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Games without which everything would be different

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
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luj1

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Whats wrong with CTF in Quake 3, UT99 and (aforementioned) Tribes? "Only retards like CTF" sounds like someone ripped you a new asshole
 

negator2vc

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King's Quest - The birth of the graphic adventure game
UFO: Enemy Unknown
- turn based combat, mission based tactics
Baldur's Gate 1 - CRPG!
Diablo 2 - defined the action-rpg, random item stats, ...
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
UFO: Enemy Unknown - turn based combat, mission based tactics

Except UFO: Enemy Unknown is the direct progression of Gollop's former works, namely Laser Squad (1988) and the Rebelstar series (1984-1988). Those games only featured "in-field" combat scenarios however, and not the global strategy/base management aspects of UFO.
 

negator2vc

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Except UFO: Enemy Unknown is the direct progression of Gollop's former works, namely Laser Squad (1988) and the Rebelstar series (1984-1988). Those games only featured "in-field" combat scenarios however, and not the global strategy/base management aspects of UFO.

The reason I mentioned UFO: Enemy Unknown instead of the previous entries of Gollop work is the in UFO the whole formula has been perfected. In fact I consider both entries to be UFO v0.5.
The UFO and its sequels are the series that defined and shaped the turn based strategy/tactics genre.
Even better check the list with the top 100 games that was made a few months ago and check where the UFO: Enemy Unknown stand!

Update:
Here is the rpgcodex list I am talking about
https://rpgcodex.net/content.php?id=11398
 
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luj1

You're all shills
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Quake 3 Arena - steered a generation of shooters in the mp direction. I remember that lack of sp campaign was a major criticism when it came out and Q3 considered decline overall.
 

Generic-Giant-Spider

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Q3 when judged as a Quake entry is decline.

But if you judge it as the multiplayer romp it was designed as, it was incline due to its immensely sexy gameplay.

Then again every Quake was decline after Quake 1 if you ask me.
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Well, considering that Quake 2 is named Quake because whatever name they wanted was already trademarked and they just continued the trend with Quake 3, then yeah the only Quake is Quake 1.

On the other hand, Quake was originally supposed to be some sort of persistent open world fantasy RPG, so perhaps no Quake is truly Quake :-P
 

anvi

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I liked how fast Q3 was but I only really used it to play a remake of QWTF. And a bit of multiplayer. Around that time I played a lot of Unreal Tournament.
 

Daemongar

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Codex Year of the Donut
QuakeWorld Team Fortress, amazing. It is Team Fortress 2 people know today, but done first and done better, in the 1990s. And not cartoonish, and not monetized at all. So way better. I miss it, it was kind of the last FPS I cared about.
I'm with you there. I lived and breathed QWTF - it was great even on dial up. Played a lot but wasn't a fan of TFC, nor was I a fan of Tribes.
 
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Some people think that Dune 2 was the first RTS, some point at Herzog Zwei but it's all bullshit.

Ladies and Gentlemen, Nether Eearth!



Red Faction, since its release date every fpp shooter has highly destructible evironment!

Well, not really:negative:
 

ValeVelKal

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ValeVelKal TIL the first 3D fps was Maze War and it came out in 1973 (!)
I did not know there was "combat" in Maze War so interesting, but Maze War is more the ancestor of a blobber than to a FPS. I mean, if Maze War is a FPS, so is Dungeon Master or Lands of Lore. There is no discrete movement, no apparent weapon, no targetting, ...

Marathon is the first remembered FPS, and yes you found out the totally forgotten Hovertank 3D (which I had never heard about). Maybe one could accept Battletank (1980) as the ancestor to Hovertank 3D, so a lineage of the FPS up to 1980 ?
 
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Jacob

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Grab the Codex by the pussy
The virgin RPGCodex newfag who tries to fit in:

"Fallout was the first actual RPG that has C&C and non-fantasy setting, blahblahblah, I recently played Fallout 1 yesterday and it totally changed my life, made me grow chest hair and allows me to finally have sex this morning."


The chad RPGCodex ex-admin:

Fallout single-handedly created the Russian shovelware market of cheap Fallout clones.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Except UFO: Enemy Unknown is the direct progression of Gollop's former works, namely Laser Squad (1988) and the Rebelstar series (1984-1988). Those games only featured "in-field" combat scenarios however, and not the global strategy/base management aspects of UFO.

The reason I mentioned UFO: Enemy Unknown instead of the previous entries of Gollop work is the in UFO the whole formula has been perfected. In fact I consider both entries to be UFO v0.5.
The UFO and its sequels are the series that defined and shaped the turn based strategy/tactics genre.

I'm the kind of berk who likes to know where we're coming from to see where we're going, which is why I felt Gollop's prior works needed to be mentioned, especially since you singled out the Geoscape aspect of UFO. The Geoscape aspect (when compared to Laser Squad) only needed one extra element to reach near-perfect status: Random terrain. (Sadly they dropped the two-player mode. :( ) But that alone would only have created a good game, what made UFO great is the addition of the global strategy/base management aspects. It scored so highly on the Top 100-list because it's a hybrid where the sum of its parts is greater than each part individually.

And as for your last statement, Jagged Alliance (2) would like a word with you out back. ;)
 

luj1

You're all shills
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In the domain of action games I remember these fuckers were pretty hard


latest



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