Nifft Batuff
Prophet
- Joined
- Nov 14, 2018
- Messages
- 3,198
Difficulty in rpgs is a delusion. That said, I usually choose the easiest difficulty setting and then I try to kill my character as fast as I can.
please add dynamic diff option
What is "dynamic difficulty"?
but I hate combat systems which are arbitrarily hard, e.g. like Kingmaker where they randomly throw enemies at you with inflated stats or some annoying abilities.
To me, high levels of challenge are essential in my gaming. I do have a side that just enjoys good stories, characters, atmosphere, narratives, but here is the deal: Combining those with challenging gameplay is an experience I cannot get in other media outside of gaming, and it is the experience I am after.
Dead Money has masterfully crafted narrative and characters, and PST has such things too. But there is nothing like running for your life in Dead Money, and actually feeling like you are running for your life. It is hard to explain it exactly, but I guess I can say that it makes the whole narrative and atmosphere much more personal. The feeling of desperation via punishing gameplay makes me much more susceptible to whatever other goals the game is trying to achieve.
Other games that have had such an effect on me are Age of Decadence and Kingmaker. I can still appreciate games like Fallout, PST or Arcanum, even though they did not challenge me as much, but suffice it to say that there is something missing there.
Check out this sweet guy, he enjoys the crpg rpg games! PST! Arcanum! He's posting threads about it on rpg codex! About the high level of challenge that his essential in his gaming! What a guy, what a guy! Shit is amazing, ain't it. It just really is the best
Difficulty in rpgs is a delusion.
There are a bunch of ppl speedrunning Gothic 1/2. Not intrinsically hard. Just apparently hard.
Most of the fun and difficultly is really in the role playing, the making of "hard" choices, because human players "care" how they win or how they progress, not so much that they win or that they progress.
Difficulty in rpgs is a delusion.
I think so too - games are mostly designed to be fun, not difficult.
Pathfinder is one of the few RPG games released in last decade that has actual Difficulty and its not even that hard once you learn the ropes, obviously if you go on Unfair on your first try you gonna suffer but thats the point of Difficulty to be actually difficult and increase replay-ability of the game while providing challenge for seasoned player
Depends on the kind of game. For crps, you are right.Difficulty in rpgs is a delusion.
I think so too - games are mostly designed to be fun, not difficult.
But games are boring if they are too easy.