Serus
Arcane
Such as what? You mean stats? Charisma is barely used.Such as?The OP names some of its problems like lack of tactical combat, some skills or stats being useless...
Recall that Fallout was originally GURPS; it supported GURPS characters. Fallout (as shipped) was essentially the same game, but with a quick (two week) overhaul to distance it from the GURPS license. The game allows the player to design their character to suit—to even specialize in the (oft maligned) Traps skill if they so choose. Traps are rare in the games, but when encountered your PC can be an expert where others are not. *It would have been nice to have the skill work both ways, and allow for recovering, and re-setting of traps.
Also, (serious question) why is the combat perceived as non-tactical?
Skills? Some are only marginally useful at best. Yes, you can larp being expert in traps. That's the point, it doesn't do much gameplay wise at all - as you yourself admitted. I really like when people make my points for me, it saves time.
Why it is perceived as such? Are you really serious about that?
I'll bite. Because it isn't. You have control of one character in combat - so any team tactics are out of the question. And the only character you control doesn't have many options. All you do most of the time is basically decide where to target the enemy, if at all. And even the targeted shots are usually just about more damage. Terrain also rarely plays any role. Tactics are about meaningful choices - and you have very few of those in Fallout 1. Doesn't mean that there aren't sometimes some tactical options but overall, it's "not-tactical".
Combat is imho entertaining in Fallout 1 - but not because of tactics, that's for sure.