Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info The Outer Worlds Documentary by Noclip - Part Four: The Music & Sound

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,236
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Justin Bell; Obsidian Entertainment; The Outer Worlds

It looks like the last two episodes of Noclip's The Outer Worlds documentary are going to be shorter. For the fourth episode, they brought in Obsidian audio director Justin Bell to talk about the music, sound and voice acting. It includes details about the creation of the game's well-received main theme, the challenges of prioritizing sound effects to avoid overwhelming the Unreal Engine's audio thread, the process of "bucketing" voice acting to prevent players from noticing that the entire game is voiced by just forty voice actors, the implementation of the game's context-aware combat barks, and of course the recording of the various corporate jingles.



Justin considers The Outer Worlds to be the best-sounding game he's ever worked on at Obsidian during his tenure there, although here too there were things that had to be cut. Apparently they had some technical issues with certain creature sound effects.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom