Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 14,259
Well, if you are sure on that then I won't argue since I haven't really played Pharaoh (couldn't get into the artstyle). I have played Caesar 3 and Emperor extensively and walkers work like I've described in both. There's definitely no actual randomness to walkers, its deterministic and the 4 paths will always have the same 4 routes consistently.
I did check though and they can walk through roadblocks in Emperor on their return leg. Not sure WHY you would ever put a roadblock on the path of a walker since it would seem to just be a bad idea that lowers their coverage most of the time. Though I'm sure if you used really complex intersections you might be able to keep making guesses at where to place roadblocks so that the resulting path distribution managed to cover more area. But, y'know, when you have roadblocks you should really just be making loops for your inspectors to walk around.
I did check though and they can walk through roadblocks in Emperor on their return leg. Not sure WHY you would ever put a roadblock on the path of a walker since it would seem to just be a bad idea that lowers their coverage most of the time. Though I'm sure if you used really complex intersections you might be able to keep making guesses at where to place roadblocks so that the resulting path distribution managed to cover more area. But, y'know, when you have roadblocks you should really just be making loops for your inspectors to walk around.