Prime Junta
Guest
Picked up Untitled Goose Game. It's legit hilarious. Don't remember when I've had this much fun being a complete asshole.
WRONG! I play games to look into the abyss, not to get away from it.The Long Dark. I keep going back to that one. It's hard, depressing, and devours you with loneliness. And here I thought we played games for escapism.
I’ve got like 60 hours each in Persona 5, Trails in the Sky SC, and ELEX. I’m trying to make a push to close ‘em all out but they just keep fucken going. ELEX... Jesus fuck! I need how much CUNNING in order acquire 6th Sense to wear Captain armor? GAWD, I don’t even need Sixth Sense, I already get it from my glasses FFS!
I’ve got like 60 hours each in Persona 5, Trails in the Sky SC, and ELEX. I’m trying to make a push to close ‘em all out but they just keep fucken going. ELEX... Jesus fuck! I need how much CUNNING in order acquire 6th Sense to wear Captain armor? GAWD, I don’t even need Sixth Sense, I already get it from my glasses FFS!
Persona 5 goes on and on yet it feels like you don't got much back for that time investment. Which palace are you at?
Tomb Raider 2013 (the first reboot of the series). I only played one other Tomb Raider in my life many years ago and it was a milestone in my gaming existence as the first DirectX/3D title I played going right from DOS with my first true 3D accelerator graphics card (Stealth II). It was Tomb Raider 2 and I remember being frustrated as fuck because it had these HUGE, sprawling puzzle oriented levels with absolutely no hand-holding and very little combat. I never played another in the franchise until now. TR 2013 has precisely the opposite problem - massive hand-holding and too fucking much combat. It is also quite linear with out of the way side missions (tombs) being optional. But it has a moderately interesting presentation that keeps you on your toes if you can tolerate ridiculous respawning enemies (one respawned right in front of me) and that you're basically watching an interactive movie (Hi SquareSoft!).
I have to break my habit of automatically assuming that since most of these modern games were designed for consoletards it can't possibly be that difficult to an advanced, sophisticated PC gamer like myself. So I selected "hard" difficulty right off the bat, expecting a breeze. Bad idea. Hard difficulty rewards you with not only waves and waves of more respawning enemies, but ones with hit point bloat. Artificial difficulty up the ass. After I finish this I will probably never play another Tomb Raider game as long as I live.
Tomb Raider 2013 (the first reboot of the series). I only played one other Tomb Raider in my life many years ago and it was a milestone in my gaming existence as the first DirectX/3D title I played going right from DOS with my first true 3D accelerator graphics card (Stealth II). It was Tomb Raider 2 and I remember being frustrated as fuck because it had these HUGE, sprawling puzzle oriented levels with absolutely no hand-holding and very little combat. I never played another in the franchise until now. TR 2013 has precisely the opposite problem - massive hand-holding and too fucking much combat. It is also quite linear with out of the way side missions (tombs) being optional. But it has a moderately interesting presentation that keeps you on your toes if you can tolerate ridiculous respawning enemies (one respawned right in front of me) and that you're basically watching an interactive movie (Hi SquareSoft!).
I have to break my habit of automatically assuming that since most of these modern games were designed for consoletards it can't possibly be that difficult to an advanced, sophisticated PC gamer like myself. So I selected "hard" difficulty right off the bat, expecting a breeze. Bad idea. Hard difficulty rewards you with not only waves and waves of more respawning enemies, but ones with hit point bloat. Artificial difficulty up the ass. After I finish this I will probably never play another Tomb Raider game as long as I live.
You don't make sense. You don't like that the game has a lot of enmies, but you also dislike it because it has a lot of scenes. Also, I don't think the hardest difficulty has more enemies, you just die faster. The amount of enemies was okay, they should have been more.
Play more hours. Hundreds of more hours. Then, you'll get itPlayed a few hours of Tales of Maj'Eral today. I don't get it.
Rogue Trooper: Weird game, but not bad. I'd recommend if you want to waste a couple of evenings in a very detailed if flawed sci-fi action game, and of course if you like old 2000AD comics. Got a remaster, but didn't bother. Also, all the two female characters in the game are .... well,