fantadomat
Arcane
Said the dumb guy in a thread asking why the game should be in top 101 rpgs.....lolWho even cares how much of a pure rpg it is.
Said the dumb guy in a thread asking why the game should be in top 101 rpgs.....lolWho even cares how much of a pure rpg it is.
Isnt jagged alliance there?Said the dumb guy in a thread asking why the game should be in top 101 rpgs.....lolWho even cares how much of a pure rpg it is.
Who even cares how much of a pure rpg it is. The truth is the stats do matter, and there is some C&C.But it's barely an RPG, full of repetitive shit, and I've not been able to play past the first hour or so on subsequent returns.
Though i will grant you theres a fair bit of repetitive content.
Oh fuck off, that shit was awful.I actually enjoyed Kingdoms of Amalur too
Thats the only one that really matters in these kind of games.DD was the better first time experience
Good luck getting an amalur sequel.Both games suffered hugely for the Open World/MMO trend, both games could do with a refined sequel.
i don't really care about combat that much.
Still DD's combat is very basic lol,there isn't even blocking or dodging buttons
There is blocking, parrying, dodging and counter-attacks, different kinds in fact depending on which classes you use. Blocking consume stamina, and big monster will consume it very fast unless you use special enchantments or skills, or you perform perfect blocking (parries). Assassin has numerous ways to avoid damage, and Strider is able to "reset" its stance, allowing you to recover instantly out of the recovery animation of attacks, allowing for some neat tricks if used properly. When it comes to spell casting, you can synchronize spells with your pawns to speed up your cast times, and enchantments are incredible powerful. Magic Archer has many situational spells, including some that consist on sacrificing your own pawns to deal massive damage. There are actually quite a lot of different mechanics and combinations you can use.
Let me guess, you also thought Gothic 1 and 2 were shit?
Some people just dont like ARPGS and that is fine. But dont act like ARPG isnt a valid RPG.
And you dont need choices of who will you fuc.. i mean romance each and every game to call it RPG.
Yes,because holding ctrl and E is a smart way to dodge. I saw that there was abilities,but they are mostly useless because they are not connected to a short cut button of your choice(say the numbers),but are connected to two on the light/heavy attack alternative and one to the E. Thus you end up having say the two best attacks and a dodge or something similar to the e. I wouldn't have minded unlocking the dodge things if it was keymapped to an intuitive button. Nobody sane person thinks that ctrl + E is a good combination for a dodge move.The game has a certain level of mechanical depth to it that comes from skills and abilities that you acquire as you progress, most of which you probably didn't get to see because you played the game for 5 hours; if anything it's good that it doesn't have simple dodging and blocking mechanics as those tend to make combat cheesy and easy to circumvent, i don't see how being able to block any attacks or dodge rolling out of harm's way is gonna add anything to the combat system, DD forces you to carefully position your character and think ahead instead of just clicking a button to avoid damage.
It's not a surprise you have bad taste.I liked kingdoms of amalur
The RPG elements come mostly from your class and build. I personally didnt like DD that much compared to Gothic, but not every game can be Gothic 2 which is probably best RPG ever made.Let me guess, you also thought Gothic 1 and 2 were shit?
Some people just dont like ARPGS and that is fine. But dont act like ARPG isnt a valid RPG.
And you dont need choices of who will you fuc.. i mean romance each and every game to call it RPG.
The difference between NPC interaction between DD & Gothic 2 though is night & day.
DD is ridiculously thin on the ground with RPG elements overall IMO. The story, characters & quests are all dull as dishwater.
Because you are an imbecile and have horrible taste.For me the combat is not better than Two worlds and kingdoms of alamur
I mean, yes. How is this a valid point? The thing about DD is that there is a variety of ways you can go about it, and that there is a lot you have to keep a track of to manage it.you just hit shit till it dies.
It is fairly convoluted, to defeat most enemies in game you need to understand what you are fighting against, you need a strategy or you will fucking die. Obviously you dont need to outsmart the AI, but you need to take steps towards defeating it, and those vary from enemy to enemy.There is no point in pretending that it is some convoluted combat system with dodges,parries and outsmarting a clever opponent.
Oh god...Kingdom at least it has its story and setting,the writing was pretty good from what i remember.
Speaking of action combat,kingdom come deliverance has maybe the second best combat after Risen.
see in Kingdoms of Amalur: Reckoning?i don't really care about combat that much
alamur
Nigga u wot. Amalur is perfect example of "banal shit boring". One of the most soulless games in the world.something decent
Nothing wrong with praising a game that deserves it.Because Codexers are mostly bunch of pretensious faggots whom despite all sperging about "muh crpgs" and "muh incline/decline" have taste of typical consoletard/normie.
What does a guy that says
see in Kingdoms of Amalur: Reckoning?
Icewind Dale ranked 22nd in there.The 101 cRPG list is a disgrace, and should be thrown into the memory hole as soon as possible.
This is our true list:
RPG Codex Top 70 PC RPGs (Now with User Reviews!)
Yes,because holding ctrl and E is a smart way to dodge. I saw that there was abilities,but they are mostly useless because they are not connected to a short cut button of your choice(say the numbers),but are connected to two on the light/heavy attack alternative and one to the E. Thus you end up having say the two best attacks and a dodge or something similar to the e. I wouldn't have minded unlocking the dodge things if it was keymapped to an intuitive button. Nobody sane person thinks that ctrl + E is a good combination for a dodge move.
For me the combat is not better than Two worlds and kingdoms of alamur,you just hit shit till it dies. There is no point in pretending that it is some convoluted combat system with dodges,parries and outsmarting a clever opponent.
Kingdom at least it has its story and setting,the writing was pretty good from what i remember.
Nigga have you played Dragon's dipshit?alamurNigga u wot. Amalur is perfect example of "banal shit boring". One of the most soulless games in the world.something decent
HoHoHo,i do have pretty monocled taste about rpgs,while you are notorious about your bad taste .Because you are an imbecile and have horrible taste.
Yes,because holding ctrl and E is a smart way to dodge. I saw that there was abilities,but they are mostly useless because they are not connected to a short cut button of your choice(say the numbers),but are connected to two on the light/heavy attack alternative and one to the E. Thus you end up having say the two best attacks and a dodge or something similar to the e. I wouldn't have minded unlocking the dodge things if it was keymapped to an intuitive button. Nobody sane person thinks that ctrl + E is a good combination for a dodge move.The game has a certain level of mechanical depth to it that comes from skills and abilities that you acquire as you progress, most of which you probably didn't get to see because you played the game for 5 hours; if anything it's good that it doesn't have simple dodging and blocking mechanics as those tend to make combat cheesy and easy to circumvent, i don't see how being able to block any attacks or dodge rolling out of harm's way is gonna add anything to the combat system, DD forces you to carefully position your character and think ahead instead of just clicking a button to avoid damage.
For me the combat is not better than Two worlds and kingdoms of alamur,you just hit shit till it dies. There is no point in pretending that it is some convoluted combat system with dodges,parries and outsmarting a clever opponent. Kingdom at least it has its story and setting,the writing was pretty good from what i remember. The worst part of that game was the mmo encounter system and how easy it is.
Speaking of action combat,kingdom come deliverance has maybe the second best combat after Risen.
I don't even care about opinion of someone who thinks amalur has good writing and combat. You in the league with that guy now who spammed codex with threads about how good fallout 3 compared to fallout 2.Nigga have you played Dragon's dipshit?
Behind BG and BG2 no less.Icewind Dale ranked 22nd in there.The 101 cRPG list is a disgrace, and should be thrown into the memory hole as soon as possible.
This is our true list:
RPG Codex Top 70 PC RPGs (Now with User Reviews!)
Nigga come on,you fight groups of enemies,no positioning can save you from some retard running behind you and unleashing a combo from which you can't get away. The combat system does lack any tactical depth,sure there is the strategical element of getting prepared for the enemy's weakness,but when you are one the battlefield your mobility is very limited. You could just stay there and hit shit till it die and heal. I managed to kill a cyclops and a gryphon during my play and was not impressed, as i said you get on them and smash attack or you could cheese them with the bow. Don't see the complexity at that you people are talking about.Yes,because holding ctrl and E is a smart way to dodge. I saw that there was abilities,but they are mostly useless because they are not connected to a short cut button of your choice(say the numbers),but are connected to two on the light/heavy attack alternative and one to the E. Thus you end up having say the two best attacks and a dodge or something similar to the e. I wouldn't have minded unlocking the dodge things if it was keymapped to an intuitive button. Nobody sane person thinks that ctrl + E is a good combination for a dodge move.
That would have been a good point if the game forces you to dodge but it doesn't, as long as you position your character correctly and use the correct strategy for the type of enemy you're fighting against, you're not gonna need to click a button to avoid damage.
For me the combat is not better than Two worlds and kingdoms of alamur,you just hit shit till it dies. There is no point in pretending that it is some convoluted combat system with dodges,parries and outsmarting a clever opponent.
As i said, DD's combat system does have its issues, and it's true that many filler enemy encounters do boil down to hit shit untill it dies, but when it comes to stronger enemies and boss fights that rarely ever works, you generally have to figure out a boss's weaknesses before you can stand a chance to fight them, i mean there are bosses that fly and move rapidly that are very difficult to even hit, other bosses are immune to damage and can only be damaged in certain parts of their bodies, some others are only weak to specific elements etc.... boss fights are where the game really shines and outclasses most ARPGs out there where you just swing your sword at a boss until it dies.
Kingdom at least it has its story and setting,the writing was pretty good from what i remember.
Wait...... are we talking about Kingdoms of Alamur here?? it has the most generic unmemorable cliché cookie cutter high fantasy writing i have ever seen, not to say DD's writing is great or anything but i genuinley can't understand what you like about Kingdom's writing.
t groups of enemies,no positioning can save you from some retard running behind you and unleashing a combo from which you can't get away.
The combat system does lack any tactical depth,sure there is the strategical element of getting prepared for the enemy's weakness,but when you are one the battlefield your mobility is very limited. You could just stay there and hit shit till it die and heal. I managed to kill a cyclops and a gryphon during my play and was not impressed, as i said you get on them and smash attack or you could cheese them with the bow. Don't see the complexity at that you people are talking about.
Nigga come on,you fight groups of enemies,no positioning can save you from some retard running behind you and unleashing a combo from which you can't get away. The combat system does lack any tactical depth,sure there is the strategical element of getting prepared for the enemy's weakness,but when you are one the battlefield your mobility is very limited. You could just stay there and hit shit till it die and heal. I managed to kill a cyclops and a gryphon during my play and was not impressed, as i said you get on them and smash attack or you could cheese them with the bow. Don't see the complexity at that you people are talking about.
As for kingdom of amalur....ahhh don't know if the writing is still good,i played it 8 years ago lol,yet i still have fond memories of it. The lorestone stories were pretty good.
As for kingdom of amalur....ahhh don't know if the writing is still good,i played it 8 years ago lol,yet i still have fond memories of it. The lorestone stories were pretty good.