nikolokolus
Arcane
- Joined
- May 8, 2013
- Messages
- 4,090
I wish more people knew about King of Dragon Pass. If you really want the gold standard of representation of society in a vidya, there you have it.
I nearly quit Disco Elysium just after I started the game and was confronted by the atrocious interior monologue, accompanied by a blank screen, that occurs after character creation and prior to gaining control of the character. After two playthroughs, I can certainly point to many well-written segments of the game (with numerous screenshots as proof), but the writing is quite inconsistent and often cringeworthy, e.g. the attempts at forcing an ideological/political stance on the protagonist that are often cited as one of the clumsier aspects of the game. Moreover, Disco Elysium sacrificed gameplay on the altar of flavor text, and it seems likely that any other RPG with developers citing it as inspiration will follow the same path of a CYOA bereft of game mechanics or meaningful consequences.Why not? The game is reaching my top game very fast as well. Almost knocking down previous ones (Grim Fandango and Planescape: Torment). Of course time will tell if it is just the "wow" effect of something new FINALLY getting to be that good or really an epic title.
I can't. Everything I've seen of that game's writing is very wooden, lacking flow and breath.I can certainly point to many well-written segments of the game (with numerous screenshots as proof)Why not? The game is reaching my top game very fast as well. Almost knocking down previous ones (Grim Fandango and Planescape: Torment). Of course time will tell if it is just the "wow" effect of something new FINALLY getting to be that good or really an epic title.
Morrowind has:
- native population vs people from other provinces
- foreign Imperial ruling class usually holding positions of wealthy merchants, or serving as soldiers in the Imperial Legion
- native Dunmer politics split into several great houses which all have their own attitudes towards the Empire
- a quite well-developed religion with its own pilgrimage traditions and rites
- dissident priests who disagree with the mainstream temple
- tribal ashlanders living in their own little societies far from the cities
- farmland surrounding the major settlements, so you can see where the food comes from
I was being uncharitable-snip-
checked his twitter earlier; he has pretty reasonable takes on most thingsHow long has it been since you read your Taleb? Three days?
if you're posting on rpgcodex, it is almost guaranteed that you aren't part of the "we" that governs societythe story of the past 400 years has been class conflict
We keep improving how the lower classes live and they keep bitching about it, yes.
the destruction of communities, families, and religious unity through wage slavery and the illusory idea of the atomic individual in exchange for cheap flatscreen televisions, fast food, and widespread pornography should not be considered an improvement
No! When a developper says RPG game we can be pretty of the quality of product he will deliver, so it helps us to not waste time.
the destruction of communities, families, and religious unity through wage slavery and the illusory idea of the atomic individual in exchange for cheap flatscreen televisions, fast food, and widespread pornography should not be considered an improvement
It was way better when you worked all day, every day, at the behest of lords who treated you like cattle.
Yeah, they worked less if you only count the time they worked on their liege's fields.the destruction of communities, families, and religious unity through wage slavery and the illusory idea of the atomic individual in exchange for cheap flatscreen televisions, fast food, and widespread pornography should not be considered an improvement
It was way better when you worked all day, every day, at the behest of lords who treated you like cattle.
Yeah bro, medieval peasants worked every single day and never had any holidays and had to give all of their produce to their oppressive lord
Oh wait
https://allthatsinteresting.com/medieval-peasants-vacation-more
Medieval peasants worked far less as they had church-mandated holidays the secular lords couldn't do anything against, farm work was mostly seasonal so during summer and winter you'd have less work to do, you got up at sunrise while today a lot of workers have to rise before the sun, and neither secular lords nor the church took as much taxes from you as the modern state does (taking 60% of income from the peasants is gonna cause a peasant uprising, while trying to take that from city dwellers is going to cause the city to declare independence).
But yeah, keep repeating the myth that modern life is sooooo much better than at any previous time in history. Wageslaving and paying massive amounts of money for rent and giving half your money to the state as taxes is truly the best way to live!
But this isn't true.Did you even read the article I linked
People today work more, get less holidays, and pay a higher cut of their income to various institutions (rent, taxes, insurance, etc)
Schor references the writings of James Pilkington, a 16th-century bishop, in which he describes the average working day of the “labouring man” as starting with a “long rest in the morning; a good piece of the day is spent afore he come at his work; then he must have his breakfast…when the clock smitheth, he will cast down his burden in the midway…At noon he must have his sleeping time…and when his hour cometh at night…he casteth down his tools, leaveth his work, in what need or case soever the work standeth.”
An important piece of evidence on the working day is that it was very unusual for servile laborers to be required to work a whole day for a lord. One day's work was considered half a day, and if a serf worked an entire day, this was counted as two "days-works."[2] Detailed accounts of artisans' workdays are available. Knoop and jones' figures for the fourteenth century work out to a yearly average of 9 hours (exclusive of meals and breaktimes)[3]. Brown, Colwin and Taylor's figures for masons suggest an average workday of 8.6 hours[4].
The peasant's free time extended beyond officially sanctioned holidays. There is considerable evidence of what economists call the backward-bending supply curve of labor -- the idea that when wages rise, workers supply less labor. During one period of unusually high wages (the late fourteenth century), many laborers refused to work "by the year or the half year or by any of the usual terms but only by the day." And they worked only as many days as were necessary to earn their customary income -- which in this case amounted to about 120 days a year, for a probable total of only 1,440 hours annually (this estimate assumes a 12-hour day because the days worked were probably during spring, summer and fall). A thirteenth-century estime finds that whole peasant families did not put in more than 150 days per year on their land. Manorial records from fourteenth-century England indicate an extremely short working year -- 175 days -- for servile laborers. Later evidence for farmer-miners, a group with control over their worktime, indicates they worked only 180 days a year.
Surface-level TES lore exists for people who don't care about stories in games.The gnome conspiracy is one of the best quests in video game history, and can only work in a complex world like Arcanum's.
Try thinking of a conspiracy in Skyrim - it's fucking impossible, because every faction is a 1-dimensional plot device that exists in a vacuum. It's revolting that they wrote shit like a goddamn mage college that's in the poorest region of Skyrim and gets to remain neutral during a civil war. You can't make a good conspiracy when your world doesn't follow any logical principle.
You can actually incite him to revolt. If you help him kill the police outside, the orcs take over the city, replace the guards and kill EVERY non-orc NPC in town. it's really amazing.My favorite Arcanum quest is the one where you can help with the orcish labor strike by either supporting the half-orc Donn Throgg, or killing him to prevent a labor union from forming.
You are clearly completely missing the point. That's just some random magical shit, it has no connection whatsoever to the world's society or economics. In Skyrim nothing matters, you could just as well say the village residents are all secretly Dwemer wearing human skin, the world would be exactly the same.Surface-level TES lore exists for people who don't care about stories in games.The gnome conspiracy is one of the best quests in video game history, and can only work in a complex world like Arcanum's.
Try thinking of a conspiracy in Skyrim - it's fucking impossible, because every faction is a 1-dimensional plot device that exists in a vacuum. It's revolting that they wrote shit like a goddamn mage college that's in the poorest region of Skyrim and gets to remain neutral during a civil war. You can't make a good conspiracy when your world doesn't follow any logical principle.
Look up things like the Rorikstead conspiracy where it's heavily implied the town is either trapped in a time bubble or are a cult of daedra worshipers. Michael Kirkbride has essentially confirmed this was intended.
Yeah bro, medieval peasants worked every single day and never had any holidays and had to give all of their produce to their oppressive lord
Oh wait
https://allthatsinteresting.com/medieval-peasants-vacation-more