Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter The Waylanders - historical fantasy time travel RPG inspired by Dragon Age: Origins

AliceAlcina

Learned
Joined
Aug 28, 2019
Messages
267
Location
Croatia
Released:



what a unrealistic price point for something that doesn't promise...

edit: character costumization.... I want...
How long it takes for flopped products to lower their price?
 

Robber Baron

Savant
Joined
Jun 15, 2020
Messages
927
nice

nice.jpg
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Kind of an unfortunate day to release your Early Access game, on the same day as a zillion free demos.
 
Last edited:

Robber Baron

Savant
Joined
Jun 15, 2020
Messages
927
It's an unplayable mess but there're some interesting ideas beneath the junk, the only reason to buy it now is to support the devs, it's pretty broken even by early access standards. The animations are exceptionally atrocious but the character models remind me of 90s CG so there's some charm to them. There's a tactical camera but no reason to use it - you can't move the camera away from the character, the enemies teleport on top of your heads like DA2 and the rogue can't scout it stealth, there's no stealth at all (or I couldn't find it).
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/the-waylanders-could-be-the-next-dragon-age-but-its-off-to-a-rough-start/

The Waylanders could be the next Dragon Age, but it’s off to a rough start
Thanks to plenty of talent, expectations are high, but the early version has plenty of problems still.

Boasting RPG veterans such as fantasy writer Chris Avellone, Telltale alum Emily Grace Buck, and Fallout 4 composer Inon Zur, The Waylanders, currently in Steam Early Access, is set to fill that Dragon Age-shaped hole in your life. That's not only because former Dragon Age creative director Mike Laidlaw held a consulting role—from combat to its tongue in cheek dialogue, plenty will feel familiar.

Currently The Waylanders promises between 10 and 12 hours of content. The Early Access build consists of the first of a total three parts. While the combat system is fully implemented, more of the story, as well as additional character skills and classes, will be added progressively. The version available at launch is in a very rough state, something developer Gato Studio is transparent about. It's so rough I didn't make it past the three hour mark—inevitably a fatal error would take my game out each and every time. Patches are quick, however—writing this, there is already a whopping 4GB patch available.

The game itself also needs improving—although you control the camera, it tends to get away from you and is regularly blocked by obstacles. Sometimes your cursor vanishes or things aren't clickable. Animations, cutscenes and voice-over are missing in many places, and the UI looks very simple. Weapon stats in the inventory aren't explained, and tutorials, other than the introduction to basic commands, are still missing. There are sound mixing issues and freezes. Gato Studio has warned that big future updates may delete your saves. It's already happened once for me, so unless you want to help with development during feedback, the possibility of losing the save to what's potentially going to be a 30 hour game once finished is troubling. Right now, even for an Early Access game, it feels entirely too soon to start playing.

But The Waylanders shows a lot of promise. The plot for one sounds intriguing—thanks to a run in with a group of Gods, your character briefly dies and becomes disconnected from fate and even time itself. This makes you able to travel between a Celtic and a Medieval timeline. This idea has the potential for all manner of interesting applications, from solving puzzles to changing the relationship between you and your party and even influencing historical events.

The love that went into designing the world is immediately evident, even in the early version of the game. The environments are visually stunning—from forests with large, leafy trees to an underground city with a bustling market, The Waylanders is great to look at. The character design is memorable, too—rather soft and round, it gives characters a comic-like feel, unusual considering its influences. I particularly liked the detail on each option during character creation—from cool little details on the armour that differ in each class to different skin colour options. Gato Studio promises six basic and 30 advanced classes in the full build. Right now you have classics like a ranger, a tanky warrior, sorcerer and druid. The facial animations don't look too great yet, but an early scene shows the potential for some great grimaces.

The visuals go great with The Waylanders' frequently slightly goofy tone. The perpetual witticisms offer the strongest similarity to Dragon Age, apart from combat. Your party members are a central part of the experience. You meet many of them within the first few minutes, and they immediately start bickering, which to me is fairly unpleasant. As these things go, they will probably have to warm up to you and each other first, surviving a few adventures together ought to fix that. Each has a fairly exuberant personality, so you're sure to find a favourite soon. Companions will of course be romanceable. Your own character is silent—they don't say anything you don't choose via one of the dialogue options, and their lines aren't voiced, either.

Combat is a simple affair. Using an automatic basic attack system in the style of Dragon Age: Inquisition, it requires you to do little more than to click on an enemy and wait things out as characters keep attacking. Each class has special attacks with a short cooldown time. Switching between party members isn't smooth yet and I couldn't find an option to let my character heal others, so I just let them die—everyone regenerates once combat is over.

Formations are one unique aspect of combat, though. Choose a formation leader, add the rest of your party, press F and everyone will act together as a group with a new, unified health bar. By building a protective shield wall or becoming a giant golem, this allows you to harness the strengths of your group. Formations differ depending on whom you've picked as leader of the formation. It's a fun idea, but finnicky enough to execute that you need to decide on a formation prior to a battle. Right now it's also hardly necessary. Combat definitely needs balancing, as it still feels as if every foe is of the same strength, meaning not very strong.

I'm most interested in The Waylanders' overall worldbuilding. Steeped in Celtic folklore, the game promises a break for those weary of the oft-used elves-dwarves-humans high fantasy setup. I'm especially taken with the Morians, a race of golden-eyed immortals who can see the future. They share the Underworld with the Fomorians, one-eyed monsters straight out of a Junji Ito manga, mainly known for their… cannibalism. If you really get to witness political and religious changes and make decisions that will influence the course of such a far-reaching narrative, there will be a lot about The Waylanders to enjoy. If everything comes together, the payoff will be great, but I'd give it some time before diving in.
 

Robber Baron

Savant
Joined
Jun 15, 2020
Messages
927
So there was a 4GB update that erased all save-files so I decided to give it another go from the start. Funny enough once I hit the first post prologue combat area my party got switched with the low level prologue party that gets oneshot and I also can't return to the previous non-combat area because the trigger to leave the area is also gone. That's literally the first 10 minutes of the game. The overall quality and tone of the game reminds me of that UE3 WoW porn game.
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,597
put it on ignore list cos i cant trust work ethics of people throwing their coworkers under the bus just for a vague slander tweet.
 

Chippy

Arcane
Patron
Joined
May 5, 2018
Messages
6,066
Steve gets a Kidney but I don't even get a tag.
Yeah, tell that writer to look into the content for the few quests that MCA wrote for the game. And while they're at it they can tell PCgamer and other sites to just say he wrote only a few quests for the game, so that thy don't write this in the first paragraph of their previews: Boasting RPG veterans such as fantasy writer Chris Avellone.

No disrespect to MCA (I'll leave that to the SJWs) but I'm a bit fed up of being hoodwinked into buying games where he's "involved". They hate everything he stands for after an internet rumour, but are happy to use his name for major gaming mags to promote selling their game.
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,414
Pathfinder: Wrath
A few notes on quality of writing from Steam discussions:

I found it strange that the druid character used the word 'dip****' since it's a pretty modern word.

Yeah, there are some really modern patterns of speaking that break immersion.

I haven't played the game long but I find the story...um..boring and getting so many companions so quickly without getting to know more of the each companion.

I can't say about dipshit, but this is just a perfect little gem:
The whole "I check all the boxes" bit is what made me throw in the towel. I'm pretty sure the picts and the celts had no paper forms with boxes to check.
 

m_s0

Arcane
Joined
Jun 18, 2009
Messages
1,289
Kind of an unfortunate day to release your game, on the same day as a zillion free demos. Even if it is just Early Access.
I'd say it looks to have so little personality it would've gotten buried under just about anything that got released these past few days. Borders on video game mock-up, this.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I wonder if we'll ever find out why this game, of all the many promising and not-so-promising indie RPGs being made in Europe these days, was the one that got a bunch of gamedev celebrities to pile onto it. Who are these Spaniards, what did they do to deserve that clout? Was it just a lucky break - they got Mike Laidlaw interested and everybody followed him?
 

AliceAlcina

Learned
Joined
Aug 28, 2019
Messages
267
Location
Croatia
I wonder if we'll ever find out why this game, of all the many promising and not-so-promising indie RPGs being made in Europe these days, was the one that got a bunch of gamedev celebrities to pile onto it. Who are these Spaniards, what did they do to deserve that clout? Was it just a lucky break - they got Mike Laidlaw interested and everybody followed him?

Reddit guy on /rpg games claimes he revoked his contract to hire them...
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,521
I wonder if we'll ever find out why this game, of all the many promising and not-so-promising indie RPGs being made in Europe these days, was the one that got a bunch of gamedev celebrities to pile onto it. Who are these Spaniards, what did they do to deserve that clout? Was it just a lucky break - they got Mike Laidlaw interested and everybody followed him?
They might just really like Dragon Age for some unfathomable reason.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,442
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I don't know if that guy isn't just painted/tanned, but FWIW there are non-Celtic foreigner characters in this game. See the Kickstarter updates earlier itt.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I don't know if that guy isn't just painted/tanned, but FWIW there are non-Celtic foreigner characters in this game. See the Kickstarter updates earlier itt.
I hope they feature the real black Hebrews and not the fake whitey ones.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom