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Grand Strategy Imperator: Rome - the new grand strategy from Paradox

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Stellaris had by far the greatest sales of any Paradox game IIRC while Imperator was much worse. I don't think they are in the same position at all. Stellaris started strong and just needs to sell DLC to a fraction of the people who already own it while Imperator needs to attract way more new players. I see Imperator being trash binned in favor of a future EU5.

HoI4 is fucking weird, I have no idea why its successful considering how shit everything about it is. I guess all of the meme mods?
 

Theodora

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I see Imperator being trash binned in favor of a future EU5.

Commercially and by rating reviews, Imperator was a huge success for them. Their opinion on it was that it was a good game on launch, just not a good game for the "PDS community". No indication of them abandoning it at all, and giving the original sales they don't need to worry too much about that at the moment.
 
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Commercially and by rating reviews, Imperator was a huge success for them. Their opinion on it was that it was a good game on launch, just not a good game for the "PDS community".

That's what they say. But the fact remains that they spent about a year not DLC whoring in favor of fully free updates that ripped out half the mechanics to replace them with new ones. That's not what you do to a hugely successful game.
 

AgentFransis

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I see Imperator being trash binned in favor of a future EU5.

Commercially and by rating reviews, Imperator was a huge success for them. Their opinion on it was that it was a good game on launch, just not a good game for the "PDS community". No indication of them abandoning it at all, and giving the original sales they don't need to worry too much about that at the moment.
Huh? It's metacritic review score is average and user score abysmal and mixed on steam. And who cares about reviewers anyway in $current_year. Then if you check steamcharts you'll see that today 10 times more people play CK2 and 20 times more people play EU4.

Their opinion is hardly relevant. It's a turd and no one wants to play it.
 

Theodora

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That's what they say. But the fact remains that they spent about a year not DLC whoring in favor of fully free updates that ripped out half the mechanics to replace them with new ones. That's not what you do to a hugely successful game.

Reread my comment. They know it wasn't what their community wants, and they've been working to fix that. The DLC is nothing major, and continues to be nothing major, they're giving away pretty much everything aside from mission trees and some added visual distinctions for free.

It doesn't come across as usefully critical to blame a company for trying to make a game better for their target audience for free. If you don't agree that they're succeeding in that you're welcome to tell them why, but acting like it's some kinda conspiracy that they don't really believe they made a good game comes across as kinda deliberately obtuse.
 
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That's what they say. But the fact remains that they spent about a year not DLC whoring in favor of fully free updates that ripped out half the mechanics to replace them with new ones. That's not what you do to a hugely successful game.

Reread my comment. They know it wasn't what their community wants, and they've been working to fix that. The DLC is nothing major, and continues to be nothing major, they're giving away pretty much everything aside from mission trees and some added visual distinctions for free.

It doesn't come across as usefully critical to blame a company for trying to make a game better for their target audience for free. If you don't agree that they're succeeding in that you're welcome to tell them why, but acting like it's some kinda conspiracy that they don't really believe they made a good game comes across as kinda deliberately obtuse.

You said it was commercially a huge success. There is absolutely zero reason to believe that. They wouldn't be overhauling the game and skimping DLC just to be nice. What they say is entirely irrelevant.

As to whether they made a good game... clearly they don't think all the parts they are throwing out are good.
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
extra plus no dlc diarrhoea
Huh? FoG2 has a ton of DLC, and there's no reason to think the first one they released for Empires is all that's changed.

Paradox DLC: 4 new minor features that have probably already been done in mods for the full price of 19,99 eurobucks!

Field of Glory Empires DLC: a new campaign with some unique mechanics and a different time period for 12,49 eurobucks.

FoG 2 DLC: new era of warfare complete with new factions and army lists as well as a handful of historical battles and campaigns, costing between 12,49 and 14,99 eurobucks.

Yeah, totally the same shit.
 
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The Fall of Rome looks much more interesting than any of that stuff.

http://www.forcedmarchgames.com/

https://www.matrixgames.com/forums/tm.asp?m=3002416

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The Fall of Rome and Fields of History: The Great War are the two most promising grand strategies right now. It's just hard to say where exactly either is in its development.

And then there's also, of course, Songs of the Eons, but that one is even more of a question mark. Could end up being the Star Citizen Kane of grand strategies.

 

Theodora

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Yeah, totally the same shit.

I can say I'm talking about modern Paradox a million times but I can't stop people ignoring that.

You said it was commercially a huge success. There is absolutely zero reason to believe that. They wouldn't be overhauling the game and skimping DLC just to be nice. What they say is entirely irrelevant.

"April 25, we launched Imperator: Rome – the first new grand strategy game we have released since 2016. Imperator: Rome is developed by our Stockholm-based studio Paradox Development Studio and is now the fifth active grand strategy game in our portfolio. So far Imperator: Rome has exceeded our sales targets. Gaming press reviews have been very positive, however, we see lower user ratings than expected on Steam. We take this seriously; the game team is working on analyzing these reviews and reviewing their planned roadmap with them in mind. This is, in many ways, business as usual for us – our game development is always in close harmony with our players and we are extremely grateful for all the feedback on how we can make the game better."

https://www.paradoxinteractive.com/en/interim-report-january-march-2019/

Not very convincing to say a publically traded company is just pulling facts out of its ass.

Late Antiquity >>>>>>>>>>>>>>> Republican shit

Please, don't make me choose between my children.
 
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Not very convincing to say a publically traded company is just pulling facts out of its ass.

Are you kidding? That's their job. Marketing's job is to make everyone think that everyone else is playing it.

On top of that you can tell by the weasel words "exceeded our sales targets". There are no facts at all in that. Sales targets is meaningless, you can say your sales target is whatever you want. Every game breaks sales targets. They specifically avoid mentioning sales, compare to:

https://www.paradoxinteractive.com/en/stellaris-day-one-sales-breaks-paradox-records/

With 68,000 simultaneous players on the day of release, Stellaris also managed to de-throne the publisher’s other recent success Cities: Skylines, which previously held their record for highest amount of concurrent players at launch. Less than 24 hours after release, Stellaris has sold over 200,000 units, breaking the revenue record for any of Paradox Interactive’s previous titles during the same time period.

https://www.paradoxinteractive.com/en/hearts-of-iron-iv-sells-half-a-million-copies/

Paradox Development Studio is thrilled to announce that Hearts of Iron IV, its World War II themed strategy wargame, has sold 500,000 copies worldwide since its release in June 2016. This milestone follows record sales for Stellaris, Europa Universalis IV and Crusader Kings II, once again confirming Paradox as the premier developer of computer strategy games.

When publishers are actually proud of their sales or other specific popularity figures they'll tell you about them.
 

TemplarGR

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In my opinion Imperator is a really good game (conceptually), the best of the paradox grand strategy games. Not only in technology, but in concept and game design. It is clear they attempted to merge the elements of many previous games, but since they are clearly incompetent AND greedy as fuck (a very unhealthy combination), the end result was half baked. It is clear this game, if allowed the same development time and DLC gallore as CKII or EUIV, it would easily surpass them (plus it covers a more interesting time period in my opinion). But given Paradox is Paradox, greed got the best of them and Imperator failed.

It is very apparent from playing Imperator that they had prepared a trillion DLCs to sell in the future, to flesh out the game. This policy of milking the spergs for more shekels is coming back to bite them. At some point they have to realise that their clients are not their beta testers and are not MMORPG subscribers, DLC are supposed to enrich a game, not to sell it episodically, piecemeal. They are a major publisher now and they sell a lot of copies, so don't give me the bullshit "game development is expensive" excuse. They make tons of profits as it is, they are in no problems financially. They are just greedy and don't realise this greed is destroying their company. Profits are nice yes, no one said Paradox should be giving free games to charity. But there is profits and there is greed....
 

thesecret1

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In my opinion Imperator is a really good game (conceptually), the best of the paradox grand strategy games. Not only in technology, but in concept and game design. It is clear they attempted to merge the elements of many previous games
Then you are a retard. The whole thing is a remake of EU: Rome, not breaking some new ground, and EU: Rome itself was a piece of shit (which is why it's rarely brought up). At least it had some charm of its own as it tried new things, even if it fell flat on its face, but why the hell does its more modern iteration have the same design flaws? That's not some attempt at merging different games or whatever, that's creative bankrupcy as they rehash a game that wasn't successful along with the things that made it not successful. They try to plug some of the holes through DLCs now, but the fact is that on release, the game was basically EU:Rome with a facelift, keeping its shit-tier combat and awful trade, the fact you could mostly ignore the whole character part of the game (why would I care about some 50yo dude winning elections over another? I don't give a shit about his stats, they barely matter and he'll die in like half an hour, letting some other cunt be the ruler), and somehow with even less flavour and shittier research. The "innovation" was slapping mana on everything imaginable, giving more tools to mess with pops than EU:Rome had, so that you can have more micro in your GRAND strategy game, and casualizing the already incredibly simplistic buildings system.
 

Tanaka

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It is very apparent from playing Imperator that they had prepared a trillion DLCs to sell in the future, to flesh out the game. This policy of milking the spergs for more shekels is coming back to bite them. At some point they have to realise that their clients are not their beta testers and are not MMORPG subscribers, DLC are supposed to enrich a game, not to sell it episodically, piecemeal. They are a major publisher now and they sell a lot of copies, so don't give me the bullshit "game development is expensive" excuse. They make tons of profits as it is, they are in no problems financially. They are just greedy and don't realise this greed is destroying their company. Profits are nice yes, no one said Paradox should be giving free games to charity. But there is profits and there is greed....

THIS. This is why I am no longer buying their games until they are fully finished and discounted.
 
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Greetings fellow Epirotes, I hope you're ready for a long be-screenshotted dev diary.

That's right, today I will be talking a little (!) about the three new mission trees included in the re-release of the Epirus Pre-Order Pack, and the history that inspired them. ‘Only three?’ I hear you say? Fear not, they are chock-full of flavor and tasks.

The decades preceding our start date were rather turbulent for Epirus, with the two main branches of the ruling Aeacid dynasty - supposedly direct descendents of the hero Achilles and named for his grandfather Aeacus - fighting each other for the throne, and being picked off by wars in Italy and Macedon.

Pyrrhus was himself forced to flee to neighboring Taulantia as an infant when his father Aeacides was deposed by the dominant Molossian tribe - under encouragement from Cassander in Macedon - who installed Aeacides’ older brother Alcetas II in his place along with a Macedonian governor. While his son was living in exile, Aeacides was killed fighting the forces of Cassander in support of the claims of his ill-fated cousin Olympias’ descendants.

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Molossian Consolidation

By 304 BC, Pyrrhus had been re-installed on the throne by the Taulantian king, Glaukias, after Alcetas II was deposed and killed (you may see a trend developing). His main rival is his second cousin Neoptolemus who is arguably a more deserving claimant, being the son of Alexander I of Epirus and daughter of Cleopatra of Macedon - Alexander the Great's only full sibling - thereby making him both an Argead and an Aeacid.

Historically, Pyrrhus was deposed once again and replaced by Neoptolemus in an event chain which owners of the pre-order DLC will already be familiar with, sending him to the diadochi courts where he seeks support for his claim on Epirus’ throne. Historically, he went to the Antigonids - as Demetrius Poliorcetes had recently married his sister Deidamia - and fought with their military, before ending up in the Ptolemaic court as part of hostage negotiations after the battle of Issus.

The new missions allow you to organize a royal marriage with any of the successor kingdoms, thereby guiding which court Pyrrhus flees to if he is deposed and thus the marriage and support he may acquire while away.

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The old event arranging an Antigonid-Aeacid marriage will still fire as usual for non-DLC owners.

Pyrrhus’ return to Epirus works much as before, though some new events will detail the continued rivalry between Neoptolemus - or whoever is the most eligible pretender - and Pyrrhus, leading to a violent resolution and the ascendance of the favoured prince.

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The first mission tree, 'Molossian Consolidation', is centered around the politics, development, and minor expansions of the realm under Neoptolemus and earlier on in Pyrrhus’ time on the throne. The king-making power of the Molossians will need to be checked by the new monarch, and there are plenty of opportunities for expanding the pantheon, developing Epirus' core territories, and deciding how to deal with your northern, western, and southern neighbors.

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As the eagle-eyed have already spotted, Epirus no longer owns Ambrakia from the start, which is now an OPM and tributary of Macedon alongside Akarnia - other victims of Cassander’s garrisons. But you need not fret, Epirus is no weaker than it was before, and there will be an opportunity to claim the territory without bloodshed as your campaign develops.

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The above is part of one of a number of free minor DHEs (dynamic historical events) coming with the 1.5 patch to add a bit more historical flavor to Macedon and the fraught Antipatrids. There are also a few extra flavor events for Pyrrhus outside of the missions that feature some of the events of his life and those who affected it, which can have some ahistoric outcomes.

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Alexandrine Ambition

Now, Pyrrhus is of course most famous for his campaigns in Italy, inspired by those of his cousin Alexander I of Epirus who died fighting the Bruttians and Lucanians and was himself attempting to emulate his nephew Alexander the Great’s eastern conquests in the west. However, Pyrrhus was famously akratic, changing his objectives on a whim and pursuing many simultaneous opportunities. To reflect this, Epirus will be able change between the two other mission trees - ‘Alexandrine Ambition’ and ‘Hellenic Contender’ - without a cooldown or loss of progress while Pyrrhus is their ruler, though at a cost to the court's confidence in their leader.

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The 'Alexandrine Ambition' mission tree offers opportunities to involve yourself in the wars of Magna Graecia by aiding the Greek city states against Italic aggressors, seek revenge for the defeats of your dynasty, and perhaps even achieve glorious victory over the Romans and Carthaginians - thereby cementing your position as the hegemon of the west.

alexandrine.png


Historically, Pyrrhus used his reputation as a great warrior, the threat of the Italic and Punic powers, and the renowned skills of his diplomat Cineas to win over the Greek city states and be appointed to lead their forces. This tree will allow you to gain Italiote and Siceliote subjects and alliances in a similar manner, though - as Pyrrhus found - failing to live up to your ambitions in a timely manner may undermine your diplomatic efforts.

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In seeking dominance over Magna Graecia Epirus will undoubtedly come into conflict with one of the nascent Italian powers, be it Rome or some other, and may attempt to negotiate a truce, an offer the Romans famously turned down after the condemnation of the Appius Claudius Caecus, or simply triumph over the barbarians as Pyrrhus so Pyrrhicly failed to do.

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It will be possible to create two large vassals - one in Magna Graecia and one is Sicily - once dominance is achieved in either. Of course this is optional, and Epirus may wish to rule the region more directly.

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All of these tasks will acquire their targets dynamically and do not depend on the survival of any specific tags, e.g. Rome.

Of course historically, Pyrrhus failed to hold on to his holdings in Greece despite a wide coalition of Greeks and Italics aiding against him the Romans, and he ultimately gave up his holdings in the face of defeat and turned his attention to Macedon and Greece with his characteristic determined impatience.

Hellenic Contender

As relatives of Alexander the Great, the Aeacidae may attempt to claim the throne of Macedon and supplant the northerners as the hegemons of Greece - using the argument that the Macedonians greatest conqueror owed his qualities to his Epirote mother as much as his Argead father.

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The pursuit of power over Greece will call for the removal of foreign and diadochi overlords, the subjugation of the Aetolians, and total dominance over the old city states.

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Epirus may attempt, as Pyrrhus did historically with Lysimachus of Thrace, to form a pact of expedience with one of the diadochi against Macedon, and thereby surround them on both sides.

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Epirus will be able to liberate the subjugated Thessalians - whose general Menon of Pharsalus was the father of Pyrrhus’ mother Phthia and fell fighting Polyperchon and Antipater for the Thessalians freedom after Alexander the Great’s death - thereby making use of their famed cavalry as his companions.

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The Aeacidae may also turn the shrine of Achilles at Troy into a major cult center by taking control of the city, thereby bringing the hero of the Iliad and the dynasty into Epirus’ state pantheon.

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Ultimately, Pyrrhus was killed after a campaign in Greece that began with an invasion of Sparta by which he sought to install a puppet claimant on their throne - a gambit which Epirus can attempt against any monarchy in Greece - for which the Spartan defence is remembered for its bravery in the face of overwhelming odds.

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Most importantly, there are two new loading screen quotes related to Pyrrhus, so keep your eyes peeled come release day!

Despite his ultimate defeat and death during his siege of Argos, Pyrrhus' exploits had a great impact on the world, only narrowly being cheated out of the dominion of Magna Graecia and Macedon by fortune and the fates. With a little more prudence, Pyrrhus - legendary even in defeat - can outshine even the glory of Alexander.

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That’s all from me, and I hope you enjoy the Epirus content!
 

Theodora

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Every time Life posts a dev diary without images, Constantinople's walls crumble a little more.

(My fault for being too slow/lazy. :P)

edit: it was even called "a long be-screenshotted dev diary" lmao, posted before reading
 
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Yeah, I thought it might be the case but the context made it confusing. My bad.

Firefox is what I use so I don't think it's that. Some extension or AV, no idea what you have installed. I don't even know what I have installed, to be honest.

For the record, I too often see IMG in place of an image. Twitter images are the best example, at least on this forum. I can't see any of them.
 

Tigranes

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Yeah, I've never seen the screens in your posts, I have no idea. Are you copy/pasting them in directly off the site? That doesn't work very well on the Codex and you'd need to do the old [ img ] link [ img ].
 

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