Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Atlus Persona 4 Golden - out on Steam

Beggar

Cipher
Joined
Dec 7, 2014
Messages
718
P4 is actually a pretty weak entry for both Persona and SMT, play Persona 2: Innocent Sin for PSX!
And enjoy random trash encounters every 3 seconds. Yeah, sure

Regardless of gameplay, Persona 2 Innocent Sin and Eternal Punishment are both more worth a playthrough for the theme and setting.

The Urban-Cult fantasy angle is very good.

I agree. Yet overall experience is tiresome and without any thought of replaying because of random trash encounters for hours and hours.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,779
Location
Australia
no p3 or p5?
Probably testing the waters for a P5 release. I'd posit that there's no P3 because they either threw the source code into the trash, or because they are looking to remake it and combine aspects of FES and P3P into a single, definitive experience.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,779
Location
Australia
22,000 concurrent players on Steam right now. Consider the waters tested.
Yeah it's a marked improvement over stuff like Valkyria Chronicles (5,000) and the Yakuza games (3,500) and I know that SEGA considered VC on Steam to be a massive success for how little work went into it. It's been steadily rising too, so I wouldn't be surprised if it eventually hit 30,000 sometime today and maybe even more.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,955
It's so satisfying to me to see console exclusivity rapidly dwindling over the past few years. I was even considering buying a Switch recently if they announced SMT IV and IV Apocalypse as ports to it. At this rate, I feel there might even be a possibility of those (and of course SMT V) to eventually get PC ports. At that point there would be like two games I would consider getting a Switch as justified, and that just isn't enough. Also lol at Xbox and PlayStation. PC master race triumphs again.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/persona-4-golden-review/

PERSONA 4 GOLDEN REVIEW
This JRPG favourite has aged like a fine malt.

Starting out at a new school is a difficult time for anyone. But the teenaged protagonist of Atlus’s sprawling JRPG has it particularly tough. Having moved from the bustle and bright lights of Tokyo to the supposed rural calm of Inaba, he’s barely unpacked his bags before a series of gruesome murders shocks the sleepy town. With his detective uncle rarely home to help him settle in, he uses his spare time to band together with a group of classmates, each holding latent supernatural powers, to investigate this disturbing phenomenon. Negotiating the pitfalls of adolescent school life while navigating fantastical dungeons filled with bizarre monsters sounds like a weird combination; the genius of Persona 4 Golden is how brilliantly it intertwines these two seemingly disparate ideas.

Even so, first impressions aren’t especially promising. This is, after all, a port of a port: it’s based on the eight-year-old PS Vita version, which was itself a refined edition of the 2008 PS2 original. As such, it’s showing its age visually, even if its stylish and evocative art design mostly compensates for its technical shortcomings. And it remains a slow starter: Golden streamlines the original’s infamously languid introduction, but it’s still a good couple of hours before the training wheels come off and you’re given full control over your schedule. You’ll need a bit of patience before you get to see what makes the game so special.

Eventually, you’ll be able to decide exactly what you do outside school hours, and it’s not long before you’ll find yourself spoilt for choice. Ah, the dilemmas that come with being the popular kid: do you stop by the music room for band practice, or head to the field for soccer training? To meet up with the boorish but well-intentioned Yosuke, or to hang out with the gregarious, steak-loving Chie?

The game sometimes follows you into lessons, where you’ll be invited to answer a multiple-choice question (occasionally to help your friends who either don’t know or haven’t been paying attention) for small boosts to your character’s social qualities. These in turn open up additional extra-curricular activities: with a high Knowledge stat, you’ll sail through exams, and have the option of taking on a part-time job as a translator to earn extra cash. Boost your Courage by finishing off a spicy dish at a Chinese diner, meanwhile, and eventually you’ll be brave enough to pay a late-night visit to the local shrine that’s rumoured to be haunted.

They’ll also boost your social links, which are your way of deepening your bonds with your schoolfriends. This unlocks extra dialogue options, but more importantly, feeds into the other half of the game. Each time one of your peers disappears, you have several days to prepare to save them before they’re gone forever. For each rescue attempt, you’ll venture inside a shadow world which is accessed through a television set—like Ringu in reverse. Here, you’ll explore the rooms and corridors of a series of multi-floor mansions, attacking patrolling shadows that transform into a range of outlandish creatures to be fought in turn-based combat.

You can attack with weapons made by the local blacksmith, but you’ll do more damage by summoning Personas: supernatural projections empowered by the social links you’ve made. Over time, you’ll amass dozens of these, gaining the ability to fuse two or more together to make stronger and more versatile Personas. You can transfer existing abilities to these directly, while skill cards can also be found to further diversify their move sets.

The turn-based combat is brisk and engaging without being especially innovative. You control protagonist Yu directly; other party members act independently, but can be guided by giving them preset tactics. Targeting an opponent’s elemental weakness lets you take another shot, while you can encourage your party to pile onto downed enemies (amusingly prompting them to rush in and disappear inside a traditional cartoon fight cloud). It’s straightforward stuff, and yet even incidental actions are imbued with greater meaning: when a friend extends a hand to pick you up off the floor, you think to the time you spent talking nonsense on the roof after school or over a beef bowl in the evening.

Their Personas, too, are a reminder of the struggle they’ve overcome; each victim’s dungeon represents an internal prison of their own making, where their darkest or most secret thoughts and impulses manifest as dangerous shadow entities. By rescuing each victim, you empower them not only to accept their flaws, but to welcome them into their hearts. Thus their individual Personas are born, giving them a facade to overcome their individual hardships.

All of this gives greater depth and nuance to the characterisation, which avoids the standard heroic archetypes of many a JRPG. While the game deals with dark subject matter, it’s not without moments of humour, and just as it appears to be settling into a familiar rhythm, you’ll find a break from routine to shake things up. It’s a game full of telling little details: when your young cousin Nanako parrots the advertising jingle from local department store Junes, it can seem irritating at first. But as you see her sitting in front of the TV alone night after night, sighing as she relays the news that her father is going to be late home from work yet again, this cheerful refrain is tinged with sadness.

At 60 hours or so, it’ll take you a while before you get to the bottom of what’s going on, but the school-term structure stops Persona 4 Golden from dragging. You’ll quickly settle into its moreish loop, enjoying your time in Inaba more and more as this small town and its inhabitants open up to you. Despite its fantastical elements, Persona 4: The Golden captures the challenges, heartaches and embarrassments of adolescence in a way that feels piercingly true, while giving you an absorbing mystery to solve as a bonus. It may be getting on a bit, but the belated arrival on PC of one of the finest contemporary JRPGs is extremely welcome.

THE VERDICT
87

PERSONA 4 GOLDEN
A bare-bones refit, but this remains a captivating JRPG, marrying slice-of-life drama with stylish demon battling.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,424
Pathfinder: Wrath
svw9UOE.png

EDIT:
UvvBkYh.png

This guy's an insider btw.

Cake is a lie :argh::argh::argh:
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,394
Nice to hear it's a good port with fair pricing. Denuvo is always a bummer but at least Sega has been known to remove it from time to time, like Yakuza 0 and Sonic. The seas will eventually be an option too.

I'm more interested in the case of Persona 3, though. Would be great if it was a surprise editon with both FES and Portable content packed in one game and this being the reason it is taking longer to release on Steam.
 

cruel

Cipher
Joined
Sep 17, 2014
Messages
868
The game has higher amount of user reviews (2781) in 9 hours since release, as Trails of Cold Steel released almost 3 years ago :| Just wow.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,779
Location
Australia
Player count seem to have peaked at approx. 24,000 and is now a bit lower. For direct comparisons in the realm of re-released JRPGs on Steam - Final Fantasy 12 HD did 8,300 and Final Fantasy X/X-2 HD did about 10,500. For modern titles, Final Fantasy XV did 28,000 and Nier: Automata did 23,000. Looking towards comparable numbers for WRPGs, both Pillars of Eternity 2 and Pathfinder: Kingmaker did approx. 22,000 peak players. To compare overall sales figures, FFXV and Nier Automata sold over one million copies (according to Steam Spy), and Pathfinder: Kingmaker, Final Fantasy X/X-2 and Pillars of Eternity 2 all sold more than 500,000 copies. Maybe peak player count will increase as word gets around or timezones line up correctly, but so far those are looking like pretty healthy figures for a port of a 12 year old PS2 game which probably didn't cost all that much money to produce.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,198
Breaking news: Atlus employers are shocked. There are cases of mental breakdown and suicide. Some others are starting to speak about Persona 6 exclusive for the PC.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
2,961
It was never about money for atlus. If it was, they would have released quite a few older games on the switch.
It looks like sega finally had enough of their stubbornness.
 

Readher

Savant
Joined
Nov 11, 2018
Messages
631
Location
Poland
Atlus JP was involved, as was Sega of America, Sega Europe and unnamed developer (likely contracted to do the port). The game had almost 25k concurrent players today, highest out of all Sega/Atlus Japanese titles afaik.

 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,858
They sound like they freed themselves from slavery and crossed red sea lol.
It is a fucking port mates.
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
Holy shit 20 bucks is such a steal. Seeing prior behaviour from Atlus (money and xp dlc lol) I would have thought they would sell this for 40.
PSP to PC is a pretty hard port and the game isnt easy to emulate, they could have charged 30 easily before people started complaining.

Feels like Atlus had zero expectations for that strange foreign console called the "PC" judging by the super low price and low marketing period.
Good to see that the west proved them wrong, that is a lot of sales for such an old game and a strong incentive to bring other JRPGs to PC.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom