Nutmeg
Arcane
Firstly, you lose just as much if you fuck up after 1 hour of a single game of Pacman as you do if you fuck up 1 hour of Civ.You are not loosing much by loosing in Pac-man you loose potentially Hours of Progress if you loose in Civilisation, If a system is more complex it's repetition will also be more complex. -> It has no implication if the game is designed well, it simply means that doing the same stuff over and over can be quite boring, even if without repetition its very enjoyable.
Secondly, both Pacman and Civ *are* fun to play repeatedly. Millions of times in fact, which was my point.
Both games are just like Roguelikes in the sense that they're built around repetition.
You think cutscenes, dialogue and waiting add complexity? N.B. I did remove "inventory" from this list both here and in the post were replying to.I really do not agree on the fact that you deem certain aspects of games to not add complexity
And almost anything can be fun the first time due to human curiosity and goal seeking nature. But if the goals and the unknown are the only fun things about a game, and actually playing the game is not fun (just a chore to get to the goal or see the next thing) then it's not really a fun game, is it? IMO a game is only as fun as the act of playing it is. I mean how could it be otherwise?this is simply not the case for the vast majority of games. There is a reason why different kinds of games exist.
Sounds like you didn't like doing them at all. I mean if playing a game is "punishment" to you then maybe the game is shit right?It also doesn't require redoing things you already completed, being "punished" for failure.
EDIT: I'm going to labor this point a bit more. Using examples gamers here might understand. If you fuck up in a game of DoomRL (or regular ol' Doom), you never say "ugh, I really don't feel like going through all that again". If you fuck up in a game of Quake 3, or Brood War, likewise, you don't react like that. Same for Heroes 3, Civilization 4, Master of Orion/Magic, and a bunch of other good turn based strategy games. I know those allow for saving, just even if you don't save, that's not how you'd react. You look forward to taking up the challenge again. You look forward to playing the game, cause playing the game is *fun*. What a concept!
No, but it makes it so the challenge has much less meaning. For example, any risk aspect to it or any trade offs due to approach go out the window.Hitting F5 right before a section that might require a few tries isn't some complete clown show of zero challenge and boring non-gameplay
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