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Funcom opens up videogame license of Conan and other Robert E. Howard IPs to other developers

bylam

Funcom
Developer
Joined
Oct 30, 2006
Messages
707
The single-player game I was working on got "put on hold" in summer 2019.

It was the best thing I have ever worked on and the team echoed that sentiment but "we make multiplayer games". Sigh. FML.

Mutant, Moons of Madness, The Park? Do the company owners even know what games are in their own portfolio anymore?

For fucks sake. I still fire up AoC occasionally just to roam around in the world. It's testament to the artists that those assets still look pretty good 12(?!?) years later. The atmosphere is still there, it really is.

I'm sorry to say this but it's about time the Conan license was taken from Funcom, the company is making a mockery of it as this point. That Unconquered game was the final straw for me.

Remember that Funcom is a studio and a publisher. Mutant and Moons were not made by us at all - we just published them. Same with Conan Unconquered and Chop Chop.
The Park was an experiment that we made in 6 months with 3 people (mostly). It was really to test the idea of switching to Unreal 4 so we made a walking sim to look at pipelines for art etc.

Maybe one day I will be allowed to release footage from the single player game...
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
849
Location
Equality Street.
The single-player game I was working on got "put on hold" in summer 2019.

It was the best thing I have ever worked on and the team echoed that sentiment but "we make multiplayer games". Sigh. FML.

Mutant, Moons of Madness, The Park? Do the company owners even know what games are in their own portfolio anymore?

For fucks sake. I still fire up AoC occasionally just to roam around in the world. It's testament to the artists that those assets still look pretty good 12(?!?) years later. The atmosphere is still there, it really is.

I'm sorry to say this but it's about time the Conan license was taken from Funcom, the company is making a mockery of it as this point. That Unconquered game was the final straw for me.

Remember that Funcom is a studio and a publisher. Mutant and Moons were not made by us at all - we just published them. Same with Conan Unconquered and Chop Chop.
The Park was an experiment that we made in 6 months with 3 people (mostly). It was really to test the idea of switching to Unreal 4 so we made a walking sim to look at pipelines for art etc.

Maybe one day I will be allowed to release footage from the single player game...

I'd like that. Is it possible you could tell us a little about it? I'm guessing you were going for the AoC/Exiles art direction again.

Sucks your dream game was taken from you Joel.

I also never even heard of conan chop chop... Jesus wept.
 

bylam

Funcom
Developer
Joined
Oct 30, 2006
Messages
707
Happy to talk about it a little bit.

It was basically the "thief" era of Conan's life. As the first of a tetralogy of games which were supposed to follow Conan's career through its various stages, this was the origin story. Basically leaning into the Dark Storm timeline and using some inspiration from Kurt Busieks Dark Horse Conan series to fill in some of the gaps.

What we had made for the vertical slice of the game was The Tower of the Elephant (which I consider the story that exemplifies Conan in many ways). Zamorian streets, Temple Quarter, the Tower etc. We held it as close to the story as possible - though we took some liberties with the bossfights to extend them (Kothian being a good example).

Gameplay wise we took inspiration from the way the original Batman Arkham Asylum put the character at the center of the action. Stealth, Combat and Traversal were all centered on Conan and how he is described as moving and fighting in the books. It was certainly in the Action-adventure genre and yes, we used cinematics to cover some story sequences.

One of the challenges in the story is when Yag kosha tells Conan about how he came to be Yara's prisoner - and we leaned into it and had the player actually *become* a young Yag kosha fighting the rebellion on Yag in a flashback. Being exiled. Flying through space (fully playable) and crashing to earth. Fighting on the primordial earth. Then Yara and his betrayal. All playable as a sequence. And all of it necessary to capture the pathos so that when Conan cuts out that heart and goes to confront Yara - it's fucking personal.

Visually we were targeting something similar to A Plague Tale: Innocence. Had a great cast of actors for the characters. Hell, I even cast and recorded John Rhys-Davies as Taurus the thief.

Anyway, maybe it would have been terrible. Maybe it would have been great. It's always hard to tell when you are at the center of making these things. But I really believed in it and I think it would have shown people a Conan as close to what Howard imagined as possible in a video game.

And to be fair to management, they wanted to make it. But after the vertical slice it was obvious that to do it justice would take twice as long as projected and double the budget. At that point when all the variables were known, it was put on hold.
 
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LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
:necro:

Funcom acquires them all, which means Tencent owns them all: https://pr.funcom.com/Funcom-Acquires-Cabinet-Group

Funcom Acquires Full Control of Conan the Barbarian and Dozens of Other IPs

Conan_Exiles_-_key_art.jpg

Funcom acquires full control of some of the most beloved intellectual properties in popular culture and will merge them into the IP studio Heroic Signatures.


OSLO, Norway – September 14th, 2021 – Funcom today announced the acquisition of Cabinet Group, home to dozens of intellectual properties, including Conan the Barbarian, Mutant Year Zero and Solomon Kane.

Cabinet Group’s entire portfolio will be incorporated into the IP studio and Funcom subsidiary Heroic Signatures. Funcom CEO Rui Casais said he has high ambitions for the IPs and noted at least one unannounced project is already in development.

“We are currently overseeing the development of an unannounced game which will combine many of the characters in the Robert E. Howard universe,” said Casais. “And if you combine Funcom’s knowledge of games with Heroic Signatures’ knowledge of the TV/entertainment, publishing, and licensing industries, it makes us perfectly placed to take this venture to the next level. It’s exciting times ahead for us and for fans of the IPs.”

Fredrik Malmberg, co-founder and CEO of Cabinet Group, will remain onboard as President of Heroic Signatures.

“We took Cabinet Group as far as we could as an independent studio, but in order to achieve further growth, we were in need of bigger financial investments and infrastructure,” Malmberg said.

The Heroic Signatures President was responsible for acquiring and reviving the popularity of multiple IPs. Most notably, licensing deals with companies such as Penguin Random House, Panini, Titan Books, Monolith and Funcom enabled Conan the Barbarian to reach a whole new generation of fans around the world. Marvel Entertainment is publishing a new Conan comic book every month, and there is also a Netflix series based on the same IP currently in the works.

Malmberg said he’s delighted to become a fully integrated part of the Funcom family, after a relationship which dates back to the development of the online multiplayer game Age of Conan: Hyborian Adventures in the early 2000s. While Malmberg has pioneered an alliance across all areas of the entertainment industry, including video games, television, print media and tabletop games, he said he believes we’re only now approaching the pinnacle.

“The entertainment industry is rapidly becoming more ‘techified.’ We’ve seen brilliant examples of how games have incorporated IPs in innovative ways to reach audience numbers that vastly surpass previous levels. What Fortnite has done with The Avengers, for instance, or the impact a live in-game concert can have on awareness. We are looking forward to sitting down with other entertainment companies who share our vision and wish to take part in the exciting journey we have ahead,” he says.
 

Zlaja

Arcane
Joined
Aug 17, 2006
Messages
5,730
Location
Swedex
I really like the setting. I think even if the combat/platforming ended up being average, it would still be worth a playthrough to experience that cool Conan setting done right.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,374
Location
Hyperborea
Good to see they were avoiding the trap of making Conan a pro bodybuilder. He's always compared to panthers. Even Frank Frazetta said his version was more bulky than what Howard wrote. His physique might still look a bit too gym crafted, but that's no big deal.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,960
Location
Adelaide
Then I guess @bylam is not working on that Conan game:
I know the team that did make this game. Whilst I don't like to throw shade on people I "used" to consider friends I'm glad the game had the outcome it had because of this: https://www.kotaku.com.au/2021/02/mighty-kingdom-property-theft-allegations/

I can't believe how much tax payer money was wasted on this game.
What I will say too is that these disputes are commonplace here in our industry and it rarely gets resolved.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,960
Location
Adelaide
Then I guess @bylam is not working on that Conan game:
Mighty Kingdom are now facing bankruptcy from this game https://indaily.com.au/news/business/2022/09/30/sa-game-developer-to-axe-jobs-after-big-loss/
Their share price is decimated. I think there's a lot of PR copium in their statements. I've seen where this ends usually. I'm somewhat thankful that at least those people were laid off, better than being liquidated and not getting paid (ie. the Team Bondi outcome [1]). The moral of the story is that there is no long term strategy in movie/tv mobile tie in games, Philip broke the one rule he set for himself in this studio, he got entirely stuck doing contract work that he forgot to actually develop in-house IP. Conan Chainchop is not an in-house IP, they licensed it from Funcom this was just completely lazy so the outcome was to be expected. Conan deserved better than this.
[1] Team Bondi owed over 40 creditors as much as A$1,400,000, with unpaid wages or bonuses accounting for over 75% of those debts.[34][35] 33 staff credited for their work on L.A. Noire were owed a combined A$1,074,283.28 in unpaid wages or bonuses. https://en.wikipedia.org/wiki/Team_Bondi
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,207
I kinda wish there was a cool singleplayer Conan game with a proper story (or at least an ending instead of endless grind). Exiles I'm not sure if it's comlpeted or still in Early Access, and I don't know how to play that kind of multi-player games anyway.
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
I kinda wish there was a cool singleplayer Conan game with a proper story (or at least an ending instead of endless grind). Exiles I'm not sure if it's comlpeted or still in Early Access, and I don't know how to play that kind of multi-player games anyway.
I enjoyed what little I played (offline) of Age of Conan (the MMO that came out years ago, if I've gotten the name wrong).
 

Star Citizen

Learned
Joined
Oct 29, 2020
Messages
385
Location
South Africa
Man, I love this universe so much that even a Skyrim clone with a Conan skin would be awesome to see n play. This focus on MP shit is straight up mediocre and boring given the endless potential of that universe.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,374
Location
Hyperborea
I kinda wish there was a cool singleplayer Conan game with a proper story (or at least an ending instead of endless grind). Exiles I'm not sure if it's comlpeted or still in Early Access, and I don't know how to play that kind of multi-player games anyway.
There is a single-player mode in Exiles. It doesn't have a developed campaign/story though, you follow a series of objectives, presented three at a time on screen or found in your character menu, that give minimal information on what you need to do or where to go, and I can't say it's a satisfying way to discover or experience content (and a lot of the time the stuff it leads you to isn't that interesting e.g. dungeons, bosses). Being a survivalcraft game, there is hella grind although you can adjust settings to speed up production times or produce higher yields from resource nodes.

A big reason I got into the game was to build cool looking shit, but I've found that it's not as enjoyable in practice as I thought it would be from seeing other people's builds*. As per this kind of game, there is a lot of gathering and waiting for workshops to process materials standing in between you and whatever fortress you envision. I much prefer to explore the map, fight some stuff, build as little as I need to increase survivability, explore some more.

Hope that helps.

*And most of the cool looking building sets are behind DLC.
 
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JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
33,151
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
View attachment 28930

I don't get. Who the hell would want to play this?

Am I that old?
I love everything Conan/Sword & Sorcery.

I bought almost all DLCs of Conan Exiles and have that Conan Unconquered RTS.
I also got that not-Conan-but-a-knockoff Age of Barbarian game.

This thing, though?
Ignored as soon as I saw it. Graphics look like cutesy mobile trash which is the exact opposite of what I'm looking for with Sword & Sorcery.
 

Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,741
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
Then I guess @bylam is not working on that Conan game:
Mighty Kingdom are now facing bankruptcy from this game https://indaily.com.au/news/business/2022/09/30/sa-game-developer-to-axe-jobs-after-big-loss/
Their share price is decimated. I think there's a lot of PR copium in their statements. I've seen where this ends usually. I'm somewhat thankful that at least those people were laid off, better than being liquidated and not getting paid (ie. the Team Bondi outcome [1]). The moral of the story is that there is no long term strategy in movie/tv mobile tie in games, Philip broke the one rule he set for himself in this studio, he got entirely stuck doing contract work that he forgot to actually develop in-house IP. Conan Chainchop is not an in-house IP, they licensed it from Funcom this was just completely lazy so the outcome was to be expected. Conan deserved better than this.
[1] Team Bondi owed over 40 creditors as much as A$1,400,000, with unpaid wages or bonuses accounting for over 75% of those debts.[34][35] 33 staff credited for their work on L.A. Noire were owed a combined A$1,074,283.28 in unpaid wages or bonuses. https://en.wikipedia.org/wiki/Team_Bondi

The studio had over 160 developers and this is what it produced? This is indie unity level shit.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
8,896
Location
Southeastern Yurop
Holy shit does that look ugly.
They've taken the manly and gritty Hyborian Age setting and turned it into typical steam indie trash.
Honestly,it should be mandatory for all devs to respect the spirit of the setting they are trying to adapt in video game format.
 

bylam

Funcom
Developer
Joined
Oct 30, 2006
Messages
707
The studio had over 160 developers and this is what it produced? This is indie unity level shit.
yep and some of those developers were ex-Irrational Australia they worked on Bioshock. lol
I mean, there was nowhere near that number who worked on Chop Chop. I visited once when I was back home in Australia and there were like...8 people on it?
I assumed that MK had a bunch of projects going on apart from Chop Chop. If you know Phil, you should ask him.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,960
Location
Adelaide
I assumed that MK had a bunch of projects going on apart from Chop Chop. If you know Phil, you should ask him.
I don't know Phil in that context, I've only had one conversation with him because all the ex-ratbag guys hijacked the conversation I was having with Tim from Witchbeam about Chris Avellone. That's about as far as my involvement with Phil is concerned. I did work with some of MK's current staff in the past though.

I mean I know it probably hurts Phils ego a lot to be doing to these people what Midway did to him (he did bring that up in the conversation, how he was a midway member for like a week before the studio shut and he ended up at Krome).

Btw you're Funcom, I worked with Dan C (Age of Conan artist) at one point, very nice guy hard working generous, he provided me with some game design info when I started my new job at the time was super helpful. It's a real shame neither of us got to do any art during our time working together.

Sigh all these people remind me of a better time in the industry that's probably why I'm so annoyed about the whole thing. We've got so much talent here and none of it can be put to good work. Its frustrating.

I mean, there was nowhere near that number who worked on Chop Chop. I visited once when I was back home in Australia and there were like...8 people on it?
That was my impression too considering every mobile game I ever worked on was less than that even usually 2-3 people, normally 1 programmer 1 producer 1 QA. Glad I got out of Mobile dev, its so dull, the worst part is the UI/UX stuff, no one knows what the hell they're doing anymore.

Found this https://www.listcorp.com/asx/mkl/mi...ews/full-year-statutory-accounts-2772149.html
Loss before income tax ($) 2022(10,374,097) 2021(7,205,130) 2020(3,596,294) 2019(2,077,689)
Facinating read, what the hell did they do in 2021 that warranted 7 Million in losses? Then 10 million the following year. I mean this does not bode well at all. The dates line up with their IPO. Ok lesson learned never put your studio up for IPO then lol
 
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RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
1,960
Location
Adelaide
Found this amazing article on the subject. This is surprisingly well-written and thorough.
https://www.cnet.com/tech/gaming/fe...game-studio-is-teetering-on-the-edge-of-ruin/

But Casais saw something in Dungeon Chop Chop — a way to open up the Conan IP to a new audience. He suggested expanding Dungeon Chop Chop from two players to four and setting it in the barbarian's fantasy world of Hyboria.
The dreaded words. Whenever you hear this run IMO. Turns out Funcom was to blame for why the game exists as a Conan title it was never MK's intention to make it a Conan game apparently.
That excuse as well that MK used "We were competing with Elden Ring Q_Q" come the hell on, what a lame excuse if those comparisons were being made its likely because people associate the Conan brand with Conan Exiles and Age of Conan, You were competing with those games, not Elden Ring! The steam reviews allude to that fact.
Shane Yeend
*SLAMS HEAD ON TABLE*
Yeend is the CEO of Gamestar+, an interactive streaming platform where users can pay a fee to play games like Family Feud from their TV. The company is gearing up to launch its own cryptocurrency token and is "underpinned by an NFT-powered ecosystem." Mayes has previously stated Mighty Kingdom would "not look at" NFTs
*SLAMS HEAD ON TABLE AGAIN*
Also no comment further because this is really getting close to home for me there's some outright clandestine stuff going on. I will leave you with a, Every Single God Damn Time with this industry! ahhhh!.
My sympathy is completely gone now. Close the studio already.
I've been in this scenario the best thing for the staff would be to leave asap. The next thing that happens is bad they need to get out. Don't even bother lawyering up you can't just go and cut your losses.
It'll be interesting to see what the union does here gonna be one hell of a test to see if they're not entirely full of crap for a change. Spoiler, they probably won't do anything.

The press release would imply that the future is NFT for MK. That kind of investment would come with some major catches there's no doubt.
We are confident about getting Mighty Kingdom to profitability fast and there are a lot of companies that would be a great fit for MK’s skillsets in a world of Gaming & Web3. - Shane
ya'll ready for some Conan NFTs lol
 
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Curious_Tongue

Larpfest
Patron
Joined
Mar 2, 2012
Messages
11,741
Location
Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
The company is gearing up to launch its own cryptocurrency token and is "underpinned by an NFT-powered ecosystem."
Is there anything sadder and indicative of scumminess than NFTs?
 

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