Grunker
RPG Codex Ghost
This is not only the case in Kingmaker, though, it was a problem with D&D higher levels in general.You on this train as well? That surprises me. Kingmaker's combat past level 8 is a degenerate mess. Before that I really enjoyed it but after, the creases in Pathfinder and the sheer lack of balance that resultats from the complexity start to break the game down
I'm just going by Codex consensus. I haven't started it, though I will try soon.
Untrue, at least when we're talking scale. The problem is vastly bigger in 3.5/PF than in AD&D (and I say this as someone who loves 3.5/PF and really dislikes AD&D). Reason being AD&D's layers of spell protection, which is also what ultimately leads to Baldur's Gate on SCS being so interesting.
3.5/PF breaks down firstly because of its complexity which makes AD&D-rules look like a carefully balanced game of deterministic chess, and second because the emphasis is put so squarely on attacks while defenses are mostly a waste of time. As such, just to try and balance the game just a tiny, tiny bit, even on lower difficulties than the highest, Kingmaker piles loads and loads and loads of random stats on top the enemies - they get shit like +40AC, +20 saving throws and so on. Just to have the slightest chance of beating the onslaught of rules you're throwing at them.
PF is fun because of the character customization and Kingmaker *really* shines in this department, but beyond the lower levels I didn't have a single, interesting combat encounter for the same reason.
You'll get critics saying the game is dogshit for this reason and apologetic fans denying the lack of balance by calling you a Sawyerist or whatever. The truth is pretty simple: Kingmaker pays for a *heavenly* deep character customization experience with an utter lack of balance unrivaled by most other games.