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Death Stranding Director's Cut - Kojima's post-apocalyptic deliveryman simulator

Joined
Nov 23, 2017
Messages
4,010
The one that sounds like it may have been a Silent Hill game? May have been. But if he was actually going to do a movie, it could have been that given everything going on now.
 

nil

Cipher
Joined
Jan 1, 2012
Messages
317
Htaed Gnidnarts 2. It's gonna be just like Death Stranding but with all words written backwards.

Kojima surprises his fans with his genius again!
"The "mirror" is a tool for beauty but also discovery. When you look at them, you see your whole but different. This is my goal for Htaed Gnidnarts 2! To look at the concept of "game", but different. Please look forward to it!"

"Htaed Gnidnarts 2 will be the first game in the new genre I created "Mirror stealth". In a stealth game you avoid being seen, but in a Mirror stealth game, instead of being "seen" you "show", but the enemy "knows" instead of "sees", so you "avoid". Naturally it will still be a stranding game too."
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
16,153
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Anyone with comfortable access to evidence about this game underperforming? I need it for scientific purposes.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I'm playing this right now, just burned mom. Anything I should know before going in? Do I have to do all the inevitable side quests for some true ending or anything like that?

Anything you wish you had known before you started?
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,367
I'm playing this right now, just burned mom. Anything I should know before going in? Do I have to do all the inevitable side quests for some true ending or anything like that?

Anything you wish you had known before you started?
The most important thing is to go in options and turn off Ordarek locator animations and other misc animations that play out during your visits to destribution centers. They become very annoying in the long run.

Another thing, a lot of people have problems with the first two chapters saying its very boring etc(although i thought it was a good tutorial), so you need to play at least till chapter 3 where the game truly opens up to know whether you like it or not.

You dont need to do side quest in order to progress afaik.
 

Venser

Erudite
Joined
Aug 8, 2015
Messages
1,765
Location
dm6
I'm playing this right now, just burned mom. Anything I should know before going in? Do I have to do all the inevitable side quests for some true ending or anything like that?

Anything you wish you had known before you started?

Not really. I just recommend using the auto arrange option in the inventory as it will optimally arrange your cargo so you'll have better balance and stumble less.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
With the PC version imminent I finally watched 30 minutes or so of unedited game footage... wow, doesn't look like it's for me at all. Great looking world though, in that haunting and desolate way.

Will save my jew dollars for Horizon.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,930
Seems like a really interesting game to me. It's clearly not just a walking simulator, like it was labelled as and lambasted for on its initial release. Just like any other good game, there are mechanics that need to be understood and mastered in order to play well/finish the game.

Wacky Kojimbo storyline and Yoji Shinkawa art direction seem to be just the icing on the cake of what appears to be an interesting new form of gameplay.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
9,235
Seems like a really interesting game to me. It's clearly not just a walking simulator, like it was labelled as and lambasted for on its initial release. Just like any other good game, there are mechanics that need to be understood and mastered in order to play well/finish the game.

Wacky Kojimbo storyline and Yoji Shinkawa art direction seem to be just the icing on the cake of what appears to be an interesting new form of gameplay.
It looks similar to Metal Gear Survive in a lot of ways. I think both games were based on the same Kojima's blueprint when he still was working at Konami.

 

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