My only pity is that by the time I get to play this after a year or two, the online component will probably be deserted and I won't see these helping structures.This game does encourage teamwork as they said. I felt good a couple of times when I placed some vital element in the environment that I knew would help. It also helped a ton when people started putting bridges up.
Two bombs were not enough.These interactive movies need to die. Abstraction > simulation.
I see the dumb fuck tweeted Fat fuck Jim Sterling as well. I don't plan on playing Death Stranding but if it can rile some metal disorder people then hats of to Kojima on that one. These people are such snowflakes it's like they have nothing else to do
The problem with every game that has this concept.My only pity is that by the time I get to play this after a year or two, the online component will probably be deserted and I won't see these helping structures.This game does encourage teamwork as they said. I felt good a couple of times when I placed some vital element in the environment that I knew would help. It also helped a ton when people started putting bridges up.
Death Stranding is the dark souls of walking simulators
The traversal of the environment is not intrusive to the point of bogging down your progress with impediments.
Like the author adage: "write what you know" . What Kojima knows is consuming entertainment and working in game development. Maybe he has never done manual labor or rode a bike in his life, so he thinks it's reasonable not to be able to walk with a heavy burden on rugged ground without being in constant danger of stumbling. He should have had a mail carrier as a consultant. I know a guy name Jose he could have reached out to. Or read some Bukowski, he delivered mail for a spell.It is non-intrusive to stagger around like you are a late stage Parkinson's sufferer who just came off a 3 day meth bender even when wearing an exo-skeleton? It is also non-intrusive to be riding a motorcycle that will literally stop dead in its tracks for hitting rocks that a kid on a BMX bike could mount and conquer with ease.
Kojima would be a terrible filmmaker, specially if he's hellbent on writing duties which is his weakest aspectAfter watching through the 9h video.....yeah. He should change his career from game developer to movie director.
Too bad that entertainment he consumes doesn't include video games. Not enough time to play when you're busy watching Netflix garbage I guess.Like the author adage: "write what you know" . What Kojima knows is consuming entertainmentIt is non-intrusive to stagger around like you are a late stage Parkinson's sufferer who just came off a 3 day meth bender even when wearing an exo-skeleton? It is also non-intrusive to be riding a motorcycle that will literally stop dead in its tracks for hitting rocks that a kid on a BMX bike could mount and conquer with ease.
The traversal of the environment is not intrusive to the point of bogging down your progress with impediments.
The fact that you say this straight faced even after having played the game tells me what a fucking fanboy you are not that your moniker "Big Boss" doesn't tip one off already. It is non-intrusive to stagger around like you are a late stage Parkinson's sufferer who just came off a 3 day meth bender even when wearing an exo-skeleton? It is also non-intrusive to be riding a motorcycle that will literally stop dead in its tracks for hitting rocks that a kid on a BMX bike could mount and conquer with ease. I think TheImplodingVoice was channeling you when he wrote that piss take on page 53 here.
Maybe this interests me because I know what it feels like to carry 80 lbs of gear on your back and go hiking
Death Stranding is the dark souls of walking simulators
Death Stranding is the dark souls of walking simulators
While said in jest, it's probably true. But the sad thing is, turns out being a delivery driver is not the most exciting thing in the world, especially with more added tedium