toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,031
God, is straight pistols something that's possible now?
Edit: I wanna play again. F the full psionic. Gotta go melee.
Not really but give it a try. I would like to see your progress.
God, is straight pistols something that's possible now?
Edit: I wanna play again. F the full psionic. Gotta go melee.
Power management: I'm at level 12 and my most recent shield is already 1000. I'm certain it will be a lot bigger eventually.
What do you think about Snipe? I am currently torn between getting snipe and full auto. Snipe hits like a train with my stealth and agility, one-shotting a burrower warrior at level 14 for just 24 AP*. It one-shots regular burrowers even with ordinary ammo. On the other hand, it delays me on the path towards making the AR workable. At the moment, burst can only bring down a regular burrower if I go full auto with regular ammo and is pretty pathetic against a warrior (I am using +2 burst). I don't have enough W2C to be bursting with them yet. For now, I am leaning towards taking snipe.
Hmm, I only remember cuttlesnails in deep dungeons and Tchort. Harder difficulty or something else?
Yeah, it's DOMINATING. I first saw them in the regular sewers in Core City (didn't get to DC on Hard), and now in a late quest there. Can't say they're at all difficult, unlike the pretty annoying Death Stalkers. Good thing the Death Stalker is so hateful it attacks everything and not just me. The rathound fight I mentioned was very amusing because I just hid in a nook and kept stunning the rats who blocked the passage such that the frontal rat kept hitting me with its measly claw, while the Death Stalker was killing everything else. Definitely a memorable moment.Hmm, I only remember cuttlesnails in deep dungeons and Tchort. Harder difficulty or something else?
That one seems to be randomized on every game, regardless of difficulty. There is also one with cultists, one with robots, and I think one with electrocuting floors (haven't finished that one, though).In addition, it seems that the content of quests is changed a bit. For example, on Hard I had a toxic factory with "failed experiment" muties, while on DOMINATING the same factory was occupied by possessed human slaves and their master (called Mr Dom in a rather BDSM fashion).
Twiglard, I ended up taking snipe and postponing full auto until the next feat level up because the spree isn't powerful enough until I get concentrated fire, boost my crit, and get enough W2C ammo. Snipe is just too good with my stealth and it works beautifully with Entropic Recurrence. I discovered that it's possible to use it multiple times per fight because I hide behind the Force Wall anyway, so I just use stealth on the turn it dissipates (meanwhile, Entropic Recurrence from the first shot is ticking if the enemy is fat). The arena has been a cakewalk at level 14, including the last fight, and I am generally not having any trouble - although I expect DC to be much harder.
I very much agree about low frequency shields. I am very afraid of close combat and disabling effects.
On an unrelated note, Death Stalkers are funny because they keep attacking random monsters and dying. These guys attacked cuttlesnails but were unable to penetrate them. Previously, a death stalker tried fighting an ancient rathound with his pack, and died.
No idea how to clear bottom room without using the Deathstalkers. On dominating the Industrial Bots are very rough, and even plasma sentries on hard can cause some problems.Doing the quest for the strange cube for Miles, if you go down with the elevator you can see/hear the Derpstalkers attacking robots. All you have to do to lure them in is blowing up one of the Kamikaze bots.
I have 400+ detection and 250 stealth, and I am still having problems with death stalkers because of this, even though I spot them first while their eye is still yellow.
No idea how to clear bottom room without using the Deathstalkers. On dominating the Industrial Bots are very rough, and even plasma sentries on hard can cause some problems.
I was talking about the Strange Cube quest which you do when you're like level 10-13.Well, without DS you can first eliminate usual muties, then hanchbacks in the lab room, then industrial friend.
What so rough about them thoug? I have no problem with them at all in my spear builds without Nude Weakness - Spear Throw could dish out like 200-300 damage. And with enough mobility you can kite them forever, given usual EMP (tier 1) and taser.
You see, I did fair fight there a few times, and now not interested in that anymore.
Usually I deal with Death Stranglers first, then open the door to a industrial friend, and then like wait for kamikaze bot to go boom, after then only watch in stealth how industrial frend destroys all muties lol.
Yeah, you use a low AP rifle like a Hornet to trigger Commando and then use a Chimera burst for free.Stasis: Stasis is quite useful in that it prolongs any desired status by a turn. Say, adrenaline ordinarily lasts 3 turns, including the turn on which it is used. With Stasis, you use +20 AP from adrenaline on the first turn before casting Stasis, but upon exiting it you get the same 3 turns left of +20 AP, transforming it into 4 turns. This pertains to everything else like sprinting and such, although to negative effects too.
Industrial bots: I have found them exquisitely easy with my build. Snipe takes something like 3/4 of their health, they can be easily stunned, and I don't think they're immune to crit unlike e.g. stationary plasma cannons. Also they can't open doors.
Fenix, I am lightly armoured and I don't want to bother changing all equipment just to deal with an area that might have death stalkers. Putting on detection glasses is enough of a bother; adding the whole re-stealthing routine for the armour is just excessive. Not to mention carrying around an additional set of heavy armour is impractical. Generally speaking, I have found the Stasis approach satisfactory, although it's still silly that even being specifically oriented towards detection/stealth doesn't help much. My complaint was more about the weirdness of the inability to enter combat at will, which makes the game too real-time and twitchy.
Sheepherder, dual ARs is a pretty nice combo in that you can use the low AP hornet with reloader to trigger commando for a free burst, and then you can use the free burst to fire a high AP assault rifle with a crit scope and a muzzle, but no reloader. I.e., use a 27 AP burst to trigger a 48 AP burst. Is that the idea - or can you only burst from the same rifle that used the original burst?
It's doable with a Spear build, that much I know. I left it till right before Tchort and did some oddity hunting to get enough levels, but it's definitely possible. Just used a metric fuck ton of Napalm and V Frags. And anyway, you can always just make a beeline for the land mines if you don't want to deal with the raids.Are melee builds even viable on dominating? Expedition native raids are painful enough as is, but they're downright sadistic for melee.