Sweeper
Unwanted
- Joined
- Jul 28, 2018
- Messages
- 2,394
Fuck off nigger. New Vegas was pretty great.Both were shit
Fuck off nigger. New Vegas was pretty great.Both were shit
Third person garbage.Fuck off nigger. New Vegas was pretty great.
No.Third person garbage.
Gameplay was dog shit.
Art style was dog shit.
World felt stiff and wooden due to dog shit Bethesda engine.
Factions were dog shit.
That's basically the entire game lmfao.
That's just a fact. Based and redpilled.and because combat is worse than in underrail.
Those are big reasons but that's not the only thing. The game just fails to draw you in. In Underrail, you immediately develop an attachment to your station, as almost everyone in there has something relatively interesting to say and you're intrigued by the dangerous world outside of your station, which gives you a sense of belonging. It also develops a great sense of curiosity with the player once you hear about other stations, because so many different questions pop up. Of course, the game is also gorgeous, so you feel compelled to explore just so you can see more of its beautiful art.^ this guy also hates Fallout 1-2 because of a brown palette and because combat is worse than in underrail.
This is true. Underrail is pretty much an improved Fallout, with SGS being Vault 13 except it feels like your home and is full of quests, the rathounds at the outposts being the giant rats of the Fallout intro except these are actually capable of hurting you etc.The game just fails to draw you in. In Underrail, you immediately develop an attachment to your station, as almost everyone in there has something relatively interesting to say and you're intrigued by the dangerous world outside of your station, which gives you a sense of belonging.
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In Fallout one, you literally have no connection to your vault as you're immediately shunted out of it and told to go find the water chip. Gee, thanks, I'm supposed to risk my life and save all these people in a vault I've never actually met because?
Nope.What is true is that the two games are massively overrated
I was critical of the combat in Fallout, and I still stand by it. But even with a mediocre combat, the roleplaying, the atmosphere, the characterbuilding and writing is so good, than one can (and should) look over the problems of the combat system.In the past, I've been edgy and made statements calling out Fallout 1 & 2 for being trash, and obviously that's not true. What is true is that the two games are massively overrated, and Fallout grognards shill harder for the two games then half the posters on NMA. Fallout 1 & 2 have several flaws, and purely from a combatfag standpoint, it's obvious why someone would not enjoy the two games.
Those are big reasons but that's not the only thing. The game just fails to draw you in. In Underrail, you immediately develop an attachment to your station, as almost everyone in there has something relatively interesting to say and you're intrigued by the dangerous world outside of your station, which gives you a sense of belonging. It also develops a great sense of curiosity with the player once you hear about other stations, because so many different questions pop up. Of course, the game is also gorgeous, so you feel compelled to explore just so you can see more of its beautiful art.^ this guy also hates Fallout 1-2 because of a brown palette and because combat is worse than in underrail.
In Fallout one, you literally have no connection to your vault as you're immediately shunted out of it and told to go find the water chip. Gee, thanks, I'm supposed to risk my life and save all these people in a vault I've never actually met because? In Fallout two, the entire village looks like shit and because of how poorly the opening temple is done, the game doesn't do a great job of making you care either. And what's the point of traveling around to see stuff when everything is brown and most of the buildings are literally just rectangles lmao.
Also, the writing was completely mediocre. The way you get companions in general throughout the game is really shitty, and amounts to buying them or just having them join you for no reason (fucking Ian). There were a few good instances of C&C and well written characters, but too little too late. It's definitely not in the same league as most well written RPGs.
Duh, if you didn't like New Vegas then OBVIOUSLY you won't like improved New Vegas 2.0.Both were shit. And whoevers alt this is needs to try harder.TOW is way better than F:NV in pretty much every way, only Bethesda fanbois says otherwise tbh.I'm glad to be in the winner's camp. As expected, TOW turned out to be total shit.
1. The combat was improved, feels way better and more like a real shooter. This is what you do most of the game so it's incredibly important to the overall experience.
2. Looks way less ugly, New Vegas looked terrible. TOW is kinda pretty.
3. Choices matter more, in New Vegas you got choices every now and then but they were mostly superficial and didn't change the story. In TOW things you do matter.
4. Waaaay better written companions, who were shallow as f*ck in New Vegas.
5. Less empty spaces and waste of time, New Vegas was a big game but there really wasn't much more in it than was in TOW. 95% of the time was spent just walking or looting containers.
That's my top five reasons TOW kicks ass!
There was nothing wrong with the basic structure of the game, shoot, loot, talk, go on quests and all that jazz. It's just that NV was VERY rough around the edges, some areas and content barely finished and there was a lot of empty space, dungeons and places where you bascially only had to shoot people and everything was detatched like in Fallout 3. There were some improvements over the Bethesda entry, like the legion or NCR sending assassins and stuff if you messed with them too much, but even so it was all too compartmentalized.Fuck off nigger. New Vegas was pretty great.Both were shit
And what's the point of traveling around to see stuff when everything is brown and most of the buildings are literally just rectangles lmao.
That's one way of putting it I guess.But even with a mediocre combat
I mean the writing in underrail wasn't BAD per se, but it wasn't fucking winning any literary prizes either. And the story is so-so. You're average faction-war and a big bad monster, I guess similar to fallout, but alot worse, and alot less engaging as a concept.
Anyone, who thinks that Fallout has bad combat is gay.Fallout is great and all, but from a combatfag perspective, it's meh to alright.
The characterbuilding was shit and the writing was average to below average.I was critical of the combat in Fallout, and I still stand by it. But even with a mediocre combat, the roleplaying, the atmosphere, the characterbuilding and writing is so good, than one can (and should) look over the problems of the combat system.
Irrelevant. You're right, they have completely different premises, and I'm not trying to suggest that one premise was better than the other. What I'm saying is that Underrail executed its premise in a way that's much better than Fallout's. I was not impressed with the nuclear wasteland at all.The premise of fallout 1 and 2 compared to underrail is also entirely different.
In underrail you start out in a fully operational bunker, a big HUB area run by your own corp, and you have to do their missions and shit. No rush, you're just basically a newfag drone.
In fallout, you basically just drift along alone like a wanderer in a nuclear wasteland, or did that setting elude you? You are immediately put in a dangerous situation, because the situation warrants it and you cannot stay in the vault. Could fallout 1 have benefitted from starting you out in Vault 13, and letting you walk around and having quests and shit? Maybe? But probably not. Fallout 1 as I said has an entirely different narrative structure and progression than underrail and others.
The story and writing in Underrail is fucking great, and the majority of people that talk shit against it either didn't get to access some aspects of secret content, and/or they missed the various clues throughout the game in both lore dumps and between characters that tell you a ton about the setting and whats happened in the world. It has great descriptive prose and it manages to create a world where all the locations and characters that inhabit said locations are very unique. You can often tell where someone's from how they're dressed, how they speak, and other such things.Fallout and Underrail are both about exploration, but go at it in very different ways. And how the fuck can you think the STORY of underrail is better than fallout? Let alone the writing? that kind of boggles my mind.
I mean the writing in underrail wasn't BAD per se, but it wasn't fucking winning any literary prizes either. And the story is so-so. You're average faction-war and a big bad monster, I guess similar to fallout, but alot worse, and alot less engaging as a concept.
Fuck me why does everyone have to bring up these shitty death animations every time we talk about these games?! Just because the combat is turn based and quick doesn't mean it's any less SHIT! After the first two or three times, the death animations literally become irrelevant. It's like the Codex is comprised of children that get amused by the tiniest little thing. Go play DOOM if you want some death animations, I've heard it's got a ton.Lastly, from a mechanical standpoint, fallout 1 and 2 combat was p. lackluster and boring, but since it was turn-based, relatively quick animations and combat slider AND it had satisfying death animations and impactful sound design, the combat suddenly became much more tolerable.
LOL. Visual style? You're going to compare thisUnderrail combat is far more complex and well, better, than fallouts, but in terms of visual style, feel and that stuff, fallout kind of still wins out.
Literal brainmelt, linking a map instead of actual images of the game. According to this map, FO1 has like 4 colors.because underrail is so colorful and
Take your Underrail avatar off then faggot. Game has great writing, characters, and quests. Guess you failed to meet the IQ requirement to understand if Dude's quest is the only one you can think of.Maybe I'm sucking this game's dick too hard, cause for the majority of the game the writing, characters and quests are pretty bland and forgetable
Yeah, the combat in F1-2 is very fun. The one real problem is that there is plethora of weapons, but using most of them makes little to no sense, although they do allow for some fun gimped builds when you're replaying the game for 145th time.Anyone, who thinks that Fallout has bad combat is gay.Fallout is great and all, but from a combatfag perspective, it's meh to alright.
Literal brainmelt, linking a map instead of actual images of the game. According to this map, FO1 has like 4 colors.
And what's the point of traveling around to see stuff when everything is brown and most of the buildings are literally just rectangles lmao.
What is true is that the two games are massively overrated
This is true. Too few people realize that Arcanum is the better Fallout.
There aren't diagonal wall pieces because it's a hex based system, which would make facilitating a diagonal wall very difficult. Doesn't really matter though, because you don't need diagonal rooms to make a good room/map.In Underrail everything is grey and there aren't any diagonal wall pieces either afaik.
When I said rectangles, I specifically was referring to most of the buildings look like this.map is about your rectangles jab at Fallout(which I've quoted in the post), underrail's color pallette is fifty shades of gray anyway.
Arcanum was a broken mess for me but whatever, you agree with my overall point that Fallout is overrated so that's all that matters.This is true. Too few people realize that Arcanum is the better Fallout.
KotOR combat was nothing to write home about but it was mechanically sound and it did a good job of staying relatively unobtrusive so that the stronger elements of the KotOR series (setting, atmosphere, quests, companions, story) could carry the experience. One of the few non isometric RPGs I can actually enjoy since the game feels like butter to play, even if the combat is too easy.Did any of you jokers play KotOR? I'm doing it right now and it redefines bad combat in a way I never thought was possible. Fallout looks like JA2 by comparison.