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Grand Strategy Crusader Kings III

ZeniBot

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I hadn't paid attention to this game in months. I went through this thread.
I wish I hadn't now. I knew that Paradox was cucked but god damn this is a whole new level.
 

vonAchdorf

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Sep 20, 2014
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I like more option, even though I won't use them - like I don't use the shattered map starts in CK2 and disable all the supernatural events in my games by default (which means I like that CK3 deemphasizes the supernatural).

PDX (and a vocal part of their forum posting audience) have been flaming SJWs since time immemorial. People were SJWs there a decade before the term even was a thing. So it's only natural, that they do the right thing (offering lots of options) for the wrong reasons like this:

It also means that we do not frame heterosexuality as the default in CK3, which was also important for us.

If they give the option to make your game a majority homosexual place with a matriarchal society - more power to modders of drow content.

What I don't like is when they let their modern sensibilities overly influence their depiction of history, but to be honest, e.g. their depiction of the Catholic Church has always been through the secular protestant lens.
 
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Deflowerer

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May 22, 2013
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I wonder if mods that will attempt to normalize this shitshow will be banned on Paradox forums.
 

Aemar

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Aug 18, 2018
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index.php


Blog entry on holy orders.

First picture is about Muslims.
 

Humanophage

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Dec 20, 2005
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Yeah, but this is work-in-progress and will change. The blue icon next to "Evil Adventurer" suggests he's bisexual, and it's quite obvious that homo- and bisexual individuals cannot possibly be evil.
While that is of course true about homo- and bisexual individuals, and it is also true that the symbol looks like it, it is apparently the sign of heterosexual cis-gendered species-normative single-spirit persons: https://en.wikipedia.org/wiki/Heterosexuality#Historical_views

So technically that does not conflict with the fact that he is evil.
 

Wyatt_Derp

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First picture is about Muslims.
On the other hand, the leader of the mujahideen is correctly described as an 'evil adventurer'.

But... but I'm playing as my evil adventurer Muslim character and for some reason it won't let me marry fellow evil doer Muslim women. The only 'arrange marriage' icons that highlights are the ones for Swedish court damsels. What the hell?
 
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Greetings everyone!

Today I’m here to talk a bit about the map. Building on top of our early map related DD#2 (if you have yet to read it, you can do so here), I’ll expand that discussion by outlining additional features, new information, and how you interact with the map itself!

Terrain

Let’s start with the terrain, which has a significant impact on several parts of the game. Different terrain types allow for different buildings to be constructed. For example, farmland allows for superior economy buildings, while mountainous terrain unlocks rather impressive defensive structures. They also have an effect on development, making development change faster or slower over time. Expect it to be a massive undertaking of developing the Sahara, while developing the fertile fields of India will be a much easier task.

As for combat, one of the most noticeable effects is that of combat width. When you are fielding a much larger army than your opponent, you will favour a high combat width, so you’ll want to seek to engage the enemy in plains or drylands. On the other hand, fighting in rough terrain like mountains or wetlands will restrict the number of units that can simultaneously engage the enemy, allowing small armies with powerful Men-at-Arms to truly excel. Terrain also affects army movement speed, along with the usual defensive bonus you would expect in rough terrain types, which is gained in the form of increased Advantage at the start of a battle.

The terrain types we have available are the following:

Farmlands - Has access to many different and powerful buildings, allowing you to easily customize your holding the way you want to. Paired with high development speed, farmland provinces are highly desirable to hold in your domain.
Floodplains - Another desirable terrain type used in certain areas, such as along the Nile. Similar in power to farmlands, but with some minor differences.
Plains - One of the most common terrain types, plains exist almost everywhere and provide a wide range of building options.
Drylands - A variant of plains with slightly different buildings available.
Desert - While deserts doesn’t offer a whole lot in terms of taxes, supply limit or development, it does have access to levies and a unique building chain increasing your number of available Knights.
Oasis - These exist only in certain areas. The terrain has access to similar buildings as desert, but without the penalties in supply limit or development.
Steppe - Mostly used by tribals on the wide steppe, this is where Horse Archers reign supreme. The steppe starts with low development, and has a significant penalty in development growth.
Forest - Has lower combat width and supply limit, but offers great buildings for improving archers and skirmishers.
Taiga - A variant found in the very northern parts of the map, with slightly lower combat width and supply limit than forest.
Jungle - Mainly found in India and offers even less combat width and supply limit. It does, however, have access to a unique building chain for improving your Knights and heavy cavalry.
Hills - Hills offers a small Advantage bonus in combat, and has access to both fortifications and decent tax buildings.
Mountains - Has access to great fortifications and defensive buildings, making it a long and risky business to siege down holdings.
Desert Mountains - Similar to mountains, but for desert areas (obviously), with lower supply limit, development growth, as well as a bonus that allows defending armies to take less casualties when retreating.
Wetlands - While wetlands still allow for some decent buildings, it’s a terrain type you don’t want to fight battles in if you can avoid it. Especially if there’s a risk of being on the losing side...

25_01_wetlands.jpg


25_01_farmlands.jpg


Context Sensitive Selection

We want it to be easy to gain information directly from the map. Whenever you change map modes, or have something “selected”, we update the map accordingly and allow you to often interact with the map itself. Clicking on the map on any given realm, will open that ruler’s character view. This in turn allows you to see rulers he is at war with, his allies, or direct vassals. All of this is shown directly on the map and is selectable, though you do not have to rely on finding it on the map; we still show relations and everything in the interface as well.

25_02_ruler_selection.jpg


This applies to everything we show on the map. Regardless of your map mode, you can always click to select the “entity” you are looking at. If you have the faith map mode active, you can click on a faith to open the interface for it, as well as seeing where its holy sites are located.

Realm Map Mode

Your bread and butter map mode is what we simply call the Realm map mode.

When zoomed in you’ll encounter what we call the detail level, and will see the map for what it is. Terrain of individual baronies, rivers, and holding graphics are all clearly visible.

25_03_realm_1.jpg


Zoom out a bit and you’ll transition into the Realms layer, your typical political map mode. Realms are clearly highlighted with their colour, allowing you to easily see all independent realms at a glance, while still showing the coat of arms of your direct vassals, to allow for easy realm management.

25_04_realm_2.jpg


Zoom out further and you’ll enter the paper map. This is the place to go for a rather fancy overview of the world (or excellent screenshots)! Only independent realms are shown, without any vassal breakdowns. For now, I’ll just tease you with a partial picture, as we’ll show the entire thing in a later DD. And yes, we got the mandatory sea monsters!

25_05_realm_3.jpg


Other Map Modes

Our other map modes remain consistent in the information they show as you zoom in and out, and do not have the level dependency of Realms. If you have the faith map mode open, you are gonna want to see faiths regardless of your zoom level. You’ll still get the spectacular paper map when you zoom further out, but the information shown on the map will remain the same.

De Jure - As you’d expect, we have dedicated map modes for showing the De Jure areas of duchies, kingdoms, and empires.

Faiths - Allows you to easily see what faiths are spread out around the world.

Cultures - For that nifty culture overview.

Houses - Since it’s a game about characters and dynasties, we want it to be easy to see which house is governing the different realms.

Counties - Highlights individual counties in their respective colour.

Terrain - Shows all terrain types in different colours, for that quick and easy overview of the dominant terrain in any given area. Very useful if you have several Men-at-Arms options available with different terrain bonuses.

Governments - The map mode for viewing what kind of government rulers have.

Development - Gives you an overview of what the development level is across the map.

25_06_house_map_mode.jpg


That’s it for today! I’ll be back next week with another map related entry. Where I plan to simply show you, well, everything regarding the scope of the map and how different parts of the world looks!
 
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Project: Eternity

BlackAdderBG

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First thing to do in any of the Clausewitz games is to download a map mod to make it at least bearable to look at. Only good feature is the zooming out with region transitions.
 

Catacombs

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First thing to do in any of the Clausewitz games is to download a map mod to make it at least bearable to look at. Only good feature is the zooming out with region transitions.
And font mods to make the text less cancerous to the eyes.
 

Theodora

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First thing to do in any of the Clausewitz games is to download a map mod to make it at least bearable to look at. Only good feature is the zooming out with region transitions.

And font mods to make the text less cancerous to the eyes.

That's the thing, Imperator's maps were actually good. Whatever CK3 is doing is based on the same tech.

Zoomed out image from a recent dev diary, and various levels of zoomed in:

wBHrCWa.png


O8RzdqN.png


NLpdBVw.jpg


nXqQmJK.png

What's wrong with that? The map is one of the first things people like about Imperator, and CK3 is going to be of the same polish. I know the older games look pretty rough, but Paradox have finally worked this out.
 

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