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Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
14,476
Location
Frostfell
First match with MArtini Henry Sniper and ... A collateral

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20 / 0 with M1903 Springfield(camping)

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Darth Roxor

Royal Dongsmith
Staff Member
Joined
May 29, 2008
Messages
1,878,406
Location
Djibouti
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"Oi, Jenkins."
"Yes, sarge?"

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"Jenkins, there's a wall of sandbags growing inside the base..."
"What about it?"

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"JENKINS, IT'S A NOD TRICK!"

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what a fucking meatgrinder
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
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I've played a bit more. Despite the small grid and only 24 instructions per emitter, there is still plenty of room and time to solve the puzzles without many problems, if that's all you're after. But getting good cycle scores is tricky as always.

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It's best to place, move and rotate the source molecules so that the emitters themselves have to move as little as possible. Moving emitters ist expensive because they can't act while they are moving, and they also have to move back for the next production cycle (usually).
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These diagrams are shit, tbh. Every column has a range of 200 cycles. But since you always have to build 120 products to pass, the resulting number of cycles tends to be a multiple of 120, with some exceptions. My solution needs 5 steps per molecule (=600 cycles) and lands in the 401-600 column. But so would a 4-step-solution with 480 cycles. Is a 4-step-solution possible? I'd like to know, because if it isn't possible, there's no point trying to optimize it any further. But the diagram won't tell me and I'd have to look it up online.
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You can stack emitters on top of each other during runtime for more firepower. Which is strange, because you can't stack them in setup.
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ok :shittydog:

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Now I'm stuck on this one. It has to be possible to do in 6 steps or less. But I can't figure it out.
 

someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
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Spend my hard-earned atoms on the cute Mothman Plushie Backpack.

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Bought Black Bear Mascot too, nothing says Fallout like cute cosmetics that you can buy with real money if you don't have enough atoms!

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Yes, the Deathclaw Mask is a rare loot worth tens of thousands of bottlecaps!
:deathclaw:
Also Deathclaws are weak.
Make DC strong again!
 
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