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Pathfinder Pathfinder: Wrath of the Righteous Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
MORE FUR https://www.kickstarter.com/projects/owlcatgames/pathfinder-wrath-of-the-righteous/posts/2751540

Power up Your Animal Companion

Dear Pathfinders,

No rest for the weekend! One of three new races has been funded, so catfolk, ratfolk, or kitsune will definitely be in the game, we just need to wait until the post-Kickstarter poll to decide who it will be. So what’s next? Oh, that’s an exciting one.

c1c6aa6fdea731a827653eba20868797_original.png

What could be better than riding a bear into battle? Riding an armored bear into battle, that’s what! A bear clad in magic armor and wearing magical jewelry. A bear that knows martial arts, specializing in blind fighting and intimidation, and that can breathe fire. That might sound a little insane, or maybe more than a little. Still, it’s possible in pen-and-paper Pathfinder, and we even caught some flak for not implementing this feature in Pathfinder: Kingmaker. This stretch goal has come to right that wrong, unlocking several levels of animal companion customization.

Animal companions have always been an essential part of many classes in Pathfinder, and we know that some of you are big fans. And now, with the introduction of mounted combat, the role of animal companions has become even more significant. With this stretch goal, we intend to introduce four ways to customize your animal companions. You will be able to name them, equip them, select their feats on level-ups, and select their archetype.

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Animal Archive by Paizo, page 13

You will be able to equip accessories on your animal companions — giving them belts of giant strength, rings of protection, and amulets of mighty fists. But your choice won’t be limited to the equipment worn by regular characters. There will be items unique to animal companions: belts, rings, and amulets used only by them, as well as entirely unique item types such magical armored bardings and special magical implements that improve their teeth, claws, and hooves. And some of those items will, of course, be seen on the model of your animal companion in game.

On level-ups, you will be able to select any feats that your animal companion fits the prerequisites for. You will be able to choose Power Attack and Weapon Focus to boost your animal companion’s damage, Dodge and Armor Proficiency (with magical bardings) for defensive bonuses, or maybe combat maneuver feats, or Dazzling Display. Or any other combination. Also, all party members will now select special mythic feats and abilities when the main character gains a mythic level, and animal companions will also be presented with this selection.

But the customization won’t end there — despite lacking a class, animal companions will still have archetypes. The bodyguard is always ready to defend their master and can survive longer thanks to defensive abilities such as uncanny dodge. The charger is trained for war, suffering fewer penalties to mobility from armor and truly shining during charges (hence the name). Draconic animal companions are resistant to the elements of their heritage and can unleash a draconic breath. And that’s just to name a few.

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Pathfinder Bestiary 1 by Paizo, page 177

We hope that this will add some much-desired depth to animal companions, strengthen their blows, and brighten your day. Good luck, crusaders. Take care of your pets. Put some armor on them, or something.

Owlcats

a2c1517a9007f74c818899c4d89a9213_original.png
 

ChildInTime

Learned
Joined
Jun 13, 2019
Messages
619
It just keeps on rolling. But they need some more exciting goals, like I dunno, expanded companion quests, or NPC interaction or something.
 

ga♥

Arcane
Vatnik
Joined
Feb 3, 2017
Messages
7,613
Pets were just good early game in Kingmaker and became meat sacks at the end. I expect something similar.
 

hell bovine

Arcane
Joined
Sep 9, 2013
Messages
2,711
Location
Secret Level
"Why furries?"
giphy.gif
The thing with furries is that they are whales somehow. There aren't that many of them but you can make a pretty penny exploiting catering to their weird fetishes. And oh boy does it get weird (and illegal). I personally have composed music for a D&D PnP furry session and have been paid for it.
Bethesda has been cashing in on that for over two decades, if anything it's surprising other game devs haven't joined them sooner.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,966
Location
Russia
is dis a joke

i mean there is a line you don't cross,

sawyerism > fun > harm in arcanum

animal companions are harm in arcanum, there literally should be a limit to max 1 companion per party as they were
maybe it is all a master plan to bring them closer to pnp but eh
 
Last edited:

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,541
This is getting Wizardry-level retarded. What can I say, I like Wizardry.

Does pnp Pathfinder have samurais and rocket launchers? I feel like we are rocket launcher-wielding cat samurais away from true Wizardry 9.
 

Xamenos

Magister
Patron
Joined
Feb 4, 2020
Messages
1,256
Pathfinder: Wrath
This is getting Wizardry-level retarded. What can I say, I like Wizardry.

Does pnp Pathfinder have samurais and rocket launchers? I feel like we are rocket launcer-wielding cat samurais away from true Wizardry 9.
Samurai yes, probably, in their generic eastern nations. And I'm not sure about rocket launchers, but there are laser weapons and robots salvaged from a crashed spaceship.
 

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