rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
...and that it still runs like garbage on modern computers.The only small downside was only like 70% of the game was actually finished.
...and that it still runs like garbage on modern computers.The only small downside was only like 70% of the game was actually finished.
...and that it still runs like garbage on modern computers.The only small downside was only like 70% of the game was actually finished.
Afaik Gothic 3 was the first open world RPG without a single loading screen. From the first second in the game you could go absolutely anywhere in the world, with zero loading. Not even fast travel used loading screens, the game only kindda froze for two seconds. Plus the graphics looked better than Skyrim that came out 5 years later.
The only small downside was only like 70% of the game was actually finished.
False.Afaik Gothic 3 was the first open world RPG without a single loading screen.
This is one of those "you think you do, but you don't" situations. With loading screens you can improve the load times with better hardware or by copying the game files into a virtual drive that lives in RAM.If there is one thing that no one supports is to wait. Everytime, there is a loading screen , and it's a huge amount of time lost.I wonder how many time of my life i have lost in those god damn loading screens.
enter a new area -> loading screen
Fast travel -> loading screen
Everything -> loading screen
Witcher 3 is the only game that reduces loading times the maximum they could as far as i remember. Bethesda is the worst exemple in this section.
Imagine a game with only 1 short loading time and other loadings are instantenous. No time lost , full time used on the game.
Sphere grid requires you to spend different spheres of varying rarity, like Power Spheres and Ability Spheres. It also has different level locks and Teleportation Spheres, and the party-based nature of the game influences the player's strategy for trying to cover all bases.Sphere grid doesn't look any different than Path of Exile or Wolcen.
Sphere grid doesn't look any different than Path of Exile or Wolcen.
This is one of the reasons I still play games from the 8 & 16-bit eras. No load, no faff.
This is one of the reasons I still play games from the 8 & 16-bit eras. No load, no faff.
On cartridge systems yes, there is no faff. But the minute you switch to a magnetic media (disk or tape) then the loading times pile up.
Loading a game from tape could take as long as 11 minutes, where the user would be forced to stare at a static screen with the only animations reserved for presenting the loading. (Even then it was possible that each level needed to be loaded seperately after the game itself had loaded.) The C-64 found a brilliant solution to this by not only coming up with the FastLoader system, which loaded up tape games at double or triple the normal speed, but also by introducing Loader Songs (Ocean Software were good with those) and even mini-games to play while loading!
Floppy disks cut down the loading times severely. A 30-second loading time to boot up the game was the norm, and any loading needed afterwards would only need about 5 seconds or so. Hard drives cut this down even further. Switching floors on Eye of the Beholder could take as much as 8 seconds on a standard IBM-PC compatible in 1990. (Doing the same on an EGA-based system with Eye of the Beholder 2 took 30 seconds!) One of the biggest flaws I've found with the Amiga are the abnormally long loading times.
Check out this demo from 1990. Spot all the 'interludes'.
No loading screens for Unreal 5 confirmed. We still have to wait for it until next year. Despair.
Afaik Gothic 3 was the first open world RPG without a single loading screen. From the first second in the game you could go absolutely anywhere in the world, with zero loading. Not even fast travel used loading screens, the game only kindda froze for two seconds. Plus the graphics looked better than Skyrim that came out 5 years later.
The only small downside was only like 70% of the game was actually finished.