Iluvcheezcake
Prophet
Shame about the locked in class selection for origin characters, amongst other things
fuck this big parties are fun. not only in terms of char building, and dressing up, but their personalities and banter and stuff.
Shame about the locked in class selection for origin characters, amongst other things
Half? Surely you meant 33%.fuck this big parties are fun. not only in terms of char building, and dressing up, but their personalities and banter and stuff.
only 4 chars already killing half of my fun.
Bards have expertise and a lot of social interaction spells.Bard is the best as face.
Why is bard > other charisma classes?
TL; DR in 5e you can play with a mono class group or mix with no real limit or problem.
4 bards? Can do all
4 paladins? They suck at ranged but no problem.
4 clerics? A-men Easy mode.
4 wizards? If you win initiative there is no hope for the enemy.
4 warlocks? I guess you really like eldritch blast.
Etc
I'm officially on board with 4-man party given 5E class flexibility.
They are fun but also extremely powerfull.fuck this big parties are fun. not only in terms of char building, and dressing up, but their personalities and banter and stuff.
only 4 chars already killing half of my fun.
Sawyer sound more like 4e, 4e is the prefectly balanced D&D edition that nobody liked.Doesn't Sawyer like 5E? sounds like it's a ruleset he would come up with.
Did they announce start date of early access yet?
Here's why:Honestly the more I think about it, the more I don't get why they are meddling (AGAIN) with the initiative system.
Why change a basic feature that distinguishes the "dexterity based" classes?
It's really the main thing that bothers me a lot. I can live with 4 PCs, even if I'd have preferred more.
“Combat works on a simultaneous turn-based method, which basically means it was their turn, it’s now my turn,” as Larian CEO and game director Swen Vincke put it in a press demo. “This is a change that we did to the system which leads to quite a lot of gameplay opportunities. It lets us do quite big battles, as you will see later,” Vincke continued.
Here's why:Honestly the more I think about it, the more I don't get why they are meddling (AGAIN) with the initiative system.
Why change a basic feature that distinguishes the "dexterity based" classes?
It's really the main thing that bothers me a lot. I can live with 4 PCs, even if I'd have preferred more.
“Combat works on a simultaneous turn-based method, which basically means it was their turn, it’s now my turn,” as Larian CEO and game director Swen Vincke put it in a press demo. “This is a change that we did to the system which leads to quite a lot of gameplay opportunities. It lets us do quite big battles, as you will see later,” Vincke continued.
What's wrong with the initiative system?The more I think about it the more I become convinced that unless they change the initiative system the game will be an irredeemable pile of shit, unless you play without companions that is.
What's wrong with the initiative system?The more I think about it the more I become convinced that unless they change the initiative system the game will be an irredeemable pile of shit, unless you play without companions that is.
DnD already has issues with the immense advantage that winning initiative is. Given the crazy capabilities you get after a few levels, combat is already relatively binary but formalizing this by declaring that one team completely wins initiative in every fight? That's just retardation.
Have you ever played XCOM? Every fight once you reach mid level and beyond will be even worse than getting a perfect ambush in lategame XCOM.
This goes doubly if you are intending to play on any higher difficulty level. It is design for story mode.
What's wrong with the initiative system?The more I think about it the more I become convinced that unless they change the initiative system the game will be an irredeemable pile of shit, unless you play without companions that is.
DnD already has issues with the immense advantage that winning initiative is. Given the crazy capabilities you get after a few levels, combat is already relatively binary but formalizing this by declaring that one team completely wins initiative in every fight? That's just retardation.
Have you ever played XCOM? Every fight once you reach mid level and beyond will be even worse than getting a perfect ambush in lategame XCOM.
This goes doubly if you are intending to play on any higher difficulty level. It is design for story mode.
Why can't they balance it so you don't win initiative every encounter? These level 1 mobs roll 41 initiative: https://youtu.be/IZ0LJ5BqYrk?t=131
Maybe the threat of losing initiative encourages players to set up stealth ambushes, which would seem to improve gameplay.
Brand new footage of the new Baldur's Gate. Can't wait!
What's wrong with the initiative system?The more I think about it the more I become convinced that unless they change the initiative system the game will be an irredeemable pile of shit, unless you play without companions that is.
DnD already has issues with the immense advantage that winning initiative is. Given the crazy capabilities you get after a few levels, combat is already relatively binary but formalizing this by declaring that one team completely wins initiative in every fight? That's just retardation.
Have you ever played XCOM? Every fight once you reach mid level and beyond will be even worse than getting a perfect ambush in lategame XCOM.
This goes doubly if you are intending to play on any higher difficulty level. It is design for story mode.
Why can't they balance it so you don't win initiative every encounter? These level 1 mobs roll 41 initiative: https://youtu.be/IZ0LJ5BqYrk?t=131
Maybe the threat of losing initiative encourages players to set up stealth ambushes, which would seem to improve gameplay.
It leads to degenerate unfun behaviour.
The thing is that it won't just be a threat, it will force players into a very narrow window of gameplay choices. You will have to set up ambushes or reload until you win initiative.
Furthermore it will force(or very strongly encourage) you into more or less the exact same series of actions every combat because you won't have to adjust to who's going when in the initiative order.
Brand new footage of the new Baldur's Gate. Can't wait!