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What Causes You to Die in Games?

You Notice A Cloaked Figure Wielding A Scythe in Your Peripheral Vision

  • Me Not Get Gud

    Votes: 19 33.3%
  • Only Play Games That Make Me Stronger

    Votes: 6 10.5%
  • Boredom/Familiarity

    Votes: 9 15.8%
  • Multi-Tasking Too Much

    Votes: 3 5.3%
  • Developer Retardation

    Votes: 9 15.8%
  • Covid-19

    Votes: 9 15.8%
  • Kingcomrade

    Votes: 23 40.4%

  • Total voters
    57

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,037
Steve gets a Kidney but I don't even get a tag.
As the title asks: What is the main cause of death in games?.

For me its usually familiarity. I end up taking chances to make the game a bit more interesting, and then fuck up. I'm having a hard time with X3: Albion Prelude atm because I can start the game in a shit ship, have a dogfight for over and hour - while outclassed and outnumbered 10:1 - and win, but then take a chance by trying to get some salvage and fly into a random missile.

Or accidently press the boost button instead of the brake and fly into a station.

I admit to retardation for the second example, but in games like X-Wing Alliance, they had a "target nearest missile" button that gave you an idea where things were. You have to manually target the missile under your reticle in this game. I consider that to be major developer retardation.

Its still a great game though. :argh:
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,079
I've been replaying Underrail and so far I've died from bites, claws, stings, bullets, arrows, grenades, traps, knives, hammers, psi blasts, energy beams and food poisoning. Oh, and once I stepped on my own psi-trap and fried myself.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,909
Location
Frown Town
Ever hit quicksave when you meant to hit quickload instead? Good times.

The ultimate source of difficulty for a true crpg player. Trying to support my Ironman, anti-reload agenda over here

Going to throw off another bone : Avellone, when he created Torment, did it around one idea - not the idea of creating a game of literary proportions, but creating a game where player death wouldn't just mean a reload. There's really only one way to make death not something stupid and irrelevant in a crpg : either you make it part of the narrative, or you integrate it as a part of the overall difficulty in roguelike, ironman-design (essentially, you make rpgs more like strategy games). Other options are antiquated and nonsensical by definition
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I definitely die relatively often because I'm bored of the game, ready to finish it and am no longer trying that hard. Because of this I occasionally turn games down from "hard" to normal in the final stages just to get them over with. I recently did this with Star Wars: Jedi Fallen Order and Doom Eternal.

Usually in RPGs though I'd say it's not being prepared. Not casting the right buffs, equipping the right gear or bringing the right party members to make the encounter easier. I'll often be stubborn and try to plow through as well, which can cause more deaths. When you finally beat a hard encounter with a poorly done party setup though, it can feel pretty cool. I recently did that in Pathfinder by entering the spider caves at the end of "the bloom" with no poison resistance spells and only a handful of scrolls. It was a total bitch to finish it with tons of permanent debuffs, but it felt good to do so.
 
Joined
Mar 28, 2014
Messages
4,189
RPG Wokedex Strap Yourselves In
-Shitty camera - it's a plague in Japanese games. At this point I prefer to play the games with fixed camera since then at least I don't have to struggle with it so much
-Getting angry - I get killed a few times, get angry and get killed a lot
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
19,788
Location
Mahou Kingdom
I play genres where to enter a fail state you merely have to be human, as opposed to mentally retarded e.g. try and clear Raiden Fighters 2 without dying 100 times in the process.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,235
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
No 1 main cause of death: too damn stubborn to back out.
No 1 main cause of beating games: too damn stubborn to back out.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,765
Bringing habits from modern popamole interactive movies "games" into old stuff, including carelessness, lack of focus, putting too much faith in forgiveness and deceiving though that game is so easy you must try really hard to fail.

This and lead poisoning.
 

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