new fucking guy
Scholar
- Joined
- Oct 22, 2017
- Messages
- 180
- virtually identical skill system
- open world
- theme park slant - in skyrim you're picking up guilds, in sims it's aspirations, you can mix them as you like and everything is accessable from the start
- some ephasis on collectibles - in skyrim it's artifacts scattered in the world, in sims it's career rewards, in both cases these have little effect on the gameplay and exist just to give you something to do
- dollhouse aspect - in skyrim it's emphasized by house dlc and mod support, which I consider to be a core element of TES games design
- mod support!
- open world
- theme park slant - in skyrim you're picking up guilds, in sims it's aspirations, you can mix them as you like and everything is accessable from the start
- some ephasis on collectibles - in skyrim it's artifacts scattered in the world, in sims it's career rewards, in both cases these have little effect on the gameplay and exist just to give you something to do
- dollhouse aspect - in skyrim it's emphasized by house dlc and mod support, which I consider to be a core element of TES games design
- mod support!