There were some shortcomings with DOOM 2016 when we are being honest with ourselves [...] Even that Polygon footage, the thing is thats just a player playing the game. If that footage doesn't look great whose fault is that? Is that their fault or our fault? How come that that person was able to succeed playing that way, like with one gun and missing 80% of the time? The game should have killed that person. What we kinda noticed was that, if you were a skilled FPS player and you picked up DOOM 2016, you naturally fell into what we call the fun zone. You would be weapon switching, moving, glory killing and managing resources and doing all these things and it feels good. If you were not that good at FPS, there were too many unplanned for exploits [...] for example super shotgun, that was kinda the solution to everything. [...] So we really went through to shore that up, to hold the player accountable, to not let them out of the funzone. The fun zone is managing resources, its doing all these different things, thinking constantly, its using the right tools for the job, diving into progression, what you will see: shooting weakpoints, all these different things. And when they don't play that way, we kill them, pretty much