PST, Torment:Tides of Numenera and Disco Elysium have some of the best writing in the industry, and the reason people dislike them or call the writing pretentious is that they dont read many books, and as such the wall of texts and their slow reading speed makes them break at them.
noBut Tolkien was the man who took High Fantasy from pulp magazines to a somewhat respected genre.
I like Dune series too, with Dune Messiah being my favourite. Shame that Frank died before he finished the series.Although I prefer Dune style soft Sci-Fi since its closer to fantasy lol.
noBut Tolkien was the man who took High Fantasy from pulp magazines to a somewhat respected genre.
https://www.jrrvf.com/sda/critiques/The_Nation.html
what tolkien did, was introduce tropes that defined the fantasy genre for the next century. ultimately for the negative, I would argue.
Quality has everything to do with respectability. Fantasy is not respected, except among fantasy enthusiasts attempting to justify fantasy. People like Wolfe, Lafferty, and many other sci-fi/fantasy authors went into the field knowing they'd have to fight for respectability, and I believe this won't happen until we nail Tolkien's coffin shut for good.I am talking about impact, not about quality
autistic emphasis on world-building and lore to the point of churning out garbage prose, static characters, and a predictable and infantile plot...Tolkien did nothing wrong. Whenever someone comes along and does something great, a thousand shitty imitators will try to coast by in his wake.
which is an extreme on the other end, merely having the cast go through the trouble or develop a stronger sense of character would have been fine. at best, frodo goes from naive hobbit to PTSD hobbit.It would have been inappropriate of him to apply Dostoevsky levels of focus on character
I disagree with you a bit on this, however, I'd say what clearly defines the future of fantasy is whatever IP gets picked up by hollywood, and that's a pretty bad thing. Who knows, maybe Gormenghast or some Wolfe work will get adapted and pave a brighter future.It think GRRM's done a lot to bring it back to respectability though, but the weird thing is he's done it by lowering the fantasy level even more - as if that's what was bugging people. But it never was, people have never minded the fantastical in stories, they just want some depth.
Overly flowery prose and wordyness is a sickness that High Fantasy is entangled with. Granddaddy Tolkien is prolly the best representative.
Wordiness and flowery prose aren't inherently bad things, they're only bad if they're unnecessary or feel like they're only there for the writer to flex the number of words and adjectives he knows or to fake depth where there isn't, when people complain about Numenera's prose, they're not taking issue with the simple fact that it's there, they're actually taking issue with how useless and missplaced it feels even if they don't realise it.
Wordiness and flowery prose aren't inherently bad things, they're only bad if they're unnecessary or feel like they're only there for the writer to flex the number of words and adjectives he knows or to fake depth where there isn't, when people complain about Numenera's prose, they're not taking issue with the simple fact that it's there, they're actually taking issue with how useless and missplaced it feels even if they don't realise it.
No, they are inherently bad things in video games. Any video game that is full of words is a video game that its best function is uninstall.exe .
'k.Fallout 1 and 2 have shitty gameplay.
Fallout 1 is still a good game due to great story, writing, and atmosphere.
Hmmm... 'k.Fallout 2 is just dog shit. Shit story, shit writing, shit atmosphere.
No. That's it. You went full retard. Never go full retard.Yes, even Fallout 3 is better than 2.
This would disqualify point and click adventures, interactive fiction, and text-based RPGs, which have been around since the 70s. It's a rule you just made up that makes no sense. No one plays Mass Effect 1 or Witcher 3 for gameplay. It's all about the lore and the world you're in. No one would talk about Kotor 2 or New Vegas if not for their dialogue. That's all....words. Or mostly, anyway, some is based on atmosphere, etc. There's such a thing as too many words, but Disco Elysium specifically doesn't feel like it's overloading you at all. It's even designed with characters (skills) that basically explain what's going on with short interjections. And unless you're picking every conversation option, which is neither necessary nor optimal, you don't have to do all that much reading.Wordiness and flowery prose aren't inherently bad things, they're only bad if they're unnecessary or feel like they're only there for the writer to flex the number of words and adjectives he knows or to fake depth where there isn't, when people complain about Numenera's prose, they're not taking issue with the simple fact that it's there, they're actually taking issue with how useless and missplaced it feels even if they don't realise it.
No, they are inherently bad things in video games. Any video game that is full of words is a video game that its best function is uninstall.exe .
*Demands* respectability? Yes.Only a storyfagging sjw like fatro demands respectability for his hobby.
Immersion is where newer RPGs usually lose to the older RPGs (older, NOT wireframe ancient).
Not only that, a lot of that is slavish adherence to dumb design philosophies and cargo cult design:Immersion is where newer RPGs usually lose to the older RPGs (older, NOT wireframe ancient).
Balance dogma + Accessibility dogma made it. Modern RPG's don't care about making mechanics and lore in line...