DraQ
Arcane
JarlFrank
Two points:
1. You have missed pretty much the most illustrative case study possible for this thread:
Larian's games.
They are pretty much the most exhaustive demonstration of the evils of bloat imaginable (even though they aren't exactly bad).
2. You have missed probably the worst thing about bloat: It robs numerical values of in universe meaning. If you have 1d4 dagger and 1d10 zweihander those values are kind of relateable. They mean something. They still mean roughly the same thing for 1d4+1 and 1d10+1 versions. But if your dagger goes from 4 to 4000 and you zweihander from 10 to 10000 those numbers no longer mean anything. Conversely, what you can see in game no longer has any bearing on the numbers you will face. A level 2 large guy wearing full plate and wielding massive two handed sword that does 10 damage will be no match for a level 20 peasant kid wielding a butter knife that does 4000 damage.
With bloat nothing means anything anymore unless you see the hard numbers.
Narrow specialization also happens to make for uninteresting gameplay - if you are encouraged to only carry hammer every problem must be a nail.
Two points:
1. You have missed pretty much the most illustrative case study possible for this thread:
Larian's games.
They are pretty much the most exhaustive demonstration of the evils of bloat imaginable (even though they aren't exactly bad).
2. You have missed probably the worst thing about bloat: It robs numerical values of in universe meaning. If you have 1d4 dagger and 1d10 zweihander those values are kind of relateable. They mean something. They still mean roughly the same thing for 1d4+1 and 1d10+1 versions. But if your dagger goes from 4 to 4000 and you zweihander from 10 to 10000 those numbers no longer mean anything. Conversely, what you can see in game no longer has any bearing on the numbers you will face. A level 2 large guy wearing full plate and wielding massive two handed sword that does 10 damage will be no match for a level 20 peasant kid wielding a butter knife that does 4000 damage.
With bloat nothing means anything anymore unless you see the hard numbers.
Large numbers are the problem in themselves, see above.Large numbers aren't the problem itself
Amusing explosion aside, he still had a point regarding the use of different weapons rather than overspecialization.
Narrow specialization also happens to make for uninteresting gameplay - if you are encouraged to only carry hammer every problem must be a nail.