^^^ I would guess masturbation by incrementation has something to do with colored loot drops, loot that has the same name with slightly different stats because yay color, and ten level-ups for your gun, your stock, your bullets, your trigger etc.
Then, masturbate more by gating some of that sweet loot the player just got, by checks on stats that make no sense in the real world. A sword is a sword, a gun is a gun, etc. It doesn't take more experience firing a gun, to fire a better gun. If you can swing a cheap sword that is balanced for shit and dull, you can swing a mastercrafted sword. You may cut yourself with it, which a good game designer could make some checks on - a novice swordsman using the master's sword is as likely to slice his foot off as he is to land a killing blow to the enemy - but I digress.
(Edit: further digression. A strength check can make sense in game for a 2H sword or a heavy repeater or somesuch, but a regular sword is a regular sword, if you can use one competently you can use a better one more competently, because that is how real world crafting works. Better craftsmanship results in weapons that need less skill, not more. Current game progression is upside down and assbackwards.)
Item Fever - I believe that refers to, yes, too much trash loot. But also part of the above problem - I need Dildo Bayonette X, that Tickler Bayonette IV is so lame where is my skinner box AAAAAAAAAAHHHH
I disagree with several parts (I agree more than I don't) of OP's OP, and with some of the threads participants in parts of their arguments, but there is a lot of good bitching going on here that I approve of and wish would be addressed by a competent game designer.
Then, masturbate more by gating some of that sweet loot the player just got, by checks on stats that make no sense in the real world. A sword is a sword, a gun is a gun, etc. It doesn't take more experience firing a gun, to fire a better gun. If you can swing a cheap sword that is balanced for shit and dull, you can swing a mastercrafted sword. You may cut yourself with it, which a good game designer could make some checks on - a novice swordsman using the master's sword is as likely to slice his foot off as he is to land a killing blow to the enemy - but I digress.
(Edit: further digression. A strength check can make sense in game for a 2H sword or a heavy repeater or somesuch, but a regular sword is a regular sword, if you can use one competently you can use a better one more competently, because that is how real world crafting works. Better craftsmanship results in weapons that need less skill, not more. Current game progression is upside down and assbackwards.)
Item Fever - I believe that refers to, yes, too much trash loot. But also part of the above problem - I need Dildo Bayonette X, that Tickler Bayonette IV is so lame where is my skinner box AAAAAAAAAAHHHH
I disagree with several parts (I agree more than I don't) of OP's OP, and with some of the threads participants in parts of their arguments, but there is a lot of good bitching going on here that I approve of and wish would be addressed by a competent game designer.
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