The biggest change is zooming out to allow players access to all three lanes at once.
That sounds like a pointless change since you could scroll between the lanes to look at them already. Unless they're outright changing how the game plays. Got my fingers crossed since I do/did really like Artifact like I've ranted about in here, but they might end up lobotomizing it because people think it's too RNG-heavy even though skilled players still would wring higher win-rates out than stuff like MTG.The biggest change is zooming out to allow players access to all three lanes at once.
yeah I don't know if that's quite gonna fix it uhh
Single Player
A lot of you recognized the potential for telling stories about the DOTA world through Artifact and loved what we'd already done through comics and flavor text. We are doubling down on that effort through a single-player campaign which will both teach new players the game and continue the story that began with A Call To Arms. Tying in to our progressions systems, we want people to feel rewarded no matter which way they choose to play the game, whether it be in competitive play or the campaign.
Video recorded on 05-01-2020.
We are excited to announce the kickoff of Artifact Beta 2.0! We’ve decided to approach things a bit differently this time around by gradually inviting people to join us while we are still “Under Construction”.
The gameplay has progressed enough that we’d like to start testing with a wider group: We’ve streamlined the game, removed the old monetization, and added many Quality of Life features.
As we begin to invite people to join us, here are some works-in-progress you’ll notice:
· Placeholder art and temporary effects in places
· Changing cards, art, and even game rules as we go
· Play modes that are currently disabled for testing will gradually be enabled as we add more players
· Card collections and stats may be reset during the Beta
· We’re still working on the ability to do observed playtests during this time, so expect some usability issues as we work out those kinks
Click here to opt-in to the Beta
https://playartifact.com/betasignup/
See you in the game!
The Future of Artifact
Artifact, the Dota 2 card game, shipped in November of 2018. Despite good initial sales, our player count fell off pretty dramatically. This warranted a shift from the service/update development model we'd planned to a full reevaluation of the game's mechanics and economy.
It's now been about a year and a half since the current Artifact team began work on a reboot in earnest. While we're reasonably satisfied we accomplished most of our game-side goals, we haven't managed to get the active player numbers to a level that justifies further development at this time. As such, we've made the tough decision to stop development on the Artifact 2.0 Beta.
However, we recognize that both versions of Artifact still have players and still have value to the community. For this reason, we're opening both games up to make them available for free to everyone. Final releases of both Artifact Classic and Artifact 2.0 Beta (renamed Artifact Foundry) are now available. Technically Artifact Foundry remains an unfinished product, but most of what's missing is polish and art - the core gameplay is all there. While both games will remain playable, we don’t plan to ship any further gameplay updates.
Here's an overview of our final changes to Artifact Classic:
- The game is free for everyone to play.
- All players get every card for free. You will no longer be able to buy card packs.
- Paid players' existing cards have been converted into special Collector's Edition versions, which will remain marketable. Marketplace integration has been removed from the game.
- Paid event tickets have been removed.
- Customers who paid for the game will still earn packs of Collector's Edition cards for playing; players who got the game for free will not.
The final release of Artifact Foundry looks like this:
- The game is free for everyone to play.
- Players gain access to cards by playing the game. All cards are earned this way; no cards or packs will be for sale and Artifact Foundry cards are not marketable.
- All final card art that was in the pipeline is now in the game.
(In short, when we say "free", we really mean "free.")
For a detailed explanation of how Artifact Foundry differs from the Artifact Classic, see this page.
We're grateful to all Artifact players, and particularly to those who were able to help us tune and refine what would become Artifact Foundry. The team feels this is the approach that best serves the community. We're proud of the work we've done on both games and excited about delivering them to a much larger audience of gamers.
To install and play now, head over to the store page.
Thanks,
The Artifact Team
That's the weird part here, also the fact that Foundry is still tied to the original game and won't appear in the shoplist, yet is supposed to be the sped up version and therefore the one you'd want normies to check outI have no damn idea why they didn't just give everyone a full collection in Foundry too but eh.
yeah, rip
Valve has no idea what they are doing anyomre, or why Artifact failed.
Your millions od Dota players won't come play it. This will go to 10k daily players on relaunch and drop to 1000 players after 2 months.
CS has more monthly users now than before Valorant launched according to steamchartsValorant challenging CS,
CSGO playerbase grew before Valorant was even announced. Dota started to lose players around 2016 and I remember that a few months later, articles were pointing out the coming inversion of playercount between both games.CS has more monthly users now than before Valorant launched according to steamchartsValorant challenging CS,
That's the weird part here, also the fact that Foundry is still tied to the original game and won't appear in the shoplist, yet is supposed to be the sped up version and therefore the one you'd want normies to check outI have no damn idea why they didn't just give everyone a full collection in Foundry too but eh.
Artifact had good ideas, but was ultimately non-fun to play once figured out. The pay-to-do-anything "respectful" (sic) approach didn't help either.
yeah, rip
The hype was real actually. This reaction followed the host of the event hyping the trailer as "Valve's next big game, something they never did before ! It's nothing like CSGO or DOTA !!" and then dota card game popped on the big screen.
But the hype before the release was real and people were ready to play the game. Don't be fooled by this 'reception' footage.
It's the very game design and economic model that killed it, way after this reveal.
It's hilarious because I've rarely seen Valve advertise a game like they did for Artifact before. I suspect this massive failure probably impacted their morale much more than we can imagine.
I mean, since then they're literally losing on every front. Epic Game Store challenging Steam, Valorant challenging CS, other dota-related stuff failing hard like their auto chess (while Riot's card game and auto chess work very well). Hell, even dota at this rate is dead in 5 years.
Dota, a game which arguably has no actual competition since HoN died, is actually bleeding players and recent demographic surveys show that its population is getting super old for this type of game.
I hope half life Alyx did well but since it's VR I suspect they couldn't really expect very high sales anyway.
I really don't see much success from them in the near future. I don't really understand how you can fail so hard from their position but it's quite fantastic to behold.