What a lazy ass job
I'm pretty sure they released it in such a horrible state because they were obligated by law. They probably underestimated how long it will take to finish it or overestimated the outsourcing. What irks me is that the metacritic score is most likely due to bugs and technical issues, as opposed to the art style being a crime against humanity and good taste, the original forcing you to dl 30 GB of garbage, cut features, Blizzard's disgusting policies (especially with what happened concerning China, but also they owning every custom map), their conga line of reputation sinking moves, and on and on. Something disturbingly incompetent is going over at Blizz. Anyway, I'm sure if they work on this and remove the bugs normies will lick it up again.
I can see that, but that doesn't explain why the graphics look like an unfinished fan mod. If I had to guess, it was because they underestimated the time it would take to finish everything (WC3 is quite a huge game with a loooot of assets) while being lawfully obligated to release it in a specific time window after the preorders started + pulling everyone of their own people to work on other projects. I was actually quite skeptical of their claims when they announced this game, I knew WC3 is too big and diverse (in terms of models and assets) to be developed with current 3D graphics while redoing every single cutscene, and I suspected they changed the Stratholme map not because they wanted it to be more inline with WoW, but because the engine couldn't handle such a huge map with the new make-over. That Asian studio must've worked its employees to death to be able to do what they did in such a short amount of time.BfA nearly killed their bread and butter, they probably pulled everyone off every project to get them on shadowlands. Diablo 4 is atleast 3 years away.
They can't do that, they are enjoying Overwatch right now.I can only hope this finally causes all the normal cattle that still think Blizzard today are the same as D2/WC3 Era Blizzard to start thinking.
But you can just save in RTS any time you want.They are adding checkpoints in the campaigns
It makes sense from a business perspective but there are... Nicer ways... To benefit from your modding community.
I thought it was the only feature that actually worked? Because the campaign crashes, the custom campaigns don't work anymore and the online play is fucked.This shit seriously doesn't let you play offline custom game vs AI???
Duh. AoE2 was always a top dog. The moment blizz titles won with games like AoE2 and TA marks the effective death of the genre.Virgincraft vs Chad of Empires
I used this scenario as a reductio ad absurdum argument in an article I wrote years ago:They are adding checkpoints in the campaigns. Every major fight. So if you fail you can reload. IN AN RTS GAME.
Saving and killing form a vicious cycle. The more the player saves, the more reasonable it seems to kill him. Small wonder that RPGs introduced a "quicksave" button to minimize the player's hassle. Smaller wonder still that the games have added the suggestion "Quicksave often - you could die at any time!" Can you imagine a sports game warning, "Quicksave often - the opponent might score!" or a strategy game suggesting, "Save before and after every battle to make sure your army never suffers defeat!"