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In Progress [LP CYOA] Tower

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,234
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I am Andrew and what is this.

Also, to return to the more wholesome matters of bearded strangers and Baltika's speculation in perticular.
Indeed, an Angel of God told me of devils intruding onto this floor some months back… ah, but I ramble.
Have you considered that this might have been his way of saying "a little bird told me", i.e. a source that he would rather not identify? Instead of "literal" angels.
Nah, don't see it.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
One of them is holding a wet celery, the other an egg whisk, but both are wearing flying helmets.

And then they put their nun's habits on.
The two Alexeis then chain us up and we take off into space. As we break through the stratosphere, the narcotic haze begins to wear off and our conscience returns to our room.

This is the last time we smoke Father Rasputin's 'special' incense.
Have you considered that this might have been his way of saying "a little bird told me", i.e. a source that he would rather not identify? Instead of "literal" angels.
Possibly, there's no way of knowing for certain at the moment. Who could these sources be? Unless there is extreme factionalism in the Order of the Eagle, then I don't think that the Russian intelligence services would cooperate with him and not with Alexei. There's also the fact that Alexei calls him 'strannik,' which is Russian for 'wanderer.'

I think that this setting's Rasputin is a hermit and a genuine religious zealot, and these 'Angels' aren't mundane people. Either my joke about his special incense isn't a joke at all, or he's getting visions from the native elves/Sauron. My money's on the elves.

Edit: I guess he could have a network of informants in the rural countryside, where healers and mystics are welcome.
 
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Nevill

Arcane
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Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Who could these sources be? Unless there is extreme factionalism in the Order of the Eagle, then I don't think that the Russian intelligence services would cooperate with him and not with Alexei.
And yet, Rasputin was the one in the know about the place hosting a lever for the gate, and not Alexei.
“I hope we were not dragged all the way up the Tower on a wild goose chase,” says the commander, casting a cold eye around the room. “Are you sure of this?”

The bearded man walks quietly towards the centre of the room, taking slow, measured steps. “It is as God has ordained, Alexei. This is the place.” His voice is sonorous, and you can’t help but take a deep breath at the weight of it. You do not understand why, but something feels wrong about him.

“I had thought it would look grander,” sniffs Alexei. “No matter. If you are correct, then your introduction to the Tsar is secured, strannik.”

“God is always correct, and God’s words are what I obey.”
He clearly knows more than the soldiers, which is why he is promised an introduction to the Tsar for his services. As for where he learned this from - who knows. Divinations? A secret Psyker cabal? He isn't the most mystical man of all Russia for nothing. :M

He says he receives his revelations from God, which is why I thought the mention of Angels may be just a way to legitimize the information.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,012
Friendly reminder that Rasputin idea of religion is quite ‘peculiar’ and not by the book.
 

Baltika9

Arcane
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Jun 27, 2012
Messages
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And yet, Rasputin was the one in the know about the place hosting a lever for the gate, and not Alexei.
That's my point: if this information was common knowledge among the knightly orders, then he wouldn't be here. This suggests that the source of his knowledge isn't something as mundane as rumours and hearsay.

He could be doing some next level research and exploration, communicating with elves, or receiving actual visions from God.
 
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Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
All that our character sheet reflects is that we lost 10 reputation points with Scotsfield:
Factional Reputations:

Scotsfield Village: 0
I expect that Nathaniel and Scotty returned to the village before us, dumped the blame on the irrelevant outsider (us) and now we're grounded for a bit.

But we're hopefully friends with Sophie and Elizabeth now. And we got to see Elizabeth's ankle.
:oops:
 

a cut of domestic sheep prime

Guest
I expect that Nathaniel and Scotty returned to the village before us, dumped the blame on the irrelevant outsider (us) and now we're grounded for a bit.
Or we just got Sophie killed, lost or maimed and our foster dad is just kindhearted enough to pretend to believe our tale, even though inside he will always resent us for allowing his daughter to die.
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
That does seem like something Scotty would do alright. He tried to scapegoat us immediately when he got caught by the knights too. I'm guessing this whole trip became our plan all of a sudden.

Anyway, I feel like our lack of speech skills is starting to hurt us a bit. If this kind of shit keeps up we're really going to need to be able to tell our side of the story. At least we have the girls to tell it this time around.
 

a cut of domestic sheep prime

Guest
That does seem like something Scotty would do alright. He tried to scapegoat us immediately when he got caught by the knights too. I'm guessing this whole trip became our plan all of a sudden.

Anyway, I feel like our lack of speech skills is starting to hurt us a bit. If this kind of shit keeps up we're really going to need to be able to tell our side of the story. At least we have the girls to tell it this time around.
if they're alive and well.

I told you guys that 3 char would make us ugly and awkward.

I wanted to play either an inhumanly brilliant scholar, a smooth talking diplomat's son, a stealthy thief with a silver tongue, or (if nothing else) a strong brute that could crush boulders with his pinky fingers.

But you didn't pick any of that, did you?

You all picked the burn victim with social anxiety disorder. Great job.

:bravo:
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
We didn't even get punched yet and you guys are already bawling your eyes out. For shame! :rpgcodex:

And we are not raising our CHA, we'll be doing everything the hardcore way.
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
And we are not raising our CHA, we'll be doing everything the hardcore way.
Uh-huh, by running away from the shadowbeast like a little bitch. Ya'll are doing YOLO wrong.
Or we just got Sophie killed, lost or maimed and our foster dad is just kindhearted enough to pretend to believe our tale, even though inside he will always resent us for allowing his daughter to die.
OR, Theseus' spirit possessed us through his tome, put a love charm on Elizabeth and made us kill Sophie. We're traveling to a prosperous coastal city-state to crown ourselves king right now.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
"You all picked the burn victim with social anxiety disorder. Great job."

I'm pretty fine with that, actually. Gives things some variety.

We're a DEX-centric character currently suffering from a bum leg, and we're also at the Level 0, "Energy Gun build in Shady Sands" stage of the adventure. No point whining yet.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Uh-huh, by running away from the shadowbeast like a little bitch. Ya'll are doing YOLO wrong.
Forget YOLO, weren't you all about RESPONSIBILITY FISH? If you can't live up to the former, at least live up to the latter and jump in the river! :rpgcodex:
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
This isn't about whining. I'm not sure how the discussion turned to that. It's just that apparently 1 rank of speech is going to be a bit more important than we anticipated.
 
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Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
Uh-huh, by running away from the shadowbeast like a little bitch. Ya'll are doing YOLO wrong.
Forget YOLO, weren't you all about RESPONSIBILITY FISH? If you can't live up to the former, at least live up to the latter and jump in the river!
No. Despite all of my protests, I think ItsChon and Lambchop19 summarized the group's general sentiment: we don't want to play a diaper-changing CYOA. Fair enough, but I don't like half-assing things; it's either full-ass, or no-ass. We chose a life of adventure when we decided to come to the ruins, so I will embrace the YOLOFISH. But I insist that we do it right.

Also, :lol: @ thinking that jumping in the water without swimming skills is a responsible choice.
 
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Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Also, :lol: @ thinking that jumping in the water without swimming skills is a responsible choice.
It's not a responsible choice, it's a fish choice. :M
...we need a fish smiley.
fishes.gif
 

treave

Arcane
Patron
Joined
Jul 6, 2008
Messages
11,370
Codex 2012
The Ancient Jungle (I)

You cough and splutter, blinking your eyes slowly. What happened? Your head is still fuzzy, but your memories come back to you soon enough. You had found a way to an underground river that coursed swiftly, but then… there had been things lurking above you, crawling on the cavern’s ceiling. Far more adept in hiding themselves than your ability to sense them, the unseen creatures attacked you and the girls the moment you got to the river. The sudden ambush forced your hand – unable to fight them in the dark, you had no choice but to grab the girls and escape into the water, letting the currents take you where they may.

It was a gamble, but it has paid off. You are no longer underground, as evidenced by the dark sky above you. You realize that you are still holding the girls tightly to you by the waist. They are still unconscious from the rapid trip down the river, but at least they are alive. Not a bad result for three people who were not all that accustomed to watery jaunts. Loosening your grip, you sit up and take the measure of your surroundings.

The trees around you are unfamiliar. That is the first thing you notice. The air is more humid, and the chirping of insects fills the night. You are on the bank of a shallow river at the moment, half-submerged in the water. Unfortunately, your bag was lost in the scuffle. There goes your supplies – hopefully you are not too far from Scotsfield, even though you are certain no such trees exist in the village’s vicinity. How well Sophie and Elizabeth would hold up in a prolonged journey through the wilderness is yet uncertain.

Resisting the urge to sigh, you drag the two unconscious girls up from the river. The wet fabric of their clothes clings to the lines of their bodies, and you do your best to avert your eyes. Not that it matters in Elizabeth’s case, as she has about as much curves as Rain would, but Sophie has started to fill out in places rather noticeably. For a second, you are rather certain that if the girls could read your mind, your reputation would plummet.

Putting thoughts of bodies and the like out of mind, you check your surroundings again. The temperature is not too cold, but it might still be a good idea to start a fire to warm the girls up. You begin looking for any wood that could burn… and then, you stop. The bushes are rustling. Keeping still, you slowly reach for the knife at your side, the only weapon you have left.

A dark shadow bursts out of the bushes, leaping at you. Without hesitation, you draw your knife and slam it into the figure’s side. Its momentum manages to knock you down, and at this distance you manage to see what your assailant looks like.

It is a lizard your size – the largest you have ever seen. It snaps at you with its jaws lined with razor-sharp teeth. Your knife is firmly embedded in its neck. As the giant lizard claws at you with its limbs and continues its attempts to chew on your face, you twist the knife and jerk it downward. Blood spatters all over your face. Leveraging yourself against the ground, you kick the lizard away. The reptile convulses on the ground, bleeding out, scrabbling in the dirt as it squeals.

You back away from it and crouch besides the girls, your dagger at the ready. The rustling has yet to stop.

There are more of these things.

Three more lizards crawl out of the bushes on all fours. You glare at them, wondering what you should do next. Taking them on all at once while still protecting the girls would be impossible. Will you go down fighting? Or…

The lizards screech and hiss, their gaping maws drooling. You can tell that they are about to attack. Your body tenses up and you tighten your grip on the knife.

Suddenly, a large, spotted cat drops down from the trees above, smashing the back of one of the lizards under its paws. It bites into the lizard’s neck and twists it hard enough to tear the head off. Before the other lizards can react, a human figure appears as if from thin air, swinging down a large club on one lizard’s head. The last lizard turns to flee, but a burning, winged snake flies from the person’s outstretched fingers, wrapping itself around the lizard and reducing it to ashes.

“Children, all the way out here?” mutters your saviour. Though obscured by the darkness, you can tell by the voice that it is an old woman. The winged snake coils in a circle on the ground, and a perfectly serviceable campfire is formed immediately. The old woman walks into the light of the flames, revealing her features. Her face is wrinkled and her hair silver, tied in a tight bun. A pair of half-moon glasses is perched on her nose. The tan colour of her skin is darker than any you have seen before.

You keep your knife up, unsure whether or not she is a threat. A ragged brown cloak covers most of her body, but at her waist you spot a slim, earthen jug, from which the smell of alcohol wafts. That alone makes you wary.

“Hah, interested in my drink? I’m not sharing,” cackles the old woman as she misinterprets your stare at the jug. She sits down on a fallen log. Underneath the cloak she is dressed lightly, and you can just make out lean, sinewy muscles on her limbs – she looks far stronger than someone of her age should be. She rests her strange club – a long, wooden affair lined with polished black stone – against the log, and rummages through her pack. Her skinny fingers produce a chocolate bar from the pack, and the old woman starts eating it. “There’s no need to be afraid of me,” she snorts. “In truth, as long as you aren’t some changeling or gremlin in disguise. Are you? If you are, I’m afraid I would have to split your head open.” She cackles again, laughing at her own joke. The spotted cat comes to her side, curling up besides the fire.

You wait in silence, as does the old woman, enjoying her chocolate bar without offering you any. Her cat purrs contentedly, its eyes closed.

“By the way, boy,” she speaks up suddenly after a while. Peering at you from behind her glasses, she asks, “Do you hunt?”

You nod. The old woman seems pleased with herself, saying, “I guess my old eyes are not totally lost. I thought you might.”

Sophie and Elizabeth decide to wake up at that time. They are flustered about their current location, but the old woman quickly cuts through their confusion by introducing herself.

“You can call me Tlalli, and I saved your lives,” she says briskly, in a manner that brooks no argument.

“I-I see,” replies Sophie nervously. “You have my thanks, Madam Tlalli. My name is Sophie. Sophie McClellan.”

“Indeed, I would thank you too,” follows Elizabeth soon after. “I am Elizabeth Bayther. Not to be confused with Bathory, do remember that, please.”

“Charmed,” grins Tlalli. “And the boy here, what is your name? Or do you have none?”

“Oh, we just call him Wrinkly,” quips Elizabeth.

“Wrinkly?” Tlalli cackles. “I can see why, but are you really fine with that?”

You shrug. “It’s just a name.”

The old woman tuts at you, shaking her head. “Names have power, boy, especially in the Tower. But, well, it is your choice. I have nothing to say about it.” She pets the large cat behind the ears before asking you another question. “So, what are you doing on the twenty-sixth floor of the Tower with two girls in tow? You are too young to be eloping with your lovers, aren’t you?”

That question is met with sputtering disbelief by Sophie. “Ma’am, that is most assuredly not the case! Why would you think that he was my lover?”

“Ah, to be young,” laughs Tlalli. “He was protecting the two of you from some rather terrible lizards, you know? What man would do that if not for someone he loved?”

“Lizards? How terrible were they? Were they really big?” Elizabeth, on the other hand, seems to be more interested in the lizards.

You decide to change the subject before things get any weirder and answer the old woman’s question. “Well… We were attacked, and we jumped into the river, and we ended up here,” you explain briefly, without giving too many details – not that you would be able to give much details about how exactly you arrived on the twenty-sixth floor, of all places. How did you jump into a river underground and end up higher than you were?

“Towerspace,” shrugs Tlalli, sensing your confusion. “These things happen from time to time. Best not to think too much about it, boy. What floor are you from?”

“The twentieth,” Sophie answers. She looks tremendously stressed, mumbling, “We’re on the… twenty-sixth floor… oh no…”

“That’s quite the way down,” she frowns, adjusting her spectacles. “It would be at least two weeks of travel without an airship, even if you knew the way. At any rate, you were attacked, you say? By what?”

She did not ask by whom, you notice. “I did not see them clearly,” you admit. “We were in a cave, and the creatures caught us by surprise.”

“Cave dwellers,” mutters the old woman under her breath. “Which stories might those be from, I wonder? Thurston will want to know of this. The twentieth floor has been of concern…”

“Stories?” you ask.

She nods. “That’s right. Stories. Tales of fancy and fiction. That is what we do, child. As the light of civilization grows within the Tower, so does its shadow. Many strange and terrible things are born in that darkness, things that bear malice towards humanity. It is our job to hunt them… well, the blasted Jesuit can explain why all this is happening better than I can, but thankfully he’s not here to bore us all with his droning exposition.” Tlalli snorts and shakes her head. “Let’s just say that I’m a monster hunter.”

“Monsters!” squeals Elizabeth. “You mean, like vampires? Werewolves?”

“I have killed a few of those in my time, yes,” says Tlalli proudly.

“So, Madam Tlalli, is that why you are here?” asks Sophie tentatively. “To hunt a monster?”

“Indeed, my quarry this time is a shapeshifter. Do you want to know more?” Tlalli leans towards the girls, grinning ferally.

“Yes!” “No!”

Elizabeth and Sophie both give different answers, causing Tlalli to be extremely amused. “The two of you couldn’t be any more different, could you? Oh, but oft times the most repressed ones turn out to be the wildest! Tough times await you, boy!”

You only give Tlalli a wry smile, not really understanding what she means. You suppose it would be a tough time attempting to mediate between the two girls, but it’s not like that’s your job.

“Anyway,” continues Tlalli, "What you need to be worried about is how you’re going to get home.” She takes out some biscuits from her pack and tosses them at you and the girls. “Eat up, and then sleep. In the morning I will have Bernard here escort you to our outpost on this level. If you wait there until I return, I’ll see if I can’t find some time to bring you three back to the twentieth floor. It’d make my drink taste bad if I just left three kids to die in the jungle.” By Bernard, it seems that she is referring to the giant cat.

“Um, pardon me, Ma’am, I do not want to be rude, but how long will it take?” asks Sophie.

“The trip to the outpost? Just a couple of hours. Bernard will keep you safe, don’t worry. If you mean how long I’ll be taking… well, I can’t say. I still need to track the thrice-damned shifter down,” shrugs Tlalli. “You don’t really have any choice in the matter, girlie.”

“N-No, I understand,” says Sophie meekly. “Thank you.”

“Or maybe we can help you instead?” offers Elizabeth. You did not peg her as the type to go exploring at first, but she seems to have quickly become more and more adventurous ever since getting a taste of it in the ruins. “We do have Astras, you know? Would things go quicker then?”

“Elizabeth,” cries out Sophie, shocked at her offer. “What can we do against monsters? We can hardly fight them, can we? I just want to go home, please.”

You can understand Sophie’s feelings – you want to go home to Rain too. On the other hand, Elizabeth might be right; Tlalli’s hunt could go quicker with your assistance.

Tlalli looks as if she is seriously considering Elizabeth’s offer. She asks about the Astras that each of you possess. When she finishes hearing your explanations, a brutal smile spreads across her lips. “Oh, that son of a bitch would be an easy mark with these. This will save me time.”

Sophie covers her ears at the sudden swearing coming out of the old woman’s mouth.

“Alright, children, if you want to help out I’m not going to say no. You certainly have the tools to be of assistance. But I’ll warn you this – leaving you to die on your own is one thing, but I won’t take any responsibility if you willingly follow me into danger and lose your life,” Tlalli says solemnly. “I’m not that kind of person. Once you embark on a hunt, there is no unfairness in death.”

“Let’s do it,” says Elizabeth. “We have Astras, so we should make full use of them.”

“But…” mutters Sophie, unconvinced.

***

You get the feeling that Elizabeth will want to go. You are not so sure about Sophie. And as for yourself:

A. You agree to help Tlalli out. If she finishes the hunt more quickly, she can guide you back more quickly.

B. You decide to go to the outpost and wait there for Tlalli to finish her job. You really should not be taking any unnecessary risks in such a dangerous place.​
 

Baltika9

Arcane
Joined
Jun 27, 2012
Messages
9,611
I appreciate the spirit, bro, but I think it's a lost cause now. You're welcome to lodge a protest vote, though, so that if anything goes awry with A, like a secret nest of shadowfish, it won't be your fault.
I was right. Again.

A. YOLOFISH needs friends to bail him out, and I want to get back home ASAP, and I want to get recruited into the monster hunters. Hopefully, they know things about elves. You better not pussy out this time, bros.

And Elizabeth, once again, shows herself to be Best Girl.

Remember Father Rasputin's words:
“Everything is a test from God,” proclaims the monk out loud, seemingly to himself.

Resisting the urge to sigh, you drag the two unconscious girls up from the river. The wet fabric of their clothes clings to the lines of their bodies, and you do your best to avert your eyes. Not that it matters in Elizabeth’s case, as she has about as much curves as Rain would, but Sophie has started to fill out in places rather noticeably. For a second, you are rather certain that if the girls could read your mind, your reputation would plummet.
 

Nevill

Arcane
Joined
Jun 6, 2009
Messages
11,211
Shadorwun: Hong Kong
Kitty!

A. You agree to help Tlalli out. If she finishes the hunt more quickly, she can guide you back more quickly.

Here, kitty-kitty! Ah, what? I didn't notice when I voted.
“Let’s just say that I’m a monster hunter.”
I renounce the beard-dream! Teach us, Tlalli-sensei!
“Or maybe we can help you instead?” offers Elizabeth. You did not peg her as the type to go exploring at first, but she seems to have quickly become more and more adventurous ever since getting a taste of it in the ruins. “We do have Astras, you know? Would things go quicker then?”
Eliabeth is the sweetest girl there is and nothing would convince me otherwise.
vlyubilas.gif


...it'd be nice if we could leave Sophie somewhere safe since she doesn't want to go, but she has the essential Astra to detect the changeling. Let's make sure we don't get our squishy cleric in harm's way.
Remember Father Rasputin's words:
You think he meant being stranded all alone in the jungle with a stepsister and a kinky girl?

P.S.
Character Sheet

Wrinkly

-----

Stats:

Strength: 5
Intelligence: 6
Dexterity: 6 (5)
Perception: 6
Constitution: 8
Willpower: 7
Beauty: 3
Charisma: 4

-----

Karma:
5 (Drifter)

Factional Reputations:

Scotsfield Village: 0

------

-100 Sworn Enemy
-75 Hated
-50 Disliked
-25 Shunned
0 Neutral
+25 Accepted
+50 Liked
+75 Loved
+100 Idolized

-----

Combat Skills:
Melee Weapons - 0/5
Ranged Weapons - 1/6
Astra Proficiency - 0/7
Unarmed - 0/5

Active Skills:

Alchemy - 1/6
Arithmetic- 1/6
Artistic Aesthetics - 0/6
Astrology - 0/7
Sleight-of-Hand - 0/5
Stealth - 1/5
Traps - 1/6

Passive Skills:
Astra Affinity - 0/7
Drinking - 0/8
Etiquette - 0/5
Intimidation - 0/4
Speech - 0/4

-----

Astras

Tome of Theseus (Water, mutability)
Rank 1/3 - Maps your surroundings in a 1 meter radius.

-----
 
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