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The PS5 and Xbox 2 thread - it's happening

DalekFlay

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"120 FPS support"

What does that even mean lol. 120HZ?

Though I'm sure games will still target 30fps or 60 on the outside, it does help to have 120hz support for frame-times and whatnot. Dark Souls Remastered on PC for example has an option for 144hz monitors, despite being capped at 60fps.
 

soulburner

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The only substantial thing from this info release is the first official confirmation of the GPU being based on the RDNA 2 architecture. "Freezing" games' states to disk as a form of saving sounds interesting. All other info is not detailed enough to be interesting at all and those teraflops mean shit in actual performance of real world games. Require further data.
 

Makabb

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9NujZC6.jpg
 

Wirdschowerdn

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https://wccftech.com/xbox-series-s-lockhart-details/

Xbox Series S / Lockhart Details To Be Revealed Soon; Console Will Be Priced At Around $300 – Rumor
By Francesco De Meo
4 mins ago
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The Xbox Series S, also known by the codename Lockhart, is apparently going to be revealed soon.

Dealer Gaming revealed today that Microsoft is going to share the first details very soon, giving insight into the multi SKU approach to the next generation. Dealer Gaming also suggests that the console will be priced at around $300, which would be an excellent price for a next-generation console that is said to be more powerful than the Xbox One X.



The Xbox Series S, or Lockhart, has been rumored to be in the works for a while. Originally, it seemed like Microsoft stopped working on the console to focus on the Xbox Series X, but it has been later said that the development of the system started again.

Back in January, a new AMD APU has been discovered, and some suggested it could be the Xbox Series S APU. It features eight cores Ryzen CPU clocked at 4.0 GHz and 16 GB memory shared between RAM and VRAM - 12 GB RAM and 4 GB VRAM. GPU details are not available.

The Xbox Series X launches later this year worldwide. We will keep you updated on both the Xbox Series S and Series X as soon as more come in on them, so stay tuned for all the latest news.
 

DalekFlay

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So not only will all the games be designed around working on the original Xbox One for a couple years, even after that they will be designed to run on a $300 machine from 2020? Great. All that power in the "Series X" is just going to be used for 4k resolution, and not much else.
 

Makabb

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So not only will all the games be designed around working on the original Xbox One for a couple years, even after that they will be designed to run on a $300 machine from 2020? Great. All that power in the "Series X" is just going to be used for 4k resolution, and not much else.

Both consoles will have the same ssd, ram ammount and CPU - which is a 8 core/16t 4.0 ghz CPU in a friggin console.......the only difference is the GPU, ofcourse the stronger one will be used only for 4k and maybe some extra effects.
 

Wirdschowerdn

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So not only will all the games be designed around working on the original Xbox One for a couple years, even after that they will be designed to run on a $300 machine from 2020? Great. All that power in the "Series X" is just going to be used for 4k resolution, and not much else.

Law of diminishing returns. Gotta sell you those Teraflops so that devs can burn it on shiny shit like 4K and Raytracing.

Never mind bothering about designing and coding games well.
 

Makabb

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So not only will all the games be designed around working on the original Xbox One for a couple years, even after that they will be designed to run on a $300 machine from 2020? Great. All that power in the "Series X" is just going to be used for 4k resolution, and not much else.

Law of diminishing returns. Gotta sell you those Teraflops so that devs can burn it on shiny shit like 4K and Raytracing.

Never mind bothering about designing and coding games well.

It's nice that you two neglect the fact that the main increase in power in new consoles come from the CPU, which is 8 times faster than previous gen of consoles.

If the current ps4/xbox games run on a laptop cpu from 2008, imagine what new gen will do.

Something which on PC was not seen since early 2010's and is not possible anymore.
 

Wirdschowerdn

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And most of that CPU power will be blown by lazy shit like destructable physics and other generic simulations that bear no significance to a better experience. It will rarely translate into more compelling game design, 'cause that's actually hard to do, and the industry is shying away from real innovation.

This generation has shown to be more of the same, it will be the same with the next, only prettier.
 

Makabb

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This generation has shown to be more of the same, it will be the same with the next, only prettier.

And what the hell do you expect? Having more NPCs, bigger crowds, longer draw distances, non loading worlds etc is already a lot.

These are games and not some simulations of god knows what, have some realistic expectations.
 

Wirdschowerdn

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This generation has shown to be more of the same, it will be the same with the next, only prettier.

Having more NPCs, bigger crowds, longer draw distances,

*yaaaaaaaaaaawn*

non loading worlds etc is already a lot.

Granted, that's the only good thing coming from these new consoles so far.
 

Gerrard

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Yeah, it will have a 4GHz CPU on shitty console cooling and a 300W PSU.
I kind of hope for that to be true just to see the fires.
 

Makabb

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Yeah, it will have a 4GHz CPU on shitty console cooling and a 300W PSU.
I kind of hope for that to be true just to see the fires.

zen 2 is like 70 watts, RDNA 2 consumes 50% less electricity, which means that a 12tflop GPU is able to run on 140 watts, that's 200W.

also both ms and sony will have 3rd party or patented cooling this time.
 

DalekFlay

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Zen 2 and RDNA 2 doesn't mean anything specific when it comes to power. The architecture is good, but they could still put a downclocked low-end Zen2 processor in there, for example. Let's wait for real specs before we judge too much in either direction.

That said, it certainly sounds like MS is shooting for a super powerful machine in the Series X. Though like I said above, if it's running the same games as a low-end machine then all that power will basically be used on 4k resolution and maybe, if you're lucky, higher framerates. PS5 sounds like they're desperate to get it to $400, so who knows.
 
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So Microsoft is getting away with setting the lowest/base specs for the entire next generation of games at 4 fucking TFLOPs even though nobody is actually gonna buy their underpowered cheap machine any more than they did the XBS.
 

DalekFlay

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So Microsoft is getting away with setting the lowest/base specs for the entire next generation of games at 4 fucking TFLOPs even though nobody is actually gonna buy their underpowered cheap machine any more than they did the XBS.

If the Series X is $600-700 and they're committed to the Xbox platform then they might.
 

Makabb

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So Microsoft is getting away with setting the lowest/base specs for the entire next generation of games at 4 fucking TFLOPs even though nobody is actually gonna buy their underpowered cheap machine any more than they did the XBS.

4 tflops in lockhart (if true) is only gpu.

The fast ssd, 8c/16t 4,0ghz cpu and 16gb ram is in both consoles. The stronger gpu is only there for 4k and maybe some extra effects. The developers are making special patches for the stronger consoles that enable extra features. (whats currently going on ps4 pro and xbone)
The PS4 had one single SE with 18 CU running at 800Mhz, while the PS4 Pro had two shader engines with 36 CU running at 911Mhz. When the PS4 Pro was playing original PS4 games that had not received a enhanced patch it disabled one of the SE to emulate the actual hardware of the PS4 so that there wouldn't be any bugs or glitches.
 

Wirdschowerdn

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Full specs for the XSX released:
https://www.eurogamer.net/articles/digitalfoundry-2020-inside-xbox-series-x-full-specs

  • CPU: 8x Zen 2 Cores at 3.8GHz (3.6GHz with SMT)
  • GPU: 12 TFLOPs, 52 CUs at 1.825GHz, Custom RDNA 2
  • Die Size: 360.45mm2
  • Process: TSMC 7nm Enhanced
  • Memory: 16GB GDDR6
  • Memory Bandwidth: 10GB at 560GB/s, 6GB at 336GB/s
  • Internal Storage: 1TB Custom NVMe SSD
  • IO Throughout: 2.4GB/s (Raw), 4.8GB/s (Compressed)
  • Expandable Storage: 1TB Expansion Card
  • External Storage: USB 3.2 HDD Support
  • Optical Drive: 4K UHD Blu-ray Drive
  • Performance Target: 4K at 60fps - up to 120fps
 

DalekFlay

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So basically a 5700xt and Ryzen 3700, underclocked a tad (especially the processor). That's pretty much what everyone expected months and months ago. Due to optimization in both hardware and game development it'll beat a PC with those specs, but it's still not some insanely progressive tech or anything, IMO. Especially since games will still run on an Xbox One S, all that power will just go to trying to achieve 4k60, and I'd rather have 1440p and 144hz, honestly. Still... if that comes out at $600 it's a good value, equivalent to just upgrading your GPU and CPU without anything else.

There's no "FUTURE OF GAMING!!!" here though.
 

soulburner

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The specs were kind of expected. I wonder how many cores or threads will be reserved for the operating system and not available to games. I still believe a 6 core 12 thread CPU will do just fine at least for a few years.

The most interesting things about these specs is... things we don't know about the RDNA 2 architecture. What kind of tweaks have been made and can we make direct comparisons with an RX5700 at all. How does the hardware ray tracing capability compare to Nvidia's RTX cards is also interesting. PC gamers might get the so called "big Navi" earlier than the consoles arrive, so we might get a taste of RNDA 2 sooner.
The second cool feature is the "hibernation" of game states - finally we will be able to stop complaining about games with automatic checkpoint save systems (but how often will players save the game state in an unwinnable instant death situation? ;)). I also hope this becomes a Windows 10 feature, but most of all, I hope memory and SSD prices stop rising.
 

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