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Level of challenge in RPGs

How challenging do you want your RPGs?


  • Total voters
    104

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,198
Difficulty in rpgs is a delusion. That said, I usually choose the easiest difficulty setting and then I try to kill my character as fast as I can.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,150
Location
Searching for my kidnapped sister
please add dynamic diff option

What is "dynamic difficulty"?

Take Silent Storm Sentinels, Hammer & Sickles game for example. There is a difficulty slider before you can start a game. You can choose E/N/H/In difficulty, or you can custom the features you want (more/less HP/AP for your character/enemies, hide/show clues, save game anywhere/worldmap, ENemies level is scaled 1/2/.../5 level over yours...)

Say, if I want to play a game that make pistols a possibility, I need to make enemies' HP lesser, and I compensate them by make them faster (more AP), and make myself less HP, etc and etc... Sure, they are very vulnerable to SMG and other weapons, but at least I can test to see if my pistoleer is any good~
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,774
I either go with Moderate or Challenging.

When I start to play something I tend to go for Moderate, because when you start learning the game it's the best way to do it and experience the game "the way it's meant to be played". But if the game is supposed to be a challenge and it offers a choice between Standard and Classic, then I usually switch to Classic (or whatever else it is called) mode from the get-go. Same goes when the difficulty selection gives me a hint that Challenging is for "experienced players" and I might be considered an experienced player. Depends on the game though.

Other than that I go for Challenging, because if playing the game isn't a challenge, then chances are it's going to get boring and when it gets boring the game loses its appeal, whereas when the game remains challenging it keeps my interest.

In addition, I like to be able to make my own difficulty (see: Battle Brothers), so I can tailor the difficulty's specifics to my desires.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I have decided that (for the time being, at least) "dynamic difficulty" is not making it into the poll. Unlike the discussion that follows ITT, the poll is about desired level of challenge, not how you get there. The existing options should be covering everything.

Note that voters have the option to change their vote, should poll options change later. However, I have mostly made up my mind that the options are going to remain as are.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
To me, high levels of challenge are essential in my gaming. I do have a side that just enjoys good stories, characters, atmosphere, narratives, but here is the deal: Combining those with challenging gameplay is an experience I cannot get in other media outside of gaming, and it is the experience I am after.

Dead Money has masterfully crafted narrative and characters, and PST has such things too. But there is nothing like running for your life in Dead Money, and actually feeling like you are running for your life. It is hard to explain it exactly, but I guess I can say that it makes the whole narrative and atmosphere much more personal. The feeling of desperation via punishing gameplay makes me much more susceptible to whatever other goals the game is trying to achieve.

Other games that have had such an effect on me are Age of Decadence and Kingmaker. I can still appreciate games like Fallout, PST or Arcanum, even though they did not challenge me as much, but suffice it to say that there is something missing there.
 

ultra loser

Scholar
Joined
Nov 24, 2018
Messages
128
No difficulty levels because they are just hp bloat for enemies and you die faster.
Just balance your fucking game you know like Gothic did.
 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
Lol funny how no-one votes for Easy in the poll but then in comments majority are "hur dur I play on classic because of this and that" pretending that "classic" these days is not brain dead easy made for brain handicapped casuals. To answer OP well clearly people here prefer brain dead difficulties as you can see from the comments :D
 
Joined
Dec 17, 2013
Messages
5,150
This is such a loaded question that must be unpacked first. What is difficulty, what kind of difficulty? There could be so many things meant by that.

I love intelligent gameplay, one that makes you think about the game and the world and quests and dialogues, but very few games have that. Some off the top of my head: Ultima Underworld, Arx Fatalis, Anachronox, Betrayal at Krondor, Nethack. On the other hand, I hate difficulty that comes from arbitrary puzzles or pixel scanning.

I love a deep combat system that makes you learn it over time (Kingdom Come: Deliverance, Dark Souls), but I hate combat systems which are arbitrarily hard, e.g. like Kingmaker where they randomly throw enemies at you with inflated stats or some annoying abilities.

Difficulty, like everything else in a game, must be intelligent to be good.
 

Atchodas

Augur
Joined
Apr 23, 2015
Messages
1,047
but I hate combat systems which are arbitrarily hard, e.g. like Kingmaker where they randomly throw enemies at you with inflated stats or some annoying abilities.

Pathfinder is one of the few RPG games released in last decade that has actual Difficulty and its not even that hard once you learn the ropes, obviously if you go on Unfair on your first try you gonna suffer but thats the point of Difficulty to be actually difficult and increase replay-ability of the game while providing challenge for seasoned player
 
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undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
I like good challenge and the sort of tension it brings, but I'm not really keen on the idea of constant kick in the balls punishment where every move is either a lifesaver or a death sentence. It tends to get frustrating and boring in the long run and makes the game flow like a bad obstacle course.
 

huskarls

Scholar
Joined
Aug 7, 2016
Messages
112
design the game around and test play a challenging experience, then add loser mode as an after thought that gives the player more health and damage, instead of the reverse like now. Or maybe a large demographic is just addicted to the mcdonalds esque reliability of mmo grinds and repetition that needs to be fine tweaked, but aside from that I don't see why game developers make content every one can beat instead of just accomplishing that through a difficulty modifer
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
If the combat system and the character dev. are great, i want the game to be challenging, like KotC (needs a Temple + like mod for re-playability), Wizardry 8 (fastmod + fastanim), ToEE (with Temple +), even Pathfinder to some extend with the TB mod and a lot more of mods, actually.

Otherwise, it's just boring.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,911
Location
Frown Town
To me, high levels of challenge are essential in my gaming. I do have a side that just enjoys good stories, characters, atmosphere, narratives, but here is the deal: Combining those with challenging gameplay is an experience I cannot get in other media outside of gaming, and it is the experience I am after.

Dead Money has masterfully crafted narrative and characters, and PST has such things too. But there is nothing like running for your life in Dead Money, and actually feeling like you are running for your life. It is hard to explain it exactly, but I guess I can say that it makes the whole narrative and atmosphere much more personal. The feeling of desperation via punishing gameplay makes me much more susceptible to whatever other goals the game is trying to achieve.

Other games that have had such an effect on me are Age of Decadence and Kingmaker. I can still appreciate games like Fallout, PST or Arcanum, even though they did not challenge me as much, but suffice it to say that there is something missing there.

21278.jpg


Check out this sweet guy, he enjoys the crpg rpg games! PST! Arcanum! He's posting threads about it on rpg codex! About the high level of challenge that his essential in his gaming! What a guy, what a guy! Shit is amazing, ain't it. It just really is the best
 

SausageInYourFace

Angelic Reinforcement
Patron
Joined
Dec 28, 2013
Messages
3,858
Location
In your face
Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Difficulty is a difficult topic.

upload_2019-12-29_21-35-43.png


In general I liked to be challenged if it requires me to think more about things, dive a little deeper into system and so on, but I do not like having to powergame and obsess over every tiny bit to win. Therefore, I almost always pick the the 'hard' difficulty but not the hardest.

I do find that I sometimes regret picking that option because in bad games the higher difficulty doesn't make the game more fun but just more tedious (shitty combat, HP bloat, etc). But I am also too autistic to then start with a lower difficulty cause I feel that would go against my honor.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
21278.jpg


Check out this sweet guy, he enjoys the crpg rpg games! PST! Arcanum! He's posting threads about it on rpg codex! About the high level of challenge that his essential in his gaming! What a guy, what a guy! Shit is amazing, ain't it. It just really is the best

I look good on that pic, don't I?

Liking Arcanum does not mean that I like its difficulty level nor its combat. It should be fairly obvious to whoever has played it.

As for the portrait, I kinda look like that. The fact that it is coming from a game with the best character creator ever, a good setting, and some great questing is a bonus. Arcanum's flaws are well known.
 

HarveyBirdman

Arbiter
Joined
Jan 5, 2019
Messages
1,044
Different are never good. Every penny going into the budget of devising different difficulties is a penny not spent on perfecting the game in its truest form.
 

Not.AI

Learned
Joined
Dec 21, 2019
Messages
305
Difficulty in rpgs is a delusion.

I think so too - games are mostly designed to be fun, not difficult.

They could also be difficult, yeah, sure, but if that is the case, it's merely a coincidence.

Larian automatically tested their last two games, an AI player can easily run through the game and make all the choices and win all the battles instead of the human player.

So the difficulty is only apparently hard, not really, intrinsically hard.

There are a bunch of ppl speedrunning Gothic 1/2. Not intrinsically hard. Just apparently hard.

AI could and often is written to easily beat, mechanically, almost all RPGs out there with no perks that a human player would not also have.

Most of the fun and difficultly is really in the role playing, the making of "hard" choices, because human players "care" how they win or how they progress, not so much that they win or that they progress.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
Gothic II can be speedrun, but you need to be experienced with the game to do that. There is a learning curve, and a learning curve is always part of the challenge (AND the fun, as humans are learning animals, and our brain rewards us when learning).

Having various difficulty levels is not merely a resource sink to appease different types of players. The level of challenge on a first playthrough will not necessarily be fun on subsequent playthroughs. I had great fun when I first played BG2/Kingmaker on medium difficulty, but as I gradually learned their systems I also needed increased challenge. This is especially relevant for games with complex systems like DnD and the like, where it takes a few playthroughs to discover all the tricks within the system.
 
Joined
Jan 16, 2017
Messages
137
There are a bunch of ppl speedrunning Gothic 1/2. Not intrinsically hard. Just apparently hard.

Speedrunners know perfectly what they need to do, with the only challenge set on beating chronometer. They spend (probably several) dozens of hours in metagaming, info compilation, studying alternative paths and how to break systems conveniently. In crpgs and even more in Open Worlds/non level-based games, they simply planify how to totally break systems, take advantage of glitches and skip if possible some "main" path parts.

Gothic is not the hardest game out there, but with no metagaming, go to a high level zone is 100% truly, intrinsically, hard.

Most of the fun and difficultly is really in the role playing, the making of "hard" choices, because human players "care" how they win or how they progress, not so much that they win or that they progress.

Only true for a minority of games in crpg history. Totally depends on the game focus. Combat centric games (a huge part of the genre) really needs challenge. There is few "fun" in combat galore if no challenge is provided. In fact, this is true for other non-combat mechanics (exploration, puzzles, inventory management/time limit) in games that are very focused on them. The only games that works perfectly without "any" true challenge are totally story-centered games in which interactive mechanics are mediocre or minimal, but those those 100% story "games" are a tiny, recent and controversial minority among the crpgs universe.

To answer the thread:

- I usually don't enjoy story-centered games with poor mechanics or truly easy games, with very few exceptions even in the adventure genre.

- Characters progression is essential in crpgs enjoyment with very little exceptions. It's preferable unbalanced games with a huge amoung of mechanics to pass from scrub to God, than overbalanced games with little true progression.

- I enjoy a lot the hardest difficulty games. I have a high frustration tolerance and truly enjoy the challenge.

- The games which I enjoyed the most, however, haven't the hardest combat, but provided decent to good, challenging, awarding and diverse experiences in some of the next contexts: Exploration, skill system, inventory management, world reactivity, worldbuilding, survival mechanics. Combat in those games usually is not the worst, but decent or mildly good with 2-3 games exceptions, which are the absolute GOATs in some of the aforementioned other contexts to compensate the shitty combat.

- The best examples of every mechanic implementation (the core of videogames that are interactive experiences), including non combat ones, are usually among the hardest difficulty examples of those mechanics.
 
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vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Pathfinder is one of the few RPG games released in last decade that has actual Difficulty and its not even that hard once you learn the ropes, obviously if you go on Unfair on your first try you gonna suffer but thats the point of Difficulty to be actually difficult and increase replay-ability of the game while providing challenge for seasoned player

The fine grained difficulty options in PFKM only work because they can tap into the autistic munchkin audience of PnP Pathfinder / DnD who can quickly adapt to the meta. For other projects of this scope / budget it would probably be a waste of money.
 

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