LannTheStupid
Товарищ
Kitsune monks, though...
Yes. But imagine, rat monks.Kitsune monks, though...
And you missed my point entirely. I'm not talking about timers specifically. You said "I think you're getting a lot of your fun from making other people have less fun." A lot of people like Dark Souls. Many others cannot get into it, and have been asking for an easy mode for years. The very reasons that make the first group like the games are the same ones that keep the second group out.
Now, I'm sure you're gonna try and answer that it's not the same, and that Dark Souls' difficulty is more integral to the games than Kingmaker's timers were. And you might be right in that, but you'd be missing the point again. It's not specifically about timers, or difficulty or any one feature. It's about general design philosophy. The question that must be answered when cutting or including features in a game is "Does this make the game better or worse?", not "Does this make the game more or less fun for the normies?"
[GOOD WRITTING]and RPGs don't mix, hence why very few RPGs have them. If they were an enjoyable feature that improves the genre, they would be more common. But they are not. They are exceedingly uncommon in RPGs.
If[GOOD WRITTING]are a necessary and good feature for RPGs you have to explain why almost no RPGs include them, ever. Eitherevery RPG in the last 20+ years has been made wrong, or RPGs and[GOOD WRITTING]don't mix. Genres are what they are, not what you or I want them to be, or what the Codex thinks they should be.
If you are going to use as an argument the fact that a certain feature is not present in most of the games produced, you create a rather silly argument for its alternative uses.
The question of the unwinnable state is another completely different point worth exploring, but the initial argument is, at best, naive.
Good writing is subjective, timers are not. Besides, good writing is not a core part of RPGs, while finishing them is.
Whether any given writing is good or not is just as subjective as whether the use of timers is good or not. And you keep harping that people being unable to finish Kingmaker due to the timers, but would you say the same about any other thing? People where also unable to finish it because they were incapable of understanding core mechanics like attribute-dependent classes, preparing spells, or fighting swarms. Not to mention how many were unable to finish other games (Dark Souls, Cuphead to name a couple) because these games were simply beyond their skills. Would you argue that these games should be made easier so that everyone will be able to finish them?If you are going to use as an argument the fact that a certain feature is not present in most of the games produced, you create a rather silly argument for its alternative uses.
The question of the unwinnable state is another completely different point worth exploring, but the initial argument is, at best, naive.
Nonsense. Good writing is subjective, timers are not. Besides, good writing is not a core part of RPGs, while finishing them is. Fans don't really complain when the writing is poor, but almost everyone complains about time limits.
No it fucking isn't. I bet you liked The Last Jedi with that attitude. But guess what, it is a big pile of shit because it has objectively bad writing, whereas other movies are not because they don't. Like for example Chinatown is not a big pile of shit because it has objectively good writing.Good writing is subjective,
Why would being able to lose be a bad thing? People like you just want everything to be handed to them and when the game is designed like this it ruins it for everyone because nothing is actually earned or worked for. Adversity is the spice of life. If you want to eat dry unseasoned chicken wings than stay away from me and everything I associate with.Would you say the same to someone who likes Dark Souls as it is?
Dark Souls has no timers and can be won through (excessive) grinding. In fact it's impossible to "lose" Dark Souls because re spawning is a game mechanic.
Talked!
For all the difficulty of Dark Souls, it still allows the player to experiment and play at their own pace. There is no unwinnable state.
So your're saying
I can use 10 or 20 more examples instead of the idea of "good writing" if you want me to
>good writing is not a core part of RPGs,
>while finishing them is
Can you expound upon this? I would like you to give an explanation as to what you mean here. Otherwise I am completely dismayed by this statement.
Oh no, oh god, oh fuck, please no. No.For all the difficulty of Dark Souls, it still allows the player to experiment and play at their own pace. There is no unwinnable state.
Dark souls isn't even an rpg [...]
I think that locking the party in a mission (if not clearly stated before the beginning of said mission) would cause more or less the same uproar as the hard time limit in Kingmaker.I do wonder how they're gonna restrict resting/resource replenishment if timers for quests are gone
there are some ways to do it, like only allowing in specific places (a one-time "bonfire" since we are talking about dark souls) or "locking" the party in a certain mission ("you can't rest until you defeat all the demons in these castle ruins" or whatever)
Owlcat messed with the formula and got burned. The Codex argument is, "Fuck all those paying customers, they are just bad at the game." Okay.
So, what stops the player now to rest before every fucking combat?
Kingmaker had a good resting system so that's better than nothing, but if you're leading a crusade it makes sense to me that there would be consequences to you spending all your time dicking around collecting rare shinies for your Artisans instead of helping to curb the demonic horde ravaging the land. But hey that's just meSo, what stops the player now to rest before every fucking combat?
I imagine they'll still keep the heavy camping supplies, only now nothing but your own impatience will stop one from backtracking to buy more or rest safely. The degenerates will be pleased.
I have never understood and will never understand this argument. I like what I like; there are some circles of some people that judge each other's work and grant each other some awards. How does it affect my joy or boredom over a specific piece of writing? I like lots of things that other consider bad writing; mostly in Russian, though. So for me it is not bad writing.No it fucking isn't. I bet you liked The Last Jedi with that attitude. But guess what, it is a big pile of shit because it has objectively bad writing, whereas other movies are not because they don't. Like for example Chinatown is not a big pile of shit because it has objectively good writing.
Owlcat messed with the formula and got burned. The Codex argument is, "Fuck all those paying customers, they are just bad at the game." Okay.
They got burned? They out performed PoE2 and their Kickstarter is doing great. Just because you see people complaining on Steam forum doesn't mean anything. There is always a few people that scream loudly. Also thanks njclaw for those great sources so people can see what I mean.
I can enjoy stuff that has objectively bad writing, that doesn't make it good. I also don't like things that have objective merit sometimes. Doesn't make it bad. They're different metrics.I have never understood and will never understand this argument. I like what I like; there are some circles of some people that judge each other's work and grant each other some awards. How does it affect my joy or boredom over a specific piece of writing? I like lots of things that other consider bad writing; mostly in Russian, though. So for me it is not bad writing.No it fucking isn't. I bet you liked The Last Jedi with that attitude. But guess what, it is a big pile of shit because it has objectively bad writing, whereas other movies are not because they don't. Like for example Chinatown is not a big pile of shit because it has objectively good writing.
They never had 50% bad reviews and the game sold very well.Owlcat messed with the formula and got burned. The Codex argument is, "Fuck all those paying customers, they are just bad at the game." Okay.
They got burned? They out performed PoE2 and their Kickstarter is doing great. Just because you see people complaining on Steam forum doesn't mean anything. There is always a few people that scream loudly. Also thanks njclaw for those great sources so people can see what I mean.
They had 50% bad reviews until they re-released the game as "enhanced" edition, and still hover close to 30%. Numerous fixes and changes were introduced to alleviate this concern. Now they've admitted they're not going in the same direction with the sequel. I call that getting burned, otherwise why would they change it? You are free to see things differently.