LCJr.
Erudite
- Joined
- Jan 16, 2003
- Messages
- 2,469
<strong>[ Review ]</strong>
<p>Armchair General's Larry Levandowski has taken a look at John Tiller/HPS's War Over the Middle East.</p><blockquote><p>Game play in <em>War Over the Mideast</em> is real-time. Scenarios typically last from one to five hours, and most can be played in one sitting. Units representing flights of up to four aircraft are depicted as icons that move across the map. Giving orders to your virtual pilots is done with a couple of clicks, and the player has a full menu of options to define complex paths and target strikes.</p> <p>Each flight is assigned a mission type and given a matching default load-out by the scenario designer; thus, an F-4 flight loaded with air-to-air missiles is ready to clear the skies of enemy aircraft and is given an air-superiority mission. Another flight of A-4s with Shrike anti-radiation missiles is ready to take on enemy surface-to-air missile (SAM) sites and is given a suppression of enemy air-defense mission (SEAD). The game allows you to change the mission of flights during the game but not the load-out, so the player quickly learns to appreciate multirole workhorses like the F-4 Phantom, a great plane that can drop bombs on an enemy tank column, then stick around in an air-superiority role to keep enemy aircraft away from the next bombing wave. Israeli pilots didn’t nickname it <em>kumass</em>—the hammer—for nothing.</p></blockquote><p>Read the full review <a href="http://www.armchairgeneral.com/war-over-the-mideast-pc-game-review.htm" target="_blank">here. </a> </p><blockquote><p> </p></blockquote><p>Spotted @ <a href="http://www.armchairgeneral.com/">Armchair General</a></p>
<p>Armchair General's Larry Levandowski has taken a look at John Tiller/HPS's War Over the Middle East.</p><blockquote><p>Game play in <em>War Over the Mideast</em> is real-time. Scenarios typically last from one to five hours, and most can be played in one sitting. Units representing flights of up to four aircraft are depicted as icons that move across the map. Giving orders to your virtual pilots is done with a couple of clicks, and the player has a full menu of options to define complex paths and target strikes.</p> <p>Each flight is assigned a mission type and given a matching default load-out by the scenario designer; thus, an F-4 flight loaded with air-to-air missiles is ready to clear the skies of enemy aircraft and is given an air-superiority mission. Another flight of A-4s with Shrike anti-radiation missiles is ready to take on enemy surface-to-air missile (SAM) sites and is given a suppression of enemy air-defense mission (SEAD). The game allows you to change the mission of flights during the game but not the load-out, so the player quickly learns to appreciate multirole workhorses like the F-4 Phantom, a great plane that can drop bombs on an enemy tank column, then stick around in an air-superiority role to keep enemy aircraft away from the next bombing wave. Israeli pilots didn’t nickname it <em>kumass</em>—the hammer—for nothing.</p></blockquote><p>Read the full review <a href="http://www.armchairgeneral.com/war-over-the-mideast-pc-game-review.htm" target="_blank">here. </a> </p><blockquote><p> </p></blockquote><p>Spotted @ <a href="http://www.armchairgeneral.com/">Armchair General</a></p>