They could not do it in several years and now somehow will magically fix in 3 months? Doubt it. Or you're assuming their internal tester team could not tell about it but now some journous did after closed sessions? Riiiiight.They have like 3+ months till release, i hope they can fix shooting and make it more enjoyable.
No, really, what the fuck do these ESL journowhores mean? Is situtation with driving similar to car physics from FlatOut 1 vs its arcade-ish sequels or what?Watch Dogs-like driving (generally bad, much worse than GTA) with extremely scripted and dead city except quest locations
The only ones that getting out of the Cyberpunk hype train are Windows 8 users, Windows 7 SP1 has native support for DX12 and Linux has vkd3d to translate dx12 api calls to Vulkan ones, and that works just fine.D3D12 means it will take a long while to get it playable on Linux, and it means no Windows 7 or 8 either.
I was able to understand most of his stuff when I turned the video to .75 speed. Based on what journos are saying, my interpretation is that driving will be "worse than GTA V", but what do we really mean by "worse"? Good driving for me was Mafia II with simulation driving turned on in the opitons. GTA (all games) is very much arcade. So yeah, CP77 will have arcade driving with a worse model for gaining/reducing speed.
Rockstar was always better at making driving than shooting, every GTA has good-for-what-it-is shooting in comparison.
Rockstar was always better at making driving than shooting, every GTA has good-for-what-it-is shooting in comparison.
I even liked the heavy feeling cars in GTA4 that everyone whined about.
To get paid by Microsoft and Nvidia for using their new shit, those RTX cards aren't going to sell themselves. The game also got delayed to November so it would help Sony and Microsoft sell their new consoles. Every major player in the gaming industry wants a piece of that cyberpunk ass and CDPR isn't gonna turn down a customer, gotta pimp that shit for all it's worth.All those imbeciles at CDPR had to do, was to upgrade a bit the Witcher 3 engine and just make new cyberpunk assets for it. That was all they had to do. Instead, they loved the smell of their own farts and believed they could outdo Rockstar. Those Potatoland motherfuckers don't understand that to get from GTA 1 or III, to GTA V, took many years and iterations (on not only GTA games) and tons of investment. You don't just drop your old engine, begin completely from scratch while you have no experience on something like this (FPS + Driving), and overhype the shit out of it and promising the moon and the stars to players. By doing retarded stuff like this you are going to get the next No Man's Sky.
PS: One thing that is really weird, is the D3D12-only support. Why is that? The game is playable on old-gen consoles, this means they could easily allow it to be played on D3D11, perhaps with some settings disabled. D3D12 means it will take a long while to get it playable on Linux, and it means no Windows 7 or 8 either. Way to go idiots, limit your potential playerbase more.
And it worked - I am going after RTX 3070 once it hits the shelves, which is probably late october like with RTX 2070 2 yrs earlier. 2xxx GPUs proven to be worthless in CP2077 with ray tracing enabled as RTX 2080 Ti could only achieve 60fps with DLSS 2.0 active, at 1080p which is worthless. Ray tracing buffer is at half of the image resolution. With DLSS, it's half of that half at 1080p. Again, that was 2080 Ti.To get paid by Microsoft and Nvidia for using their new shit, those RTX cards aren't going to sell themselves.
The only ones that getting out of the Cyberpunk hype train are Windows 8 users, Windows 7 SP1 has native support for DX12 and Linux has vkd3d to translate dx12 api calls to Vulkan ones, and that works just fine.
And it worked - I am going after RTX 3070 once it hits the shelves, which is probably late october like with RTX 2070 2 yrs earlier. 2xxx GPUs proven to be worthless in CP2077 with ray tracing enabled as RTX 2080 Ti could only achieve 60fps with DLSS 2.0 active, at 1080p which is worthless. Ray tracing buffer is at half of the image resolution. With DLSS, it's half of that half at 1080p. Again, that was 2080 Ti.
D3D12 means it will take a long while to get it playable on Linux, and it means no Windows 7 or 8 either. Way to go idiots, limit your potential playerbase more.
That's where you wrong, kiddo.VKD3D (renamed to VKD3D-Proton recently) is nowhere near ready to run something like Cyberpunk properly.
You mean, great job AyyMD with your fucked up dxr-unsupported RDNA1 driver support?I can't stand sheeple. You keep buying Nvidia no matter what, it is the reason GPU performance has been stagnant for so long, you kept buying Nvidia even when AMD had the clearly superior cards at the same price, then you wonder why AMD didn't have the capital to invest in R&D and compete, then GPU prices exploded. Great job, retards.
I play my stuff with glorious Integrated laptop GPU.You keep buying Nvidia no matter what, it is the reason GPU performance has been stagnant for so long
Valve's fork of VKD3D works fine you dipPS: One thing that is really weird, is the D3D12-only support. Why is that? The game is playable on old-gen consoles, this means they could easily allow it to be played on D3D11, perhaps with some settings disabled. D3D12 means it will take a long while to get it playable on Linux, and it means no Windows 7 or 8 either. Way to go idiots, limit your potential playerbase more.
Why is this in the General RPG Discussion section by the way? On the Codex, of all things! Even the Steam ad blurb describes the game as an "open-world, action-adventure story".