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Four or five actual turn-based isometric, party-based RPGs are coming out

Which ones will turn out the best? (2 choices)

  • Realms Beyond

  • Knights of the Chalice 2

  • Colony Ship

  • Solasta

  • Baldur's Gate III

  • Wasteland 3


Results are only viewable after voting.

curds

Magister
Joined
Nov 24, 2019
Messages
1,098
3 classes in 2020. wow. I've got to sit down.

ToEE had tons more content 17 years ago. Looks better, too.

Have fun getting excited about Decline, I guess.

Yep. Quantity = quality and graphics make the game better. :roll:
 

amurath

Educated
Joined
Nov 2, 2006
Messages
95
You forgot Pathfinder: Kingmaker, which is getting an official turn-based mode in August and Pathfinder: Wrath of the Righteous, which should have a turn-based mode from the get-go. Honestly, I'm not sure which of the above games will be able to compete with these two - maybe BG3?
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,030
Location
Free City of Warsaw
None of them will be as good as ToEE, Silent Storm and Jagged Alliance 2.

5 of the 6 will turn out to be shit on a stick.

Lilura, whit all the shitflinging you do towards the games mentioned in the thread, beware not to shit your own pants.

You seem like a person who can do it due to overexcitation.
 
Last edited:

CryptRat

Arcane
Developer
Joined
Sep 10, 2014
Messages
3,564
Yep. Quantity = quality
You're missing the point quite a bit, KOTC does have quantity, in that case it's more about advertising, glitter and making a game from start to finish. Glitter because KOTC could have 5 more simple derived fighters classes to advertise and it would not be any better, and content is not equal to number of classes, it's also the number of fully implemented spells and skills, which means enemies use them effectively, weapon properties, feats, crafted encounters, KOTC feels in no way like an unfinished, simple or contentless as you play it, quite the opposite.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Yep. Quantity = quality and graphics make the game better. :roll:

The point is that about 20 years ago we had ToEE, Silent Storm and JA2... tough acts to follow in 2020.

You seem like a person who can do it due to overexcitation.

Says the guy who gets incredibly excited over Prelude to Darkness :lol:, going so far as to insist that it's "pretty damn awesome". I've never seen you call Jagged Alliance 2 pretty damn awesome. Or Arcanum. Or Fallout. Which makes me suspicious.

Indeed, smart money's on you being a Poncefinder: Cuckmaker fan. :smug:
 

Saravan

Savant
Joined
Jul 11, 2019
Messages
926
Yep. Quantity = quality and graphics make the game better. :roll:

The point is that about 20 years ago we had ToEE, Silent Storm and JA2... tough acts to follow in 2020.

You seem like a person who can do it due to overexcitation.

Says the guy who gets incredibly excited over Prelude to Darkness :lol:, going so far as to insist that it's "pretty damn awesome". I've never seen you call Jagged Alliance 2 pretty damn awesome. Or Arcanum. Or Fallout. Which makes me suspicious.

Indeed, smart money's on you being a Poncefinder: Cuckmaker fan. :smug:

What exactly is your end game? Play the same 3 games until the ripe old age of 80? Everyone has their favorite games, and they may be great but nobody likes to admit that their favorite games were experienced when they weren't overexposed yet to the medium and nothing was novel anymore.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,030
Location
Free City of Warsaw
Yep. Quantity = quality and graphics make the game better. :roll:

The point is that about 20 years ago we had ToEE, Silent Storm and JA2... tough acts to follow in 2020.

You seem like a person who can do it due to overexcitation.

Says the guy who gets incredibly excited over Prelude to Darkness :lol:, going so far as to insist that it's "pretty damn awesome". I've never seen you call Jagged Alliance 2 pretty damn awesome. Or Arcanum. Or Fallout. Which makes me suspicious.

Indeed, smart money's on you being a Poncefinder: Cuckmaker fan. :smug:

You've never seen it propably because you are too obsessed with yourself to even perceive what other people write.

I've praised Fallout and Arcanum many a time and count them among the best out there.

Here's my vote from RPG Codex Best RPG vote only thread:

3 points:

Arcanum: Of Steamworks and Magick Obscura
Fallout 2
The Witcher 1

2 points:

Age of Decadence
Fallout
Fallout: New Vegas
Planescape: Torment
The Witcher 3: the Wild Hunt + expansions

1 point:

Dragon Age: Origins
Elex
Fallout: Ressurection
Gothic 2 + Night of the Raven
Knights of the Old Republic 2: the Sith Lords
The Witcher 2: Assassins of Kings
 

overly excitable young man

Guest
KotC 2 WILL be great and Realms Beyond might be.
Colony Ship might be fun but not the ultimate combatfag game.

BG 3 will be an annoying mess with DOS style encounter design and cringy cutscenes, WL 3 will be mediocre boring stuff.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Everything will be shit. I think this is the last hurah of isometric crpg trash. Most will fail, and will fade to obscurity, for good this time.

Many Renaissance isometric RPGs are immortal and timeless. You must be thinking of Golden Age and current gen isometric trash.
 

overly excitable young man

Guest
So monocled and then loving Diablo and BG all of a sudden. Ewww. :mad:
 

jac8awol

Arbiter
Joined
Feb 2, 2018
Messages
408
The only one I can say will be good with absolute certainty is Colon Shit. I haven't played any demos or whatever but I played AOD, those bastards know exactly what they are doing.

Rims Behind, I haven't been following. It's a mystery to me.

Knights of the Chocolate Box, just too damn ugly. I never considered myself a graphics-fag but sorry guys, I am coming out of the closet.

Solassta, I want to believe but my gut feel says they'll play it too safe writing-wise, and the hook will turn out to be too gimmicky.

Butt Goblin 3, Larian is just too big and well known at this point. They will bend the knee to the modern SJW critics and this will end up a very bland, inclusive, young adult adventure. But yeah, I will probably still buy it because it's hard to totally mess up D&D...

Wankland 3 is in a similar position to BG, I think anything made in the US these days that aims to be a commercial hit is doomed to mediocrity.

In summary, go go Colon Rangers, I could only cast one vote this time. I'd love it if all these games turned out amazing.
 

curds

Magister
Joined
Nov 24, 2019
Messages
1,098
No, KOTC is good because quantity (not exclusively, obviously).
My point was simply that ToEE is not better than KotC just because it has more classes. I love KotC and I think it has plenty of quantity and quality.
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
Yeah Kotc1 is pretty shit.
I thought you were cool, man.

If anything on this list turns out better than KotC I'll eat my hat.

Et tu, Thac0?

3.5 rulesporn does very little for me. I consider it even worse than 4th edition, and while I have never played 1st edition from what I have heard about it its worse than that aswell. For me 3.5 is outclassed by Pathfinder in everything it attempts to do. The main draw of KotC seems to be the rulesporn aspect and that falls flat for someone who dislikes 3.5.
 
Joined
Sep 7, 2013
Messages
6,174
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Any reason to doubt WL3 will be good?
Didn't see anything negative from the preview copies.

Apart from the fact InXile have yet to make a good game?
Surely they've got to make a good one eventually, right?

I wouldn't count on it.

Game development companies succeed because some game design visionary like Shigeru Miyamoto (Mario, Zelda), John Romero (id Software), Hidietaka Miyazaki (Demon Souls, Dark Souls, etc) comes and defines the creative vision for the company and creates a culture and design philosophy that attracts like-minded but less inspired creatives to come and continue developing his legacy once he either dies, retires, or becomes a hack.

Brian Fargo was never a game design visionary (he built a company on the back of a good Wizardry rip off) and long ago shifted to seeing games almost completely as products (which also seems to be the guiding creative philosophy of inXile, that they're making "a product"). There's no one else beside Brian at inXile that seems to have any real enthusiasm or vision for how to further develop the RPG genre from a creative point of view, except for one or two glimpses of "what could be" here or there -- but who knows whose responsible for those, and the odds that they're consistently employed by inXile or will rise to any meaningful position of creative authority are about zero.

Still, there are some factors in inXile's favor on Wasteland 3. Wasteland 2 was their best product, they have many models for what works and what doesn't based on previous experience and what it is the market right now, and Microsoft is probably writing them a blank check to finish the game because they don't want a bad release to further tarnish the reputation and market value of the studio they just bought.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Any reason to doubt WL3 will be good?
Didn't see anything negative from the preview copies.

Apart from the fact InXile have yet to make a good game?
Surely they've got to make a good one eventually, right?

I wouldn't count on it.

Game development companies succeed because some game design visionary like Shigeru Miyamoto (Mario, Zelda), John Romero (id Software), Hidietaka Miyazaki (Demon Souls, Dark Souls, etc) comes and defines the creative vision for the company and creatures a culture that attracts like-minded but less talented creatives to come and continue nurturing his legacy once he either dies, retires, or declines into shit.

Brian Fargo was never a game design visionary (he built a company on the back of a good Wizardry rip off) and long ago shifted to seeing games almost completely as products (which also seems to be the guiding creative philosophy of inXile, that they're making "a product"). There's no one else beside Brian at inXile that seems to have any real enthusiasm or vision for how to further develop the RPG genre from a creative point of view, except for one or two glimpses of "what could be" here or there -- but who knows whose responsible for those, and the odds that they're consistently employed by inXile or will rise to any meaningful position of creative authority are about zero.

Still, there are some factors in inXile's favor on Wasteland 3. Wasteland 2 was their best product, they have many models for what works and what doesn't based on previous experience and what it is the market right now, and Microsoft is probably writing them a blank check to finish the game because they don't want a bad release to further tarnish the reputation and market value of the studio they just bought.
I believe(in brian fargo)
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,039
Steve gets a Kidney but I don't even get a tag.
The main draw of KotC seems to be the rulesporn aspect
Nigga what, KotC is good precisely because Pierre took 3.5, cut off its limbs and the beat what remained with a two-by-four until it assumed the shape that he wanted, with the result that it was possible to fit an actual good and balanced adventure around it. KotC 2 seems infinitely worse in this regard, unless you jerk off to zen archers.
 
Self-Ejected

Thac0

Time Mage
Patron
Joined
Apr 30, 2020
Messages
3,292
Location
Arborea
I'm very into cock and ball torture
The main draw of KotC seems to be the rulesporn aspect
Nigga what, KotC is good precisely because Pierre took 3.5, cut off its limbs and the beat what remained with a two-by-four until it assumed the shape that he wanted, with the result that it was possible to fit an actual good and balanced adventure around it. KotC 2 seems infinitely worse in this regard, unless you jerk off to zen archers.

Tell me then what is the draw of that game? I suppose I just dont get it.
I played until the end of the ork stronghold and did all the sidequests at that point in the game. I just stopped playing and never entered the next area with the slaver fortress or whatever. Last big battle I won was the gnoll ambush where you are surrounded by wizards and archers (nasty fight)
Saw nothing in there that was worth continuing for.
 

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