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1971 Project Helios - turn-based strategy game set in a frozen world

Infinitron

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https://af.gog.com/game/1971_project_helios?as=1649904300



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1971 Project Helios is a turn-based strategy game which combines modern warfare military tactics and close combat. Firearms and vehicles are scarce, conflicts and hostilities have no end, and the terrible freezing cold annihilates friends and foes in its path.

Eight characters have to join forces for a common cause: find an important scientist kidnapped by a massive stratocracy. Along their way they will have to avoid raider attacks, investigate military headquarters, and infiltrate into the territory of a dangerous anti-technological religious sect.

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  • Tactical Combat. Fight against three different factions, each one with its unique units, strategy and advantages. Soldiers, snipers, slippery bandits, knights immune to cold… Study your enemies, plan out every move and adapt to all confrontations!
  • Exploration. Travel through various locations, from military enclaves to medieval dungeons. There you can search for fulgor, new equipment for your characters, and pieces of information of the world you are in and the factions you face.
  • Skill Trees. As you find equipment compatible with each character, you can unlock and upgrade new skills, and combine them to make the perfect builds for your strategy.
  • Resource Management. Use all the fulgor you can find to defreeze your HP, decrease the cooldowns, and reanimate your fallen units.
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The campaign sets in a frozen world, in which eight people – each one with its own problems and interests – join in a sort of temporary alliance, to find one particular person: Dr Margaret Blythe. On the trail of her whereabouts, they will travel and fight shoulder to shoulder, and they inevitably get to know the others. Depending on some strategic and personal decisions, you will guide this characters right to one of three possible endings.

Coming Q2 2020.
 
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Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,521
Midwinter!
A game in which none have ever surpassed its accolades. It is a shame that no game will ever skiing and driving as fun as that.
Anyone tried / will try this? Impressions would be cool.
Well, when I brought up Midwinter, I was actually thinking about how this is exactly how I would have wanted Midwinter to be, a tactical strategy game rather than an action one. I'm certainly going to give it a shot when it comes out...assuming my machine can handle it.
 
Joined
Jan 7, 2017
Messages
1,373
Frozen postapoc dates back from Snowpiercer(book) and Transarctica:
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I don't remember how soldi the game mechanisms were, but hunting mammoths with machine guns was cool.
The game was great (and rather hard, and with unique aesthetics, like all games by Silmarils). My father and I spent many afternoons and evenings playing that game. The game mechanics were good, but the missile carriage was a bit useless as you had to calculate the point of impact in real time, which was not easy (it looked good, though). I can't remember if you could use it to blow up rails to stop a pursuing enemy, which was something you could do with your troops IIRC, and that the enemy did at times to ambush you (or make you buy a crane + steel). Also, mammoth-mounted troops!

The game is based on a huge French series of sci-fi novels ("La Compagnie des glaces", only the first book was translated to English), which predate "Snowpiercer".
 

Anomander

Educated
Joined
Oct 22, 2015
Messages
86
I played first level and definitely UI is terrible. I'll try to play some more but so far it's a weird game.
Also settings are hilarious - volume sliders and nothing else.
It's a Nintento Switch game.
 
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Joined
Jan 7, 2017
Messages
1,373
I watched a gameplay video some time ago (1 month or so) by a Spanish youtuber with beta access. He was allowed to show the first 5 missions (about 2 hours an a half). It's 2 AP popamole, with some Mutant Year Zero vibes, although the setting is interesting, maybe when it's on sale...

Edit: the music doesn't fit the setting at all, I don't know what were they thinking at that point.
 

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