Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pathfinder Pathfinder: Kingmaker - Enhanced Plus Edition - now with turn-based combat

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,597
you know hes a bard. game tells you he has his pet snake.
what do you want devs to do? place a sign stating required buffs?
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
The fight against Irovetti (which I assume most of you Stankmaker lovers haven't even seen) is a great example of how retarded the game design here is. The first part is fairly easy, but then of course voila, Irovetti pulls a giant snake out of his ass for phase 2. Which is ok, shit happens, but it's how it's done. The entire fight resets, your party is repositioned in the worst possible place (with the stealthed archers/alchemist shooting shit up their ass), irovetti doing his knife throwing spam and the snake casually tossing late game spells. Also, the buffs on your party are wiped away, cause you know, nothing is as fun as buffing up while being artillery targets. Meanwhile, Irovetti also does his aura bullshit, where half your party is immobilized and can't do shit, and the snake has like 60 AC and massive damage reduction and heals itself, but that's ok, you can debuff it, right, if only your fucking debuffer wasn't immobilized by irovetti's aura spell, for all of 2 seconds before the bombs take his dumb ass out. I want to cheese this fight just because the fight designer was clearly a sadistic moron.

Many of the things you are complaining about are straight out of BG2. Does the name Kangaxx remind you of anything?

Kingmaker's developers *are* "sadistic morons". That's why we love them.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,168
Pillars of Eternity 2: Deadfire
Other than the TB mod, any other mods that are recommended?
check my sig, i have a mods section

Thanks, but this doesn't look like really critical stuff. Why don't you have a link to the TB mod? Is it working well?

TB mod works great!

Respecialization is useful (though less critical now perhaps).

Eldritch Arcana is very good for wizards/sorcerors, magi, Oracle lovers, but is also useful to dispel annoying long-lasting aoe hazard effects from spells you've cast.
 
Last edited:

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,168
Pillars of Eternity 2: Deadfire
The fight against Irovetti (which I assume most of you Stankmaker lovers haven't even seen) is a great example of how retarded the game design here is. The first part is fairly easy, but then of course voila, Irovetti pulls a giant snake out of his ass for phase 2. Which is ok, shit happens, but it's how it's done. The entire fight resets, your party is repositioned in the worst possible place (with the stealthed archers/alchemist shooting shit up their ass), irovetti doing his knife throwing spam and the snake casually tossing late game spells. Also, the buffs on your party are wiped away, cause you know, nothing is as fun as buffing up while being artillery targets. Meanwhile, Irovetti also does his aura bullshit, where half your party is immobilized and can't do shit, and the snake has like 60 AC and massive damage reduction and heals itself, but that's ok, you can debuff it, right, if only your fucking debuffer wasn't immobilized by irovetti's aura spell, for all of 2 seconds before the bombs take his dumb ass out. I want to cheese this fight just because the fight designer was clearly a sadistic moron.

I've always steamrolled that area, barely noticing any opposition. Are you for real?
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,952
Started playing this again, but installed the turn-based mod. It is absolutely a joy to use and has turned the combat in this game into essentially my dream CRPG system come true. Can't recommend it enough.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,168
Pillars of Eternity 2: Deadfire
Could someone with the relevant DLC (2nd?) advise which Fighter Advanced Weapon and Armor Training options have been included in the unmoded game?
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
How does setting critical hits to normal work out later on in the game? I don't want to frustrate myself with my frontline fighters exploding from critical hits. Always set it to weak.

On "Normal Enemies" that I played last time, it was nothing too bad. I did not have any death "out of the blue" or at least I do not recall any.

I do not know yet about tougher difficulties.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,183
Insert Title Here Pathfinder: Wrath
The fight against Irovetti (which I assume most of you Stankmaker lovers haven't even seen) is a great example of how retarded the game design here is. The first part is fairly easy, but then of course voila, Irovetti pulls a giant snake out of his ass for phase 2. Which is ok, shit happens, but it's how it's done. The entire fight resets, your party is repositioned in the worst possible place (with the stealthed archers/alchemist shooting shit up their ass), irovetti doing his knife throwing spam and the snake casually tossing late game spells. Also, the buffs on your party are wiped away, cause you know, nothing is as fun as buffing up while being artillery targets. Meanwhile, Irovetti also does his aura bullshit, where half your party is immobilized and can't do shit, and the snake has like 60 AC and massive damage reduction and heals itself, but that's ok, you can debuff it, right, if only your fucking debuffer wasn't immobilized by irovetti's aura spell, for all of 2 seconds before the bombs take his dumb ass out. I want to cheese this fight just because the fight designer was clearly a sadistic moron.

You can kill all the archers/alchemists ahead of time. As for the rest maybe turn down the difficulty until you learn how to play better.

Was disappointed that this fight lasted less than two rounds in last playthrough.

I just won this fight. And no, I can't turn the difficulty down, cause I don't play on Story mode like you. And yes, I did have to cheese the fight by doing it in multiple sequences (first take out the fruits on the balcony, then in phase 2 to mimic the dipshit developers, took out irovetti's troll escorts, and only then in phase 3, took out him and his snake dildo). That is NOT how good fights go.

I’ve found Story Mode a little too challenging, so I’ll try TB mode next time.

Funny that you’re still having trouble with Trolls. Think of all the endless shit that destroys you and use it on them. They’re basically a mirror image of your play style.
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,183
Insert Title Here Pathfinder: Wrath
Could someone with the relevant DLC (2nd?) advise which Fighter Advanced Weapon and Armor Training options have been included in the unmoded game?

I think they got added with the EE. Possibly Varnhold?

They’re all Advanced Weapon (replacing redundant Weapon Training - you can still train a different weapon group if you want but not recommended).

(1) Armed Bravery turns Bravery into straight Will

(2) Fighter’s Tactics same as Inquisitors Solo Tactics

(3) Effortless Dual-Wielding removes penalty for non-Light offhand

(4) Trained Initiative adds Weapon Training bonus to Initiative

(5) Fighter’s Reflexes adds Weapon Training bonus to Reflex save
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,268
Location
on the back of a T34.
i think advanced armor training is added by a mod,most usefull i foound is the one that adds ac depending on the armor you wear.

by the way with ee stuttering has returned,and this is a new machine.
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,268
Location
on the back of a T34.
The fight against Irovetti (which I assume most of you Stankmaker lovers haven't even seen) is a great example of how retarded the game design here is. The first part is fairly easy, but then of course voila, Irovetti pulls a giant snake out of his ass for phase 2. Which is ok, shit happens, but it's how it's done. The entire fight resets, your party is repositioned in the worst possible place (with the stealthed archers/alchemist shooting shit up their ass), irovetti doing his knife throwing spam and the snake casually tossing late game spells. Also, the buffs on your party are wiped away, cause you know, nothing is as fun as buffing up while being artillery targets. Meanwhile, Irovetti also does his aura bullshit, where half your party is immobilized and can't do shit, and the snake has like 60 AC and massive damage reduction and heals itself, but that's ok, you can debuff it, right, if only your fucking debuffer wasn't immobilized by irovetti's aura spell, for all of 2 seconds before the bombs take his dumb ass out. I want to cheese this fight just because the fight designer was clearly a sadistic moron.

i heard a fighter 2hander build using HEMA can win this fight solo.
 

Tao

Savant
Joined
Sep 13, 2015
Messages
345
At GoG the Imperial Edition has a 53% discount. I asume there is no way to get the pre order items even with that edition ?
 

John Keel

Savant
Joined
Aug 10, 2017
Messages
694
Fucking truestrike still bugged :negative:

Sensei is chokefull of glitch, even tho the archetype is pretty cool, it's a fucking trap as currently implemented
 
Joined
Dec 17, 2013
Messages
5,145
you know hes a bard. game tells you he has his pet snake.
what do you want devs to do? place a sign stating required buffs?

No, I want fights where you don't feel like the devs are fucking you up the ass with every cheap cheese tactic in the book. It CAN be done, you know.


I've always steamrolled that area, barely noticing any opposition. Are you for real?

Turn the difficulty up from the lowest, and munchkin less.

How does setting critical hits to normal work out later on in the game? I don't want to frustrate myself with my frontline fighters exploding from critical hits. Always set it to weak.

You are mostly ok (I am playing with Normal crits on Challenging), except for tricksters with scythes. Scythes crit for 4x damage, so they evaporated my peeps a few times on a crit.

i heard a fighter 2hander build using HEMA can win this fight solo.

So can Uninstall.exe.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,183
Insert Title Here Pathfinder: Wrath
you know hes a bard. game tells you he has his pet snake.
what do you want devs to do? place a sign stating required buffs?

No, I want fights where you don't feel like the devs are fucking you up the ass with every cheap cheese tactic in the book. It CAN be done, you know.


I've always steamrolled that area, barely noticing any opposition. Are you for real?

Turn the difficulty up from the lowest, and munchkin less.

How does setting critical hits to normal work out later on in the game? I don't want to frustrate myself with my frontline fighters exploding from critical hits. Always set it to weak.

You are mostly ok (I am playing with Normal crits on Challenging), except for tricksters with scythes. Scythes crit for 4x damage, so they evaporated my peeps a few times on a crit.

i heard a fighter 2hander build using HEMA can win this fight solo.

So can Uninstall.exe.

What specific cheese tactic are you talking about? Casting a spell? Attacking you?

Haplo is playing on Unfair (obv). So was I. I think I recall Irovetti getting a lucky Initiative roll my first time and casting something that two of my toons missed their save against?

Still went down fast and snake chick was anti-climactic. Chow hall fight with super assassin rat was a good one.

Does you spell repertoire still top out at Glitterdust?
 
Joined
Dec 17, 2013
Messages
5,145
Does you spell repertoire still top out at Glitterdust?

No, munchkin-man, but it's true that I am not running a spellcaster party. My casters are basically support for my melee toons, which should be a viable comp without punishing people who dont min-max every little thing. Except in this shit-show.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,183
Insert Title Here Pathfinder: Wrath
Does you spell repertoire still top out at Glitterdust?

No, munchkin-man, but it's true that I am not running a spellcaster party. My casters are basically support for my melee toons, which should be a viable comp without punishing people who dont min-max every little thing. Except in this shit-show.

Heh, that’s exactly the way I play too. Except instead of whining and blaming the game for not being a trivial faceroll I figure things out. I’m such a min-maxxer that my main tank is Tristian and main caster is Linzi.

There is no cheese. Far from it. Ask for specific help if you need it. Stop crying like a little girl. It just makes you look like a retard.
 
Joined
Dec 17, 2013
Messages
5,145
Help for what, you ninny? I am already further into Shitmaker than 90% of people who played it, according to game stats. I don't need help to play it, I am just pointing out retarded design decisions, which you would realize if you weren't such a blind fanboy.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom