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SpellForce 3 Reforced + Soul Harvest & Fallen God standalone expansions

Joined
Jan 28, 2015
Messages
891
Location
Canuckistan
My team has the sexiest and deadliest waifus you can recruit.
Spellforce 1 is pretty garbage tbh. The RTS portion sucks so bad you are forced to play it like an RPG, and it's not a very good RPG. I really don't know what sustains the series, or are the later games really that much better?
 

deama

Prophet
Joined
May 13, 2013
Messages
4,416
Location
UK
I'm playing them chronologically (well, except the garbage stand-alones of 2) and I've yet to finish 1. I got to a really dumb map in 1 where you have to control 4 points at the same time. I.e. build up defenses on 4 points which takes forever, it takes forever build up 1, let alone 4, so I haven't the desire to fire it up yet and do it. There's also no godmode cheat to skip this mission. I played the demo of 3 and I liked it, but I've already forgotten most of the my thoughts on it.

Do you need any mods/patches for SF1&2?

What was improved in Soul Harvest?

Skills and UI, story is cooler. Probably performance a bit.
I'd recommend you use cheat engine to speed the game up, the earlier entries, especially the 1st one, can be really slow with the movements.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,015
Pathfinder: Wrath
The movements are fine as long as you aren't backtracking, the maps are mostly designed with forward motion in mind (but they aren't corridor-y), it's the RTS production times that are slow.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,445
The movements are fine as long as you aren't backtracking, the maps are mostly designed with forward motion in mind (but they aren't corridor-y), it's the RTS production times that are slow.

In SF1, literally on the first map it takes >2min to traverse the city from end to end. Trying to check out what the sick hermit does (nothing) took 5, it's atrociously slow.
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
I pretty much played the RTS sections of all three games the same way:
Build base defenses while my heroes godzilla stomp across the map.
So the RTS only existed to build defensive units, basically.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,015
Pathfinder: Wrath
In SF1, literally on the first map it takes >2min to traverse the city from end to end. Trying to check out what the sick hermit does (nothing) took 5, it's atrociously slow.
Yeah, there are places where you backtrack or take forever to traverse, but it's usually not that bad because you are always moving forward. The game as a whole is painfully slow, it took me 2 hours of non-commitment to finish that map with the 4 flames I won't ever stop complaining about because base building and troop production are tortuously slow. Not only is it slow, but it's also uneventful, especially on this map because you get attacked by 1-2 shadows every 5 minutes and then they stop altogether. It does feel like a gigantic waste of time if you sit in front of the screen instead of doing something else in the meantime and casually come around to issue new orders. It's a mess, but it's a charming mess that you'll want to eventually finish in a 3-5 year span (I started my playthrough in the beginning of 2017). I'd say the worst offender is how you produce units from a monument, the troll elite units for example take like 2+ minutes to train, so getting a 50-man strong army takes more than an hour of just waiting around. I know you can speed up production by building more than 1 of the appropriate buildings but I never got how that works exactly and when I try it I can't really feel all that much of a difference.
 
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ZVERMIX

Learned
Patron
Joined
Nov 12, 2018
Messages
283
Insert Title Here My team has the sexiest and deadliest waifus you can recruit.
Did they rework the base game yet? Both games are on sale on Steam right now. I'm not sure is it worth getting the bundle or just Soul Harvest.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,278
Location
Terra da Garoa
Not yet:

RCsT5eY.png
 

Silly Germans

Guest
Were there any major changes in Soul Harvest ? I have played and enjoyed both but i can't remember any large
improvements of Soul Harvest in comparison to the main game. I actually disliked that they made the groups of
units smaller in number but i am not sure if that was only a skirmish thing or also in the campaign.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
The second standalone expansion:





Your dwindling, nomadic tribe of trolls has just one goal: survival. Plagued by vicious poachers for your precious tusks and weakened by disease, hope is almost lost - until an enigmatic Elven stranger offers you, the young chieftain Akrog, a path to salvation: you must resurrect a fallen god.

Features:
  • The perfect blend of RTS and RPG: SpellForce 3: Fallen God combines RTS and RPG gameplay for an exciting blend of storytelling and epic real-time battles
  • Standalone game and story: Fallen God is a standalone expansion to SpellForce 3. You don’t need to be familiar with the story of SpellForce 3 or SpellForce 3: Soul Harvest to jump right in
  • Single-player campaign: Featuring the dark, enthralling story of the long-misunderstood Trolls and their battle for survival, with a playtime of around 15 hours
  • Customize your heroes: Combine skill trees and abilities to create the perfect heroes for your strategy
  • Explore a new continent: Discover Urgath and solve its mysteries using unique hero interactions with the world
  • Craft powerful weapons: Salvage legendary weapons and armor from other races to give your Trolls the edge in battle
  • Lead your army to victory: Hone your battle strategy in an improved sector-based RTS system
  • Win epic battles: Make the best use of each unit’s strengths to ensure victory
  • Immerse yourself in Urgath: Enjoy the beautiful fantasy soundtrack and cutting-edge, top-down graphics

Multiplayer Features:
  • Compete for glory with Ranked Play!
  • Choose from six RTS factions: Humans, Elves, Dwarves, Orcs, Dark Elves and Trolls, each featuring two unique heroes that complement individual play styles
  • Create your own maps with our powerful modding tools

New features compared to SpellForce 3: Soul Harvest:
  • All-new Campaign featuring a storyline about the Moonkin trolls with over 15 hours of content
  • All-new abilities and skilltrees for even more customizable heroes
  • Campaign replay value, thanks to the character-shaping mechanic. Multiple endings based on the decisions you make
  • Trolls - a new RTS faction with brand-new mechanics!
 
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Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,115
Stop, I don't even have the base game yet. :negative:
There has to be a niche for Spellforce games that has stayed strong ever since the first one considering they kept up with the expansions from way back when.
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,015
Pathfinder: Wrath
All original races will be in when this releases. Which would be kinda cool if the trolls weren't VERY lackluster in Spellforce 1. I'm still going through Spellforce 2, so this might release before I get to 3 at all, lol. The price of this should be appropriate too, 1 race and 15 hours of an RPG (which wastes time with base building on top of that) is a piece of DLC, not an expansion.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,037
Location
Platypus Planet
Wow, has it really been almost 3 years since I played this game? I started replaying it just now and it's still just as fun as before. I haven't gotten to the standalone expansion, Soul Harvest, yet and I see there's another one coming soon? I'm definitely picking them up once the Steam sales hit.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,504
Gor is a bro. Refined orc.

Uram is a edgy. He reminds me of the average codex poster. But I like him.

Overall this is some of the best writing I've seen in an RPG in a long time.
 

Bara

Arcane
Joined
Apr 2, 2018
Messages
1,321
I'm still wondering how and if they're going to get into how the Circle starts to turn against each other and start the Rune Wars.

But overall the writings been pretty great
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,486
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Coming November 3rd.



https://store.steampowered.com/newshub/app/1154040/view/2795003923900455505

SpellForce 3 Fallen God Features & Troll Faction Mood Teaser

Greetings, Commanders!

With our second expansion of SpellForce 3, we will introduce a new campaign, a new faction and many more changes and improvements. Here is a quick overview of what we have in store for you in Spellforce 3: Fallen God!

A New Faction
We are bringing back one of the most unique and interesting factions: the Trolls!
In the future, we will go into more detail about these creatures, their way of living - and fighting. But with their ironbeaks, their unusual way of training units and their different economic playstyle, it's clear they are a force to be reckoned with!

All-New Campaign
During the campaign you will learn all about the Trolls, their struggle to survive against all odds, and their dream of finding their place in the world.
  • 20+ hours of new campaign content
  • New ability trees with all-new abilities, synergies and combos!
  • Salvaging and crafting of equipment for your tribe and heroes (look out for more about this in a coming blog post).
  • A character-shaping mechanic that will not only affect your companion's combat abilities, but have an impact on their decision-making and the story
  • The continent of "Urgath" to explore
  • An all-new soundtrack to complement the beauty and mystery of the new continent


SpellForce 3: Ranked Multiplayer
One of the biggest additions on the multiplayer side is the implementation of Ranked Multiplayer. It will be available to all SpellForce 3 players!
  • Compete with other players in a skill-based matchmaking system
  • Climb the ranks in 5 different divisions - per faction!
  • Practice your skills in an unranked mode
  • Become the very best: A live leaderboard will always show who is the best player of each faction


Modding Systems
We will improve the modding tools available to everyone and provide the opportunity to create awesome experiences in the world of Eo yourself!
  • Advanced modding tools with improved and simplified map configuration
  • Updated level editor with all available assets and quality-of-life improvements
  • Ability to utilize more advanced systems
  • Steam Workshop integration


Even more improvements
There will be loads more improvements such as gameplay changes to all factions, balance changes, and many simple quality-of-life changes throughout the game.
Beta Testing

Can't wait to try it out? Neither can we! We are currently planning a ranked multiplayer beta test for all existing owners of SpellForce 3 and SpellForce 3: Soul Harvest. Be sure to join the Discord and wishlist Spellforce 3: Fallen God on Steam for more information and updates!

Stay tuned for more updates from us, as we'll have plenty more to talk about soon!
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,179
Location
Bulgaria
I do hope to see the old rpg/skill system making a return,it is better than the new one. Tho the new rts mechanics are better.
 

Bara

Arcane
Joined
Apr 2, 2018
Messages
1,321
Just realized I think Spellforce 3 is the only new game out there where each of it's expansions actually progress the timeline forward from it's base game instead of being prequel or side story.

At least from the ones that I've played.
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,015
Pathfinder: Wrath
I do hope to see the old rpg/skill system making a return,it is better than the new one. Tho the new rts mechanics are better.
Eh, what was good about it was the potential for specialization and the mindbogling amount of spells you have (that you never use due to the nature of the game) which could be found while exploring. The downsides were everything else - lackluster mages, outright useless categories (curses, nature), critical balance issues among the useful ones, hybrids not actually all that viable. If those were fixed, I'd definitely prefer it over Spellforce 3's basically linear trees.

Speaking of Spellforce 3, is it just me or is this game crazy pretty, especially the maps? These are the only 3D maps in an isometric game that 1) I actually like and 2) leave me awestruck. They look almost 2Dish but 3D, I don't know how to explain it. Massive props to the environmental designers and whoever else worked on the maps.
 

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