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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,802
For a game ostensibly about being a total failure, Disco Elysium sure makes it difficult to actually fail. The Baldur's Gate 3 gameplay reveal -- ironically a game involving an adventure as heroic as it gets -- showcases far more numerous and interesting failure states in an hour than Disco Elysium does throughout its roughly 30-hour game length.

This is because Disco Elysium barely contains any gameplay of significance.
Disco Elysium is a game about failing, but it doesn't mean that failure is the end. This allows you to carry on with the game despite the failed skill check in most cases as failing skill checks is par for the course. This also means failing can result in producing some interesting situations, rather than getting a simple "Gave Over" state, which usually means reloading until you get a "desired" result (which literally means progress or no progress).
 

ChaDargo

Arcane
Joined
Feb 19, 2018
Messages
425
Location
Texas
For a game ostensibly about being a total failure, Disco Elysium sure makes it difficult to actually fail. The Baldur's Gate 3 gameplay reveal -- ironically a game involving an adventure as heroic as it gets -- showcases far more numerous and interesting failure states in an hour than Disco Elysium does throughout its roughly 30-hour game length.

This is because Disco Elysium barely contains any gameplay of significance.
Disco Elysium is a game about failing, but it doesn't mean that failure is the end. This allows you to carry on with the game despite the failed skill check in most cases as failing skill checks is par for the course. This also means failing can result in producing some interesting situations, rather than getting a simple "Gave Over" state, which usually means reloading until you get a "desired" result (which literally means progress or no progress).

This is the first post I've read that made me interested in playing DE. Well, your explanation of fail-states in the game was one thing. Combine that with the previous post by a clear hater of the game being on the side of whatever the fuck BG3 is supposed to be. Reading that made me think DE can't be as bad as I previously thought.
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
This is the first post I've read that made me interested in playing DE. Well, your explanation of fail-states in the game was one thing. Combine that with the previous post by a clear hater of the game being on the side of whatever the fuck BG3 is supposed to be. Reading that made me think DE can't be as bad as I previously thought.

I am not a clear hater of the game, imbecile. Though one such as you will find it difficult to hold more than one thought in your head, here's what I said about the game after finishing it the first time in October:

I really liked the game, it's the kind of game I can recommend to my more enlightened friends who don't actually play games due to the fact that it's great noir, possibly more than it's a great game...
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,298
For a game ostensibly about being a total failure, Disco Elysium sure makes it difficult to actually fail. The Baldur's Gate 3 gameplay reveal -- ironically a game involving an adventure as heroic as it gets -- showcases far more numerous and interesting failure states in an hour than Disco Elysium does throughout its roughly 30-hour game length.

This is because Disco Elysium barely contains any gameplay of significance.
Disco Elysium is a game about failing, but it doesn't mean that failure is the end. This allows you to carry on with the game despite the failed skill check in most cases as failing skill checks is par for the course. This also means failing can result in producing some interesting situations, rather than getting a simple "Gave Over" state, which usually means reloading until you get a "desired" result (which literally means progress or no progress).

This is the first post I've read that made me interested in playing DE. Well, your explanation of fail-states in the game was one thing. Combine that with the previous post by a clear hater of the game being on the side of whatever the fuck BG3 is supposed to be. Reading that made me think DE can't be as bad as I previously thought.
It's worse.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,381
Actually, what significant changes failed red checks produce? Can someone who tried different outcomes share their experience?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,292
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
This argument is wrong, but I would have to give spoilers. You can fail in lots of places, mostly if you are too trusting, and if you click dialogue options without considering how would the other guy react to what you are saying.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,818
Based steam

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ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,381
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Nothing against Disco's music, but some Franco-electro would fit it perfectly:
My homegirl showed me this song a few weeks back and I was literally listening to it this morning on the way to school. You're right, something like this would be very good in Disco.
 

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