media. There was no question of not giving it a good solid chance before looking for the receipt, trying to pack it up in the original box and hope you didn't tear it, and humping it back to the same store hoping for a refund.

Not sure what country you lived in, but in the US you couldn't get a refund on opened software. I don't even think you could get store credit. I cannot imagine how lame you would have to be to try. Um yeah I know the rules but the game was just so bad!
 

Daidre

Arcane
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Pathfinder: Wrath I'm very into cock and ball torture
Wow, in Russia, back in 2002 you could return game to a shop, even one that did not deal with pirated software, couple of days after buying it with an excuse that it does not work on your PC. Keeping receipt was enough to pull this off and, usually, exchange for another game.

I still remember doing it to my first Morrowind copy, since it took some serious begging to get GPU that could run it out of my mom.

Iirc, they were selling these opened copies with a small discount, if discs were not physically damaged.
 
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Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
20 years ago you had to go to the fucking store, buy the game, carry it home and install it off of physical media. There was no question of not giving it a good solid chance before looking for the receipt, trying to pack it up in the original box and hope you didn't tear it, and humping it back to the same store hoping for a refund.

Not sure what country you lived in, but in the US you couldn't get a refund on opened software. I don't even think you could get store credit. I cannot imagine how lame you would have to be to try. Um yeah I know the rules but the game was just so bad!
You definitely used to be able to
 

Alienman

Retro-Fascist
Patron
Joined
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Messages
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Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Sweden too. You could play a single player game to completion over a weekend and turn it in on Monday.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,173
Anyway, in an RPG frontloading the content is a positive development far as I'm concerned. Once you're hooked you'll push through even when quality falters, whereas if you're not hooked 2 hours in you have a problem. It makes the games feel better even if it's just a trick.
 

Prime Junta

Guest
Anyway, in an RPG frontloading the content is a positive development far as I'm concerned. Once you're hooked you'll push through even when quality falters, whereas if you're not hooked 2 hours in you have a problem. It makes the games feel better even if it's just a trick.

Ehh well yeah maybe. I think that's overstating an obvious case, namely, that a weak opening is bad because it'll turn you off before you get to the good stuff. But to get from that to "front-loading content is good" is a stretch. Just leave it at "openings are important, m'kay?"
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,173
Anyway, in an RPG frontloading the content is a positive development far as I'm concerned. Once you're hooked you'll push through even when quality falters, whereas if you're not hooked 2 hours in you have a problem. It makes the games feel better even if it's just a trick.

Ehh well yeah maybe. I think that's overstating an obvious case, namely, that a weak opening is bad because it'll turn you off before you get to the good stuff. But to get from that to "front-loading content is good" is a stretch. Just leave it at "openings are important, m'kay?"

It's not just about the opening, though. I specifically mentioned RPG frontloading for a reason. The whole genre has a natural tendency to take-off slowly, for various reasons that are not related to quality. You need to put several hours in until you can really start to enjoy grognardy stuff. Get some levels in, open up the skills trees, collect some loot to fawn over and minmax, gather enough party members, and so on and so on.

Frontloading some extra content early is just a sensible idea.
 

Daidre

Arcane
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Jan 30, 2019
Messages
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Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
I think Defiance Bay is much more at fault for a PoE-dropping than a last act. It is far from the most interesting or exciting among the RPG's cities.

Most of my incomplete runs ended there.
 

Prime Junta

Guest
Pillars was a victim of the Kickstarter promises that got out of hand. It just ran out of stuff somewhere near the halfway mark and had to spread it over much too big a game.

So I suppose in that particular case, if you absolutely have to tick a bunch of boxes, it's better to front-load the content and leave the late game sparse. But that's not a situation most games have, or should get into: just make a smaller game with better content density overall. So frontloading is a solution for a problem you shouldn't have in the first place.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,800
D:OS and D:OS 2 are also frontloaded. Wasteland 2 and Tides of Numenera made the mistake of backloading (the best content is in the last areas).
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,229
New Vegas is loaded.

This reminds me; before Deadfire came out they said it had "cool beginning" and I was thinking of PC fighting it out of Caed Nua ruins, then making it to a port town and taking a ship etc. turned out they meant moving platforms.
 
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